Unreal Tournament Weapon Damage Comparison (Hits)

Compare 12 official Unreal Tournament base weapon damages: Enforcer 17, Ripper 30, Shock 40, Rocket 112, Redeemer 1500 and more. Epic data. See table.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Redeemer1,500 Damage
Rocket Secondary120 Damage
Rocket Primary112 Damage
Bio Primary60 Damage
Shock Secondary55 Damage
Sniper Primary45 Damage
Shock Primary40 Damage
Ripper Secondary34 Damage
Impact Rapid30 Damage
Pulse Primary30 Damage
Ripper Primary30 Damage
Enforcer17 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Values are UT 1999 Classic base per hit from Wiki and Liandri Archives. Hardcore raises numbers and stays out. Minigun 15-21 and Flak 24-192 ranges stay out because spread breaks single rows.

About this converter

Unreal Tournament Classic damage runs from 17 to 1500 per hit. Enforcer opens at 17, Impact Rapid, Pulse Primary and Ripper Primary at 30, Ripper Secondary at 34, Shock Primary at 40, Sniper at 45, Shock Secondary at 55, Bio Primary at 60, Rocket Primary at 112, Rocket Secondary at 120 and Redeemer at 1500. That makes one Redeemer equal over eighty eight Enforcers or fifty Ripper Primaries. Hitscan, projectiles and splash share one table with per hit bases. Every value here is the Classic base from Wiki tables.

How to use it

Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first, one holds the matching count of the second, one holds the total in damage. Try 1 Redeemer against Enforcers.

Hardcore 25 Enforcer against Classic 17 shows mode gap, rows pin Classic. Minigun 15 to 21 and Flak 24 to 192 ranges stay out because spread breaks single rows, noted here. Impact Charged 135 max and Sniper headshot 100 sit above bases and stay out for space.

FAQ

What hits hardest?

Redeemer at 1500. Nuclear missile.

How much is Enforcer?

17 Classic per shot. Hardcore 25.

How much is Shock Rifle?

40 Primary, 55 Secondary Classic.

Does Hardcore count?

No. Rows pin Classic. Hardcore raises numbers on top.

Sources

  • Unreal Tournament game data (Epic 1999 Classic): weapon base damage tables
  • Unreal Wiki: Enforcer 17, Impact 30, Ripper 30 34, Shock 40 55, Sniper 45, Redeemer 1500
  • Liandri Archives: Bio Rifle 60, Pulse 30, Rocket 112 120
  • Unreal Wiki Hardcore variants (Enforcer 25, Shock 60 82 omitted as mode only)

Last verified: 2026-09-29 · 12 entries

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