Starfield Weapon Mod Damage Bonus Comparison (%)
Compare 14 Starfield weapon trait damage bonuses, from 10% Anti-Personnel to 100% Instigating. Bethesda trait tables via Starfield Wiki and IGN. See table.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Anti-Personnel human damage Lowest here at 10. Three per Exterminator. | 10 percent | Slot 1 trait, humans | Starfield Wiki Weapons Traits Slot 1: Anti-Personnel +10% damage against humans; IGN Weapon Modifiers confirms |
| Disassembler robot damage 20 to robots. Ties Lawful. | 20 percent | Slot 1 trait, robots | Starfield Wiki Weapons Traits Slot 1: Disassembler +20% damage against robots |
| Lawful faction damage 20 to two factions. Five per Instigating. | 20 percent | Slot 1 trait, Spacers and Ecliptic | Starfield Wiki Weapons Traits Slot 1: Lawful +20% damage against Spacers and Ecliptic |
| Hitman aiming damage 15 while aiming. Half a Furious max. | 15 percent | Slot 2 trait, aiming | Starfield Wiki Weapons Traits Slot 2: Hitman +15% damage while aiming |
| Shattering armor damage 15 plus ignore 30 percent resist. | 15 percent | Slot 3 trait, armor break | Starfield Wiki Weapons Traits Slot 3: Shattering +15% damage and ignores 30% resist |
| Exterminator alien damage 30 to aliens. Triple Anti-Personnel. | 30 percent | Slot 1 trait, aliens including Starborn | Starfield Wiki Weapons Traits Slot 1: Exterminator +30% damage against aliens |
| Space-Adept space damage 30 in space. Ties Exterminator. | 30 percent | Slot 1 trait, orbit and planets | Starfield Wiki Weapons Traits Slot 1: Space-Adept +30% damage while in space |
| Furious stacking damage Max 30 after 7 hits at 5 per hit. | 30 percent | Slot 1 trait, consecutive hits | Starfield Wiki Weapons Traits Slot 1: Furious +5% per hit, max +30% after 7 shots |
| Crippling limb damage 30 on next attack after limb hit. | 30 percent | Slot 2 trait, limb hits | Starfield Wiki Weapons Traits Slot 2: Crippling +30% damage after limb hit |
| Cornered low health damage Max 50 at 0 to 10 percent health. | 50 percent | Slot 1 trait, low health scaling | Starfield Wiki Weapons Traits Slot 1: Cornered up to +50% at lowest health band |
| Berserker no armor damage Max 50 at 0 to 49 resist. | 50 percent | Slot 1 trait, low armor scaling | Starfield Wiki Weapons Traits Slot 1: Berserker +50% at 0-49 resist down to +5% above 250 |
| Methodical elite damage 50 for 15 seconds after elite kill. | 50 percent | Slot 4 trait, elite kills | Starfield Wiki Weapons Traits Slot 4: Methodical +50% damage for 15s after elite kill |
| Rapid attack speed 25 percent faster attacks. | 25 percent | Slot 2 trait, fire rate | Starfield Wiki Weapons Traits Slot 2: Rapid +25% attack speed |
| Instigating full health damage Top here. Double means plus 100 percent. | 100 percent | Slot 1 trait, full health targets | Starfield Wiki Weapons Traits Slot 1: Instigating double damage to full health targets; IGN confirms |
About this converter
Starfield weapon traits add fixed percent damage in four slots, and rarity counts the traits. Slot 1 holds Anti-Personnel at 10 percent to humans, Lawful at 20 percent to Spacers and Ecliptic, Disassembler at 20 percent to robots, Exterminator at 30 percent to aliens, Space-Adept at 30 percent in space, Hitman at 15 percent while aiming, Crippling at 30 percent after a limb hit, Furious up to 30 percent after 7 hits, Cornered up to 50 percent at low health, Berserker up to 50 percent with no armor and Instigating at double damage on full health targets. Slot 2 adds Rapid at 25 percent attack speed and Shattering at 15 percent plus armor ignore. Slot 4 adds Methodical at 50 percent after an elite kill. One Instigating hit equals ten Anti-Personnel hits or five Lawful hits.
How to use it
Pick two weapon bonuses and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first bonus, one holds the matching count of the second, one holds the total in percent. Try Instigating double damage against Anti-Personnel 10 percent, then click any table row to load it as Entry A with amount 1.
Values come from the Starfield Wiki Weapons Traits tables for Slot 1, Slot 2 and Slot 4, checked against IGN Weapon Modifiers. Scaling rows use max cells: Furious 5 percent per hit to 30, Cornered 5 percent per 10 health lost to 50, Berserker 50 at 0 to 49 resist down to 5 above 250. Workbench barrel, muzzle, grip and magazine mods stay out because they list words like improved or reduced with no fixed percent. Slot 3 chance effects like Concussive and Tesla stay out because they proc at 8 to 20 percent chance instead of direct damage.
FAQ
Which bonus is biggest?
Instigating at double damage, read as plus 100 percent on full health targets. Shotguns apply it to one pellet only.
Which bonus is smallest?
Anti-Personnel at 10 percent to humans. Three of them equal one 30 percent Exterminator or Space-Adept bonus.
Do any bonuses scale?
Yes. Furious adds 5 percent per consecutive hit to a max of 30 after 7 hits. Cornered and Berserker scale to 50 at the extreme band.
Why are bench mods missing?
No. Barrel, muzzle and magazine bench mods use words with no fixed percent, so only trait percents qualify here.
Sources
- Starfield Wiki Weapons page Traits Slot 1 table: Anti-Personnel 10, Lawful 20, Disassembler 20, Exterminator 30, Space-Adept 30, Furious 5 per hit to 30, Cornered to 50, Berserker to 50, Instigating double
- Starfield Wiki Weapons page Traits Slot 2 and 4 tables: Hitman 15, Crippling 30, Rapid 25, Shattering 15, Methodical 50
- IGN Starfield Guide Weapon Modifiers page: Anti-Personnel 10, Berserker scaling and Instigating double confirmation
Last verified: 2026-10-15 · 14 entries
More power levels converters
Dragon Ball Power Level Converter and Comparison
Compare 20 official Dragon Ball power levels: Goku, Vegeta, Frieza, Piccolo, Gohan and more. Interactive converter with Daizenshuu sources.
Aardman Movie Runtime Comparison (Minutes)
Compare 9 Aardman runtimes in minutes, from the 79 minute Vengeance Most Fowl to the 97 minute Arthur Christmas. Studio data in a linked tool. right now.
Advance Wars CO Power Star Comparison
Compare 16 Advance Wars CO power stars: Colin 2, Andy 3, Sami 3, Drake 4, Kanbei 4, Eagle 5, Hawke 5 and more. AW1 plus AW2 values. See full CO table here now.
← Starfield Weapon Fire Rate Comparison (RPM) · Stargate Atlantis Episode Count Comparison →