Wolfenstein 3D Enemy Health Comparison (HP)
Wolfenstein 3D game enemy health in HP, from dog 1 to Schabbs 1550. Wolfenstein wiki stats with linked converter tool. See all 10 enemies listed here.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Dog Cheapest row here. One knife stab. | 1 health | All difficulties 1 | Wolf Front Enemies: Health 1 on all difficulties |
| Guard Pistol man. | 25 health | Static all difficulties | wl6.wolfenstein3d.nl Guard: Health 25; Category table static |
| Officer Double guard. | 50 health | Static all difficulties | wl6.wolfenstein3d.nl Officer: Health 50; Category table static |
| Mutant Lab experiment. | 55 health | Normal of 45/55/55/65 | wl6 Category Enemies table: Mutant 45/55/55/65 |
| SS Machine gun elite. | 100 health | Static all difficulties | wl6.wolfenstein3d.nl SS: Health 100; Category table static |
| Fake Hitler Decoy worth 2000 points. | 400 health | Normal of 200/300/400/500 | Wolf Front Fake Hitler: Health 200/300/400/500 |
| Hitler phase 2 Flesh phase after armor breaks. | 800 health | Normal of 500/700/800/900 unarmored | wl6.wolfenstein3d.nl Adolf Hitler actor: health 500/700/800/900 |
| Hans Grosse Gatling boss. | 1,050 health | Normal of 850/950/1050/1200 Ep1 | wl6.wolfenstein3d.nl Hans Grosse 850/950/1050/1200 |
| Mecha-Hitler phase 1 Tied Hans. Armor phase. | 1,050 health | Normal armored Ep3M9 | wl6.wolfenstein3d.nl Adolf Hitler MechaHitler 850/950/1050/1200 |
| Dr Schabbs Priciest row here. Hard jumps 2400. | 1,550 health | Normal of 850/950/1550/2400 Ep2 | wl6 Category Enemies table: Schabbs 850/950/1550/2400 |
About this converter
Health runs 1 to 1,550 with regulars static and bosses scaling Baby, Easy, Normal and Hard. Dogs sit at 1, guards at 25, officers at 50, mutants at 55 Normal, and SS at 100 static. Boss phases climb: Fake Hitler 400, Hitler flesh 800, Hans Grosse and Mecha armor tied at 1,050 each, and Schabbs at 1,550 Normal toward 2,400 Hard. The original game ships only four regulars, so boss phases fill rows to ten. Values come from the wl6 wiki actor pages and the Wolf Front tables.
How to use it
Pick two enemies and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Schabbs against guards to see the sixty two to one gap. Difficulty splits ride in context per boss.
Static means same HP on all four difficulties for guards, officers, SS and dogs. Otto Giftmacher and Gretel Grosse from expansions stay out of base rows. Schabbs Hard at 2,400 nearly doubles Normal, the steepest jump here. Knife only runs need ten stabs per guard at ten damage each. Machine guns shred bosses fastest.
FAQ
How much HP does Hans Grosse have?
1,050 on Normal. The range is 850 to 1200 across difficulties.
How much HP does a Wolfenstein guard have?
25 on all difficulties. Officers 50, SS 100, dogs 1.
Why two Hitler entries?
Mecha armor at 1050 breaks into flesh Hitler at 800.
Do difficulties matter?
Only for bosses and mutants. Regulars are static.
Sources
- wl6.wolfenstein3d.nl Guard, Officer, SS, Hans Grosse, Adolf Hitler actor pages (Normal values)
- wl6 Category Enemies table (Mutant, Schabbs difficulty splits)
- The Wolf Front wolfenstein3d.nl enemies (Dog 1, Fake Hitler splits)
Last verified: 2026-10-01 · 10 entries
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