Team Fortress 2 Weapon Damage Comparison (Base)

Compare 12 Team Fortress 2 base damage values: Scattergun, Rocket Launcher, Sniper Rifle, Knife and more. Official Wiki stats. With bars, table and ratios.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Stickybomb Launcher120 Damage
Grenade Launcher100 Damage
Rocket Launcher90 Damage
Kukri65 Damage
Scattergun60 Damage
Shotgun60 Damage
Sniper Rifle uncharged50 Damage
Revolver40 Damage
Knife swing40 Damage
Minigun per tick36 Damage
Pistol15 Damage
Syringe Gun10 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Damage is the in-game base at 100 percent reference range per the Official TF2 Wiki. Ramp up, falloff, crits and charge shift final hits, so the table stays on base.

About this converter

Team Fortress 2 posts base damage for every stock gun, and those bases are fixed at 100 percent range. Needles start at 10 for the Syringe Gun, the Pistol is 15, the Minigun ticks for 36, the Revolver and Knife swing are 40, and uncharged Sniper Rifle is 50. Shotguns land 60 as ten pellets of 6. Melee sets 65 on the Kukri. Explosives top the list: Rocket Launcher is 90, Grenade Launcher direct is 100, and a set Stickybomb is 120. Charged and headshot states scale from there: a fully charged Sniper body is 150, an uncharged headshot is 150, and a fully charged headshot is 450. Every figure here is the base cell from the Official TF2 Wiki damage tables, which cite in-game stats and community tests.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Stickybomb against 1 Pistol to see how many sidearm shots one trap equals. The ratio line prints the exact multiple at base range.

Base means 100 percent at reference range. Point blank ramp up, long range falloff, splash falloff, crits, mini crits and charge all shift the final number. Scattergun and Shotgun share 6 per pellet math, Minigun fires 4 per tick, and Knife backstab uses a 600 percent multiplier instead of flat damage, so the table lists the 40 swing. No Australium or festive reskins change these bases.

FAQ

How much damage is a Rocket Launcher?

90 base, 270 on crit, per the Official TF2 Wiki. Splash and distance cut the far hits.

How much is Sniper Rifle charged?

50 uncharged body, 150 fully charged body, 150 uncharged headshot, 450 fully charged headshot.

Why is Scattergun 60?

It fires 10 pellets of 6 base each. Point blank ramp reaches 10.5 per pellet, and spread and falloff cut far hits.

What is the highest base here?

Stickybomb Launcher at 120 set for 5 seconds. Fast arms hit 144, and distance cuts it from there.

Sources

  • Official Team Fortress 2 Wiki: Scattergun, Shotgun, Minigun damage tables (base per pellet values)
  • Official Team Fortress 2 Wiki: Rocket Launcher, Grenade Launcher, Stickybomb Launcher damage tables
  • Official Team Fortress 2 Wiki: Sniper Rifle, Revolver, Pistol, Syringe Gun, Knife, Kukri damage tables
  • Valve Team Fortress 2 in-game stats (base values via Wiki transcription)

Last verified: 2026-10-04 · 12 entries

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