Sinistar Point Value Comparison (Arcade Scores)
What scores most in Sinistar? Compare 6 fixed 1982 arcade point values from planetoid 5 to Sinistar 15000 with bars. See full table with sources and ratios.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Planetoid Destroyed Lowest at 5. | 5 points | Blast drifting rock for crystals | Williams Sinistar manual scoring table: planetoid 5 points |
| Worker Destroyed 150 points. | 150 points | Shoot enemy miner ship | Williams Sinistar manual scoring table: Worker 150 points |
| Crystal Collected 200 points. | 200 points | Grab raw bomb material | StrategyWiki Sinistar gameplay: crystal 200 points |
| Warrior Destroyed 500 points. | 500 points | Shoot enemy fighter ship | Williams Sinistar manual scoring table: Warrior 500 points |
| Sinistar Piece Hit 500 points, ties Warrior. | 500 points | Bomb one Sinistar section | Williams Sinistar manual scoring table: Sinistar piece 500 points |
| Sinistar Destroyed Highest at 15000. | 15,000 points | Finish the face, kill Sinistar | Williams Sinistar manual scoring table: Sinistar 15000 points |
About this converter
Sinistar scoring runs 5 to 15000 points across six fixed arcade events. Blasting a planetoid lists 5 and stands as lowest here. Workers list 150, crystals list 200, Warriors and Sinistar pieces list 500 each. Destroying the Sinistar lists 15000 and stands as highest here at thirty Warriors. Counts come from the Williams manual tables via StrategyWiki and the arcade museum entry, which agree on all six events. The in-game copyright reads 1982 with release in February 1983. Extra ships and crystal build counts sit in notes.
How to use it
Pick two scoring events and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Sinistar kill against a planetoid to see the 15000 to 5 gap. All rows use fixed arcade points, so thresholds sit in the notes. Click any table row to load it as Entry A with amount 1.
Values are fixed per-event scores, not thresholds. The first extra ship lands at 30000 with more every 30000 after, so one Sinistar kill is half a ship. Twenty crystals build the Sinibomb load per manual counts. Bomb section counts differ by source at 13 or 14, and the rows pin per-section points instead. No other scoring events exist in the table, so six rows cover it with the gap stated here.
FAQ
What scores most in Sinistar?
15000 points, equal to thirty Warriors or seventy-five crystals.
What scores least in Sinistar?
5 points for blasting a planetoid, the lowest here.
When do extra ships arrive?
First at 30000, then every 30000 after. One Sinistar kill is half a ship.
How many events are covered?
6 rows here. No other scoring events exist in the manual table.
Sources
- Williams Sinistar arcade manual scoring table: 5, 150, 200, 500, 500, 15000 points
- StrategyWiki Sinistar gameplay and arcade museum entry (scoring cross-check)
Last verified: 2026-10-16 · 6 entries
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