RimWorld Weapon Damage Comparison (Per Hit)
Compare 13 RimWorld weapon damage per hit values: Knife, Club, Short Bow, Assault Rifle, Sniper Rifle, Charge Lance and more stats with visual bars and tables.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Knife Lowest melee here. | 9 damage | Neolithic melee, normal quality | RimWorld stats: Knife damage 9 |
| Club Above knife. | 11 damage | Neolithic blunt, normal quality | RimWorld stats: Club damage 11 |
| Short Bow Ties club. | 11 damage | Neolithic ranged, normal quality | RimWorld stats: Short Bow damage 11 |
| Revolver Above bow. | 12 damage | Industrial sidearm | RimWorld stats: Revolver damage 12 |
| Autopistol Below revolver per hit. | 10 damage | Industrial rapid sidearm | RimWorld stats: Autopistol damage 10 |
| Bolt-Action Rifle Mid anchor. | 18 damage | Industrial long rifle | RimWorld stats: Bolt-Action Rifle damage 18 |
| Assault Rifle Burst x3. | 11 damage | Industrial burst rifle, per bullet | RimWorld stats: Assault Rifle damage 11 |
| Shotgun Ties bolt-action. | 18 damage | Industrial scatter, per pellet set | RimWorld stats: Shotgun damage 18 |
| Sniper Rifle Top industrial here. | 25 damage | Industrial long range | RimWorld stats: Sniper Rifle damage 25 |
| Charge Rifle Burst x3. | 13 damage | Spacer burst rifle, per bullet | RimWorld stats: Charge Rifle damage 13 |
| Charge Lance Top here. Triple autopistol. | 30 damage | Spacer long rifle | RimWorld stats: Charge Lance damage 30 |
| Minigun Sustained fire tier. | 11 damage | Spacer rapid gun, per bullet | RimWorld stats: Minigun damage 11 |
| Longsword Top melee here. | 17 damage | Medieval melee, normal quality | RimWorld stats: Longsword damage 17 |
About this converter
RimWorld lists damage per hit for each weapon in the info panel at normal quality, before health, traits and cover. Melee runs 9 to 17: Knife at 9, Club at 11, Longsword at 17. Neolithic ranged runs 10 to 11: Autopistol at 10, Short Bow at 11. Industrial guns run 11 to 25: Assault Rifle at 11 per bullet in bursts of 3, Revolver at 12, Bolt-Action and Shotgun at 18, Sniper Rifle at 25. Spacer guns run 11 to 30: Minigun at 11 per bullet, Charge Rifle at 13 per bullet in bursts of 3, Charge Lance at 30. That makes Charge Lance triple Autopistol per hit. All rows pin normal quality.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds total damage. Try Charge Lance against Knife.
Quality, health, traits, cover and range change real damage per shot and sit outside this base table. Burst weapons fire 3 shots and entries say so. Armor penetration differs by weapon and stays out of damage rows. Persona and archotech tiers are left out except where rowed.
FAQ
What is the highest damage weapon here?
Charge Lance at 30 per hit. Sniper Rifle follows at 25.
What is Assault Rifle damage?
11 per bullet in bursts of 3 at normal quality.
Why are burst guns so low?
Panels show per bullet. Bursts of 3 triple the listed hit.
Where are these numbers from?
RimWorld in-game weapon info panels, normal quality damage.
Sources
- RimWorld info panels: Knife 9, Club 11, Short Bow 11, Longsword 17
- RimWorld info panels: Revolver 12, Autopistol 10, Bolt-Action 18, Shotgun 18
- RimWorld info panels: Assault Rifle 11, Sniper Rifle 25, Minigun 11
- RimWorld info panels: Charge Rifle 13, Charge Lance 30
Last verified: 2026-10-03 · 13 entries
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