Tempest Point Value Comparison (Arcade Scores)
Compare 13 fixed Atari Tempest 1981 arcade point values: Spiker 50, Flipper 150, Pulsar 200, Fuseball up to 750, bonuses to 74000. See full table inside now.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Spike hit Cheapest row here. Uses 3 max here. | 3 points | Per Spike shot, 1 to 3 points | Arcade-History Tempest 2865: Spike 1-3 points; Atari TM-190 manual |
| Spiker Over sixteen Spikes. | 50 points | Spiral layer, lays Spike | Atari Tempest 2000 manual scoring: Spikers 50 pts; Arcade-History 50 |
| Tanker Two Spikers. | 100 points | Rhomboid, splits to two Flippers | Atari Tempest manual scoring: Tankers 100 pts; Arcade-History 100 |
| Flipper Three Spikers. | 150 points | Chevron flipper, flips lanes | Atari Tempest manual scoring: Flippers 150 pts; Arcade-History 150 |
| Pulsar Four Spikers. | 200 points | Electrifies lane, level 17 on | Atari Tempest manual scoring: Pulsars 200 pts; Arcade-History 200 |
| Fuseball far Distance tier low. | 250 points | Far shot, white sphere | Atari Tempest manual scoring: Fuseballs 250 500 or 750 pts |
| Fuseball mid Double far. | 500 points | Mid shot | Atari Tempest manual scoring: Fuseballs 250 500 or 750 pts |
| Fuseball near Triple far. Top foe row. | 750 points | Close shot to Blaster | Atari Tempest manual scoring: Fuseballs 250 500 or 750 pts |
| Start Level 3 bonus Eight Fuseball nears. | 6,000 points | Once per game on clear | Arcade-History Tempest 2865 bonus table: Level 3 6000 points |
| Start Level 5 bonus Over one hundred Flippers. | 16,000 points | Once per game on clear | Arcade-History Tempest 2865 bonus table: Level 5 16000 points |
| Start Level 7 bonus Double Level 5. | 32,000 points | Once per game on clear | Arcade-History Tempest 2865 bonus table: Level 7 32000 points |
| Start Level 9 bonus 360 Flippers. | 54,000 points | Once per game on clear | Arcade-History Tempest 2865 bonus table: Level 9 54000 points |
| Start Level 11 bonus Top here. 1480 Spikers. | 74,000 points | Once per game on clear | Arcade-History Tempest 2865 bonus table: Level 11 74000 points |
About this converter
Atari Tempest 1981 pays distance over bravery. Spike hits pay 1 to 3, Spiker 50, Tanker 100, Flipper 150, Pulsar 200, Fuseball far 250, mid 500, near 750. Start bonuses climb faster, with Level 3 at 6000, Level 5 at 16000, Level 7 at 32000, Level 9 at 54000 and Level 11 at 74000. That makes Level 11 equal almost one hundred Fuseball nears or almost five hundred Flippers. Tankers split into Flippers, Fuseballs or Pulsars with no extra ticket for the split itself. Every figure here is the manual ticket, with distance tiers kept as separate rows.
How to use it
Pick two actions and a unit in the top row. The three boxes below stay linked: one holds a count of the first action, one the matching count of the second, one the total in points. Change any box and the other two update. Try 1 Level 11 bonus against Flippers.
Missiles give no points and stay out. Superzapper clears the field once per level with no ticket per foe, so it stays out too. Spike 1 to 3 pins 3 here for clean math, noted as max. Later start levels to 81 pay higher bonuses and stay out except the five rows shown.
FAQ
How much is a Flipper?
150 points. Three Spikers.
How much is Fuseball?
250 far, 500 mid, 750 near. Closer pays more.
How much is start bonus?
6000 at Level 3 up to 74000 at Level 11, once per game.
What scores least?
Spike hits at 1 to 3 points. Pinned at 3 here.
Sources
- Atari Tempest Operation Maintenance Service Manual TM-190 1981 (Archive.org upright manual)
- Atari Tempest 2000 manual scoring reprint: Flippers 150, Spikers 50, Pulsars 200, Tankers 100, Fuseballs 250 500 750
- Arcade-History Tempest game 2865 scoring and bonus tables (Spike 1-3, Level 3 6000 through Level 11 74000)
- Wikipedia Tempest video game: seven enemy types and behavior cross-check
Last verified: 2026-09-29 · 13 entries
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