Time Pilot Point Value Comparison (Scores)
Compare Time Pilot arcade point values. Biplanes to UFOs with pilot rescue awards, formation bonuses and mothership scores in points. Includes tables.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| 1910 Biplane kill Pays 100 points. Same rate as other standard planes. | 100 points | Standard 1910 biplane shot down in the first era | Retrocean Time Pilot arcade scoring |
| 1940 Monoplane kill Pays 100 points. Same rate as biplanes. | 100 points | Standard 1940 fighter shot down in the second era | Retrocean Time Pilot arcade scoring |
| 1970 Helicopter kill Pays 100 points. | 100 points | Standard 1970 helicopter shot down in the third era | Konami Wiki Time Pilot |
| 1982 Jet kill Pays 100 points. Jets are fast and bold. | 100 points | Standard 1982 jet shot down in the fourth era | Konami Wiki Time Pilot |
| 2001 UFO kill Pays 100 points. Saucer bullets can be shot. | 100 points | Standard 2001 saucer shot down in space | Museum of the Game Time Pilot |
| Formation cleared bonus Pays 2000 points. Signal is a fast tone row. | 2,000 points | Full enemy formation cleared in about 3 seconds | StrategyWiki Time Pilot Walkthrough |
| Pilot rescue first Pays 1000 points. Fly into the chute. | 1,000 points | First parachuting pilot picked up in a life | Konami Wiki Time Pilot |
| Pilot rescue second Pays 2000 points. Streak raises value. | 2,000 points | Second straight rescue without a lost life | Konami Wiki Time Pilot |
| Pilot rescue third Pays 3000 points. Level change resets it. | 3,000 points | Third straight rescue in the same life | StrategyWiki Time Pilot Walkthrough |
| Pilot rescue fourth Pays 4000 points. Lost life resets it. | 4,000 points | Fourth straight rescue in the same life | StrategyWiki Time Pilot Walkthrough |
| Pilot rescue fifth Pays 5000 points. This is the top rate. | 5,000 points | Fifth straight rescue and all later rescues | Konami Wiki Time Pilot |
| Mothership kill Pays 3000 points. Opens the time warp. | 3,000 points | Era mothership beaten with seven hits | Retrocean Time Pilot arcade scoring |
About this converter
Time Pilot is a 1982 Konami arcade shooter with five time eras. Each era has its own planes, plus shared bonus rules. This tool compares point values for kills, formation clears, pilot rescues and mothership kills. All numbers use Points as the base. Standard planes pay 100 points. Formations pay 2000 points when cleared fast. Pilot rescues rise from 1000 to 5000 points. Mothership kills pay 3000 points.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Use it to compare a plane kill with a mothership kill. Try a first rescue against a fifth rescue. Test formation bonus against pilot streaks.
Scoring comes from arcade guides, the Konami Wiki record and StrategyWiki walkthrough notes, plus the official Arcade Archives reissue page. Values are arcade defaults. Parachute values reset to 1000 after a lost life or after a mothership kill and a time jump. Formation bonus needs a full squad kill in about 3 seconds. Mothership needs seven hits. Extra lives start at 10000 points and then each 50000 points. Home ports can differ in kill counts and timing.
FAQ
How many points is a normal plane in Time Pilot?
All normal planes pay 100 points. This covers biplanes, 1940 fighters, helicopters, jets and UFOs.
How do pilot rescues grow?
They start at 1000 points and rise by 1000 for each straight rescue to 5000.
What pays the most in one action?
A fifth straight pilot rescue pays 5000 points. A mothership kill pays 3000 points and a formation clear pays 2000 points.
Sources
- Retrocean Time Pilot arcade scoring
- Konami Wiki Time Pilot
- StrategyWiki Time Pilot Walkthrough
Last verified: 2026-10-02 · 12 entries
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