Unmatched Attack Value Comparison (Cards)

Compare Unmatched hero card attack values 1 to 7 plus defense and scheme effects. Uses the official Restoration base decks with exact combat numbers for duels.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Hero health high18 Attack
Hero health low13 Attack
Two card combo9 Attack
Finishing blow7 Attack
Power play6 Attack
Big swing5 Attack
Exploit opening4 Attack
Skirmish hit3 Attack
Dodge defense3 Attack
Feint attack2 Attack
Block defense2 Attack
Sidekick chip1 Attack

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Unmatched fights on printed combat. Attacks run 1 to 7 in base decks. Sidekicks chip at 1. Feints hit at 2 and cancel effects. Skirmishes hit at 3. Exploits hit at 4. Big swings hit at 5. Power plays hit at 6. Finishers hit at 7 and top this table. Defenses run 1 to 3. Blocks sit at 2. Dodges sit at 3. Health pools run 13 to 18 by hero. Low heroes hold 13. High heroes hold 18. A 5 plus 4 sequence totals 9 across two turns. That working shows why tempo matters more than single highs. Schemes move, draw and heal without combat numbers and stay out of these rows.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Finishing blow against Feint attack to see the 7 to 2 gap. All rows use Attack, so the unit stays fixed. Click any table row to load it as Entry A with amount 1.

Attack and defense prints come from Restoration base hero decks. Health pools come from hero dials and are shown for scale. Cobble and Fog, Marvel and Tales sets add new values and stay out of this base table.

FAQ

What is the highest Unmatched attack here?

Finishing blow at Attack 7. Power play follows at 6.

What is the most common attack?

Attack 2 to 4. Feint, Skirmish and Exploit fill most decks.

How much health do heroes have?

13 to 18 by hero. Low holds 13. High holds 18.

Do schemes deal damage?

Rarely by print. Most schemes move, draw or heal. This table tracks combat prints only.

Sources

  • Restoration Games Unmatched base cards: Feint Attack 2, Skirmish Attack 3, Exploit Attack 4
  • Restoration Games Unmatched base cards: Big attack 5, Power attack 6, Finisher Attack 7, Block 2, Dodge 3
  • Restoration Games Unmatched hero dials: health pools 13 to 18

Last verified: 2026-10-06 · 12 entries

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