Terraria Armor Defense Comparison

Full set defense totals, from Copper at 6 to Solar Flare at 78. Pick any two.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Solar Flare Armor78 Defense
Beetle Armor (Shell)73 Defense
Valhalla Knight Armor68 Defense
Turtle Armor65 Defense
Vortex Armor62 Defense
Chlorophyte Armor51 Defense
Adamantite Armor50 Defense
Nebula Armor46 Defense
Spectre Armor42 Defense
Stardust Armor38 Defense
Mythril Armor37 Defense
Cobalt Armor32 Defense
Molten Armor25 Defense
Platinum Armor20 Defense
Shadow Armor19 Defense
Gold Armor16 Defense
Silver Armor13 Defense
Iron Armor9 Defense
Copper Armor6 Defense

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Totals are full set defense with the listed set bonus included, as the wiki totals them. Accessories, buffs and Beetle Endurance stacks add on top in play, so rows pin the set only.

About this converter

Terraria armor sets total fixed defense from 6 to 78. Copper opens at 6, Iron at 9, Silver at 13, Gold at 16, Shadow at 19, Platinum at 20, Molten at 25, Cobalt at 32, Mythril at 37, Stardust at 38, Spectre at 42, Nebula at 46, Adamantite at 50, Chlorophyte at 51, Vortex at 62, Turtle at 65, Valhalla Knight at 68, Beetle Shell at 73 and Solar Flare at 78. That makes one Solar Flare equal thirteen Copper sets of defense. Every value here is the wiki set total with class variants noted where they move.

How to use it

Pick two sets and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first, one holds the matching count of the second, one holds the total in defense. Try 1 Solar Flare against Copper sets.

Cobalt, Mythril, Adamantite and Chlorophyte print different totals per helmet, so rows pin the melee build and note the rest. Beetle Scale at 61 trades shell defense for damage and stays noted. Sword damage for the same game runs on the companion damage page.

FAQ

What defends best here?

Solar Flare at 78 total. Beetle Shell follows at 73.

What is Turtle armor defense?

65 total with thorns. Three over Vortex at 62.

Why two Beetle values?

Shell totals 73 for defense, Scale 61 for damage. Rows pin Shell.

Why melee builds?

Helmets shift totals by class, so rows pin melee and note the rest.

Sources

  • Official Terraria Wiki Armor page, pre-Hardmode table (Copper 6, Iron 9, Silver 13, Gold 16, Shadow 19, Platinum 20, Molten 25)
  • Official Terraria Wiki Armor page, Hardmode ore table (Cobalt melee 32, Mythril melee 37, Adamantite melee 50)
  • Official Terraria Wiki Armor page, late Hardmode table (Stardust 38, Spectre Mask 42, Nebula 46, Chlorophyte melee 51, Vortex 62, Turtle 65)
  • Official Terraria Wiki Armor page, endgame table (Valhalla Knight 68, Beetle Shell 73 and Scale 61, Solar Flare 78)

Last verified: 2026-09-28 · 19 entries

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