Scythe Combat Power Comparison (Cards and Dial)
Compare Scythe combat card powers 2 to 5, dial max 7 and track max 16. Uses the official Stonemaier 42-card deck table with counts and odds for each fight.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Combat card 2 power Most common card. About 38 percent of the deck. | 2 power | 16 copies in the 42-card combat deck | Stonemaier Scythe rules: combat deck 2 x16, 3 x12, 4 x8, 5 x6 |
| Combat card 3 power Mid card. About 29 percent of the deck. | 3 power | 12 copies in the 42-card combat deck | Stonemaier Scythe rules: combat deck 2 x16, 3 x12, 4 x8, 5 x6 |
| Combat card 4 power Strong card. About 19 percent of the deck. | 4 power | 8 copies in the 42-card combat deck | Stonemaier Scythe rules: combat deck 2 x16, 3 x12, 4 x8, 5 x6 |
| Combat card 5 power Rarest card. About 14 percent of the deck. | 5 power | 6 copies in the 42-card combat deck | Stonemaier Scythe rules: combat deck 2 x16, 3 x12, 4 x8, 5 x6 |
| Power dial max spend You cannot dial more than 7 even at 16 power. | 7 power | Highest number selectable on the power dial | Stonemaier Scythe rules: Select Power, track goes to 16 but dial spends max 7 |
| Power track max Reaching 16 also earns a triumph star. | 16 power | Top of the power track on the board | Stonemaier Scythe rules: Power Track 0 to 16, star at 16 power |
| Bolster power gain Alternative is to draw 1 combat card instead. | 2 power | Pay $1 on Bolster to gain power | Stonemaier Scythe rules: Bolster, pay $1, increase power by 2 |
| Sword mech swing Once per combat, applied on the track before reveal. | 2 power | Attacker ability, defender loses 2 power | Stonemaier Scythe Complete Rulebook: Sword, defender loses 2 power |
| Shield mech block Once per combat, applied on the track before reveal. | 2 power | Defender ability, gain 2 power | Stonemaier Scythe Complete Rulebook: Shield, defender gains 2 power |
| Artillery pressure Once per combat, tracked on the power track. | 2 power | Pay 1 power to force opponent to lose 2 | Stonemaier Scythe Complete Rulebook: Artillery, pay 1 to force lose 2 |
| Full deck total power Working shown. Average card is about 3.1 power. | 130 power | Sum of all 42 combat cards at face value | Stonemaier Scythe rules deck table: 16x2 + 12x3 + 8x4 + 6x5 = 130 |
| Two-unit max hit Needs two 5 cards in hand. Rare but legal. | 17 power | 7 dial plus two 5 cards with character and mech | Stonemaier Scythe rules: 1 card per unit plus dial max 7 |
About this converter
Scythe fights run on two numbers. The power dial sets hidden spend from 0 to 7. Combat cards add 2 to 5 each, one per fighting character or mech. The board track caps at 16 power. The deck holds 42 cards with a fixed split. Sixteen 2s, twelve 3s, eight 4s and six 5s. That split sets every bluff. Most hands hold 2s and 3s. A 5 is scarce. The dial cap matters as much as the cards. A player at 16 power still dials at most 7. Mech abilities shift the track by 2 before reveal. Sword, Shield, Disarm and Artillery each move 2. Stars for combat victories cap at 2 per player, Saxony excepted.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Two-unit max hit against Combat card 2 power to see the 17 to 2 gap. The unit stays on Power, since all rows use the same base. Click any table row to load it as Entry A with amount 1.
Counts come from the Stonemaier combat deck table. Percentages are deck shares, not draw odds after discards. Track moves from abilities use the same power points as dial spend. No official variant changes these numbers. If your group plays with the Invaders or wind gambit modules, card counts stay the same. Omitted on purpose: faction starting power varies by mat pairing, so no single start value is listed.
FAQ
What is the Scythe combat deck split?
42 cards: sixteen 2s, twelve 3s, eight 4s and six 5s. Total face power is 130. Average is about 3.1.
What is the max power you can spend?
7 on the dial per combat, even if your track shows 16. Cards add on top, one per fighting unit.
How does Bolster compare to a card?
Bolster pays $1 for 2 track power or 1 fresh card. A fresh card averages 3.1 power but only if you have a unit to play it.
Do mech abilities stack with cards?
Yes. Sword, Shield, Disarm and Artillery shift track power by 2 before reveal. Cards then add on top of the dial number.
Sources
- Stonemaier Games Scythe multiplayer rules: combat cards 42, deck split 2 x16, 3 x12, 4 x8, 5 x6
- Stonemaier Games Scythe rules: Select Power, dial max 7, Power Track 0 to 16
- Stonemaier Games Scythe Complete Rulebook: Sword, Shield, Disarm, Artillery mech abilities
- Stonemaier Games Scythe rules: Bolster pay $1, gain 2 power or 1 combat card; Triumph Track 2 combat stars, 16 power star
Last verified: 2026-10-06 · 12 entries
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