RimWorld Drug Mood Effects Comparison (Mood Bonus)

Compare 13 RimWorld drug mood bonuses from Ambrosia 5 to Flake and Yayo 35. Beer stages, tea, smokeleaf and psilocap values with interactive bars and tables.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Flake high35 Mood percent
Yayo high35 Mood percent
Beer hammered26 Mood percent
Psilocap extreme high24 Mood percent
Beer drunk20 Mood percent
Beer tipsy14 Mood percent
Psilocap moderate high14 Mood percent
Smokeleaf high13 Mood percent
Psychite tea high12 Mood percent
Beer warm10 Mood percent
Ambrosia warmth5 Mood percent
Go-juice high5 Mood percent
Psilocap minor high5 Mood percent

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

RimWorld shows mood as a percent bar from 0 to 100. Drug highs add flat points to that bar while they last. This page lists the mood thought for each drug high. Ambrosia warmth gives 5. Go-juice high gives 5. Psilocap minor gives 5. Beer warm gives 10. Psychite tea gives 12. Smokeleaf high gives 13. Beer tipsy gives 14. Psilocap moderate gives 14. Beer drunk gives 20. Psilocap extreme gives 24. Beer hammered gives 26. Flake high gives 35. Yayo high gives 35. Values come from the in game Thought tables and the RimWorld Wiki drug pages.

How to use it

Pick two drugs and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first drug high, one holds the matching count of the second, one holds total mood percent. Try Flake at 35 against Ambrosia at 5 to see the seven to one gap. Click a table row to load that entry as Entry A with amount 1.

Beer scales with doses taken in a row. One beer gives Warm at 10. More beers push the same pawn to Tipsy at 14, Drunk at 20, then Hammered at 26. Blackout above 90 percent severity gives no mood. Psilocap from the Odyssey DLC scales the same way by severity: minor 5, moderate 14, extreme 24. Wake-up gives work speed and consciousness with no direct mood thought, so it is left out. Luciferium gives stat boosts with no direct mood thought, so it is left out. Penoxycyline prevents disease with no mood thought, so it is left out. Hangover and withdrawal rows are negative and sit outside this bonus table.

FAQ

Which drugs give the highest mood bonus?

Flake high and Yayo high both give 35. They are psychite hard drugs with the same thought value.

Which drugs give the lowest mood bonus?

Ambrosia warmth, Go-juice high and Psilocap minor high all give 5. They sit at the bottom of this table.

Does Beer mood rise with more drinks?

Yes. Warm gives 10, tipsy gives 14, drunk gives 20 and hammered gives 26 as severity rises with more beers in a row.

Where are these numbers from?

The RimWorld Wiki Thoughts and Thoughts/Drugs tables, the Beer page alcohol high section, the Smokeleaf joint page, the Psilocap page severity table and the Flake and Yayo defs.

Sources

  • RimWorld Wiki Thoughts table and Thoughts/Drugs table: Alcohol warmth +10, Quite inebriated +14, Drunk +20, Hammered +26, Ambrosia warmth +5, Go-juice +5, Flake +35, Yayo +35, Smokeleaf +13, Psychite tea +12
  • RimWorld Wiki Beer page: Alcohol high section Warm +10, Tipsy +14, Drunk +20, Hammered +26 with severity thresholds
  • RimWorld Wiki Smokeleaf joint page: Stoned on smokeleaf +13 Mood, 12 hour base duration
  • RimWorld Wiki Psilocap page: Psilocap high Minor +5, Moderate +14, Extreme +24 by severity
  • RimWorld Wiki Flake page drug comparison table and Drugs page summary table

Last verified: 2026-10-15 · 13 entries

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