Unreal Tournament Weapon Damage Comparison (Hits)
Compare 12 official Unreal Tournament base weapon damages: Enforcer 17, Ripper 30, Shock 40, Rocket 112, Redeemer 1500 and more. Epic data. See table.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Enforcer Lowest shot here. | 17 damage | Primary Classic 17 Hardcore 25 | Unreal Wiki Enforcer: Primary 17 Classic |
| Impact Rapid Thirteen over Enforcer. | 30 damage | Melee rapid UT | Unreal Wiki Impact Hammer: Rapid 30 |
| Pulse Primary Ties Impact. | 30 damage | Per projectile 6.1 per sec | Liandri Archives Link Gun: Pulse Primary 30 per projectile |
| Ripper Primary Ties at 30. | 30 damage | Classic 30 Hardcore 45 | Unreal Wiki Ripper: Primary 30 Classic |
| Ripper Secondary Four over Primary. | 34 damage | Explosive Classic 34 Hardcore 51 | Unreal Wiki Ripper: Secondary 34 Classic |
| Shock Primary Six over Ripper. | 40 damage | Classic 40 Hardcore 60 | Unreal Wiki Shock Rifle: Primary 40 Classic |
| Sniper Primary Five over Shock. | 45 damage | Classic 45 Hardcore 67 | Unreal Wiki Sniper Rifle: Primary 45 Classic |
| Shock Secondary Ten over Sniper. | 55 damage | Classic 55 Hardcore 82 | Unreal Wiki Shock Rifle: Secondary 55 Classic |
| Bio Primary Five over Shock Secondary. | 60 damage | Max splash 150uu | Liandri Archives Bio Rifle: Primary 60 max |
| Rocket Primary 52 over Bio. | 112 damage | Splash 220uu UT | Liandri Archives Rocket Launcher: Primary 112 |
| Rocket Secondary Eight over Primary. | 120 damage | Grenade splash 200uu | Liandri Archives Rocket Launcher: Secondary grenade 120 |
| Redeemer Top here. Over eighty eight Enforcers. | 1,500 damage | Nuclear missile primary and secondary | Unreal Wiki Redeemer: Primary 1500 Secondary 1500 |
About this converter
Unreal Tournament Classic damage runs from 17 to 1500 per hit. Enforcer opens at 17, Impact Rapid, Pulse Primary and Ripper Primary at 30, Ripper Secondary at 34, Shock Primary at 40, Sniper at 45, Shock Secondary at 55, Bio Primary at 60, Rocket Primary at 112, Rocket Secondary at 120 and Redeemer at 1500. That makes one Redeemer equal over eighty eight Enforcers or fifty Ripper Primaries. Hitscan, projectiles and splash share one table with per hit bases. Every value here is the Classic base from Wiki tables.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first, one holds the matching count of the second, one holds the total in damage. Try 1 Redeemer against Enforcers.
Hardcore 25 Enforcer against Classic 17 shows mode gap, rows pin Classic. Minigun 15 to 21 and Flak 24 to 192 ranges stay out because spread breaks single rows, noted here. Impact Charged 135 max and Sniper headshot 100 sit above bases and stay out for space.
FAQ
What hits hardest?
Redeemer at 1500. Nuclear missile.
How much is Enforcer?
17 Classic per shot. Hardcore 25.
How much is Shock Rifle?
40 Primary, 55 Secondary Classic.
Does Hardcore count?
No. Rows pin Classic. Hardcore raises numbers on top.
Sources
- Unreal Tournament game data (Epic 1999 Classic): weapon base damage tables
- Unreal Wiki: Enforcer 17, Impact 30, Ripper 30 34, Shock 40 55, Sniper 45, Redeemer 1500
- Liandri Archives: Bio Rifle 60, Pulse 30, Rocket 112 120
- Unreal Wiki Hardcore variants (Enforcer 25, Shock 60 82 omitted as mode only)
Last verified: 2026-09-29 · 12 entries
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