RimWorld Drug Mood Effects Comparison (Mood Bonus)
Compare 13 RimWorld drug mood bonuses from Ambrosia 5 to Flake and Yayo 35. Beer stages, tea, smokeleaf and psilocap values with interactive bars and tables.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Ambrosia warmth Low tier. Seven equal one Flake high. | 5 mood percent | Social drug fruit, eaten raw | RimWorld Wiki Thoughts/Drugs table: Ambrosia warmth Mood Effect +5 |
| Go-juice high Ties Ambrosia at 5. Adds moving and sight. | 5 mood percent | Hard combat drug, injected | RimWorld Wiki Thoughts/Drugs table: High on go-juice Mood Effect +5 |
| Psilocap minor high Low tier. Rises to 14 then 24 at higher severity. | 5 mood percent | Odyssey DLC fungus, low severity 0 to 24 percent | RimWorld Wiki Psilocap page: Psilocap high Minor Mood +5 |
| Beer warm One beer per day holds this for 4.8 hours. | 10 mood percent | Social drug drink, first stage above 0 percent severity | RimWorld Wiki Beer page: Warm Alcohol high Mood +10 |
| Psychite tea high Two over Beer warm. Safe gap is 2 days. | 12 mood percent | Social drug drink, brewed from psychoid leaves | RimWorld Wiki Drugs table: Psychite tea Mood +12; Thoughts/Drugs: Psychite tea +12 |
| Smokeleaf high One over tea. Lasts 12 hours without tolerance. | 13 mood percent | Social drug joint, smoked | RimWorld Wiki Smokeleaf joint page: +13 Mood stoned on smokeleaf; Thoughts/Drugs +13 |
| Beer tipsy Ties Psilocap moderate at 14. | 14 mood percent | Beer second stage above 25 percent severity | RimWorld Wiki Beer page: Tipsy Mood +14 Quite inebriated |
| Psilocap moderate high Ties Beer tipsy at 14. Cuts work speed 20 percent. | 14 mood percent | Odyssey DLC fungus, mid severity 25 to 84 percent | RimWorld Wiki Psilocap page: Psilocap high Moderate Mood +14 |
| Beer drunk Six over tipsy. Vomiting starts here. | 20 mood percent | Beer third stage above 40 percent severity | RimWorld Wiki Beer page: Drunk Mood +20 |
| Psilocap extreme high Four under hammered. Caps consciousness at 35 percent. | 24 mood percent | Odyssey DLC fungus, top severity 85 to 100 percent | RimWorld Wiki Psilocap page: Psilocap high Extreme Mood +24 |
| Beer hammered Nine under Flake. Vomiting about every 0.2 days. | 26 mood percent | Beer fourth stage above 70 percent severity | RimWorld Wiki Beer page: Hammered Mood +26 |
| Flake high Top tier. Ties Yayo at 35. | 35 mood percent | Hard psychite drug, smoked | RimWorld Wiki Thoughts/Drugs table: High on flake Mood Effect +35; Flake page comparison +35 |
| Yayo high Top tier. Ties Flake at 35. Adds 15 percent moving. | 35 mood percent | Hard psychite drug, snorted powder | RimWorld Wiki Thoughts/Drugs table: High on yayo Mood Effect +35; Yayo XML baseMoodEffect 35 |
About this converter
RimWorld shows mood as a percent bar from 0 to 100. Drug highs add flat points to that bar while they last. This page lists the mood thought for each drug high. Ambrosia warmth gives 5. Go-juice high gives 5. Psilocap minor gives 5. Beer warm gives 10. Psychite tea gives 12. Smokeleaf high gives 13. Beer tipsy gives 14. Psilocap moderate gives 14. Beer drunk gives 20. Psilocap extreme gives 24. Beer hammered gives 26. Flake high gives 35. Yayo high gives 35. Values come from the in game Thought tables and the RimWorld Wiki drug pages.
How to use it
Pick two drugs and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first drug high, one holds the matching count of the second, one holds total mood percent. Try Flake at 35 against Ambrosia at 5 to see the seven to one gap. Click a table row to load that entry as Entry A with amount 1.
Beer scales with doses taken in a row. One beer gives Warm at 10. More beers push the same pawn to Tipsy at 14, Drunk at 20, then Hammered at 26. Blackout above 90 percent severity gives no mood. Psilocap from the Odyssey DLC scales the same way by severity: minor 5, moderate 14, extreme 24. Wake-up gives work speed and consciousness with no direct mood thought, so it is left out. Luciferium gives stat boosts with no direct mood thought, so it is left out. Penoxycyline prevents disease with no mood thought, so it is left out. Hangover and withdrawal rows are negative and sit outside this bonus table.
FAQ
Which drugs give the highest mood bonus?
Flake high and Yayo high both give 35. They are psychite hard drugs with the same thought value.
Which drugs give the lowest mood bonus?
Ambrosia warmth, Go-juice high and Psilocap minor high all give 5. They sit at the bottom of this table.
Does Beer mood rise with more drinks?
Yes. Warm gives 10, tipsy gives 14, drunk gives 20 and hammered gives 26 as severity rises with more beers in a row.
Where are these numbers from?
The RimWorld Wiki Thoughts and Thoughts/Drugs tables, the Beer page alcohol high section, the Smokeleaf joint page, the Psilocap page severity table and the Flake and Yayo defs.
Sources
- RimWorld Wiki Thoughts table and Thoughts/Drugs table: Alcohol warmth +10, Quite inebriated +14, Drunk +20, Hammered +26, Ambrosia warmth +5, Go-juice +5, Flake +35, Yayo +35, Smokeleaf +13, Psychite tea +12
- RimWorld Wiki Beer page: Alcohol high section Warm +10, Tipsy +14, Drunk +20, Hammered +26 with severity thresholds
- RimWorld Wiki Smokeleaf joint page: Stoned on smokeleaf +13 Mood, 12 hour base duration
- RimWorld Wiki Psilocap page: Psilocap high Minor +5, Moderate +14, Extreme +24 by severity
- RimWorld Wiki Flake page drug comparison table and Drugs page summary table
Last verified: 2026-10-15 · 13 entries
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