Street Fighter Damage Comparison (Ryu SF6 Values)
Compare 16 Ryu Street Fighter 6 damage values, from 300 jabs to the 4000 Shin Shoryuken. Every Capcom number is sourced. Full table with sources inside.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Standing Light Punch 300 damage. Cheapest row here. | 300 damage | SF6 Ryu normal, fastest poke | Capcom SF6 Ryu frame data: st LP 300 |
| Standing Medium Punch 600 damage. Double the jab. | 600 damage | SF6 Ryu normal, mid poke | Capcom SF6 Ryu frame data: st MP 600 |
| Hadoken 600 damage. Tied with Medium Punch. | 600 damage | SF6 Ryu special, projectile | Capcom SF6 Ryu frame data: Hadoken 600 |
| Standing Heavy Punch 800 damage. Forces stand on hit. | 800 damage | SF6 Ryu normal, heavy starter | Capcom SF6 Ryu frame data: st HP 800 |
| Drive Impact (Shingeki) 800 damage. Tied with Heavy Punch. | 800 damage | SF6 universal mechanic, armor blow | SF6 Wiki Drive Impact list: Ryu Shingeki 800 |
| Light Tatsumaki 900 damage. Airborne from frame 5. | 900 damage | SF6 Ryu special, spin kick light | Capcom SF6 Ryu frame data: L Tatsu 900 |
| Standing Heavy Kick 900 damage. Tied with Light Tatsu. | 900 damage | SF6 Ryu normal, juggle kick | Capcom SF6 Ryu frame data: st HK 900 |
| Medium Tatsumaki 1000 damage. One hundred over Light. | 1,000 damage | SF6 Ryu special, spin kick medium | Capcom SF6 Ryu frame data: M Tatsu 1000 |
| Light Shoryuken 1100 damage. Drops to 800 late. | 1,100 damage | SF6 Ryu special, light uppercut | Capcom SF6 Ryu frame data: L Shoryu 1100 |
| Heavy Tatsumaki 1200 damage. Three hits on the way. | 1,200 damage | SF6 Ryu special, spin kick heavy | Capcom SF6 Ryu frame data: H Tatsu 1200 |
| Medium Shoryuken 1200 damage. Tied with Heavy Tatsu. | 1,200 damage | SF6 Ryu special, medium uppercut | Capcom SF6 Ryu frame data: M Shoryu 1200 |
| Heavy Shoryuken 1400 damage. Anti-air king. | 1,400 damage | SF6 Ryu special, heavy uppercut | Capcom SF6 Ryu frame data: H Shoryu 1400 |
| OD Shoryuken 1600 damage. Fully invincible start. | 1,600 damage | SF6 Ryu special, armored uppercut | Capcom SF6 Ryu frame data: OD Shoryu 1600 |
| Shinku Hadoken 2400 damage. Combo minimum 30 percent. | 2,400 damage | SF6 Ryu super art 1, beam | Capcom SF6 Ryu frame data: SA1 Shinku Hadoken 2400 |
| Shin Hashogeki 2800 damage. Charge holds raise it. | 2,800 damage | SF6 Ryu super art 2, burst | Capcom SF6 Ryu frame data: SA2 Shin Hashogeki 2800 |
| Shin Shoryuken 4000 damage, 4500 as Critical Art. Priciest row here. | 4,000 damage | SF6 Ryu super art 3, true uppercut | Ultimate Frame Data SF6 Ryu: SA3 Shin Shoryuken 4000 (4500 CA) |
About this converter
Ryu SF6 damage runs 300 to 4000 on 10000 vitality, and specials tower over normals. Standing Jab deals 300, Medium Punch and Hadoken deal 600 each, Heavy Punch, Drive Impact and Whirlwind Kick deal 800 each, Light Tatsu and Heavy Kick deal 900 each, Medium Tatsu deals 1000, Light Shoryu deals 1100, Heavy Tatsu and Medium Shoryu deal 1200 each, Heavy Shoryu deals 1400, OD Shoryu deals 1600, Shinku Hadoken deals 2400, Shin Hashogeki deals 2800 and Shin Shoryuken deals 4000. That makes one level 3 super equal thirteen jabs. Every figure here is the Capcom frame data base.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Shin Shoryuken against jabs to see the thirteen to one gap.
Combo scaling cuts later hits to 30 percent minimum for level 1 supers, so rows pin raw base only. Shoryu deals reduced 800 past its early active frames, noted per row. Critical Art boosts the level 3 to 4500 and stays noted. Patches retune numbers, so rows pin the current Capcom table.
FAQ
How much is a Hadoken?
600 base. The OD version deals 900, Denjin charged 1200.
How much is a Shoryuken?
1100 Light, 1200 Medium, 1400 Heavy, 1600 OD. Late frames drop to 800.
How much are the super arts?
2400 for level 1, 2800 for level 2, 4000 for level 3. Critical Art pushes level 3 to 4500.
How much is Drive Impact?
800 for every cast member, Ryu Shingeki included. It crumples on Punish Counter.
Sources
- Capcom SF6 Ryu frame data (EN): normals 300-900, specials 600-1600
- Capcom SF6 Ryu frame data (EN): SA1 2400, SA2 2800
- Ultimate Frame Data SF6 Ryu: SA3 4000 (4500 CA)
- SF6 Wiki Drive Impact list: Ryu Shingeki 800
Last verified: 2026-09-30 · 16 entries
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