Resident Evil 4 Remake Weapon Damage Comparison (Power)

Compare 13 Resident Evil 4 remake weapon power values: SG-09 R, Red9, Riot Gun, Stingray, Broken Butterfly, Killer7 and more power with visual bars and tables.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Killer714 Damage
Broken Butterfly12 Damage
Striker6 Damage
Stingray5.5 Damage
Riot Gun5.2 Damage
SR M1903 (starter rifle)5 Damage
W-870 (starter shotgun)4.5 Damage
Bolt Thrower2 Damage
Red91.4 Damage
CQBR Assault Rifle1.2 Damage
Punisher1.1 Damage
SG-09 R (starter pistol)1 Damage
LE 5 SMG0.9 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Resident Evil 4 remake prints Power for each weapon in the Merchant upgrade menu at base level, before tickets and charms. LE 5 at 0.90 opens the table. SG-09 R at 1.00 anchors pistols. Punisher at 1.10, CQBR at 1.20 per bullet, Red9 at 1.40, Bolt Thrower at 2.00 climb small arms. Shotguns run 4.50 to 6.00: W-870 at 4.50, Riot Gun at 5.20, Striker at 6.00. Rifles run 5.00 to 5.50: SR M1903 at 5.00, Stingray at 5.50. Magnums run 12.00 to 14.00: Broken Butterfly at 12.00, Killer7 at 14.00. That makes Killer7 fourteen times the starter pistol. All rows pin base Power.

How to use it

Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds total damage. Try Killer7 against SG-09 R.

Exclusive upgrades multiply Power past base a lot and stay out of rows. Attachables, charms and spinels change real output and sit outside this base table. Shotgun sets spread pellets and the set total is shown. TMP and rifle crit rates differ by type and stay out.

FAQ

What is the highest power weapon here?

Killer7 at 14.00 Power. Broken Butterfly follows at 12.00.

What is SG-09 R power?

1.00 at base in the Merchant menu.

Why is LE 5 so low?

Menus show per bullet. LE 5 at 0.90 fires far faster than a 14.00 magnum.

Where are these numbers from?

RE4 remake Merchant upgrade menus, base Power values.

Sources

  • RE4 remake Merchant menus: LE 5 0.90, SG-09 R 1.00, Punisher 1.10, CQBR 1.20
  • RE4 remake Merchant menus: Red9 1.40, Bolt Thrower 2.00, W-870 4.50
  • RE4 remake Merchant menus: SR M1903 5.00, Riot Gun 5.20, Stingray 5.50, Striker 6.00
  • RE4 remake Merchant menus: Broken Butterfly 12.00, Killer7 14.00

Last verified: 2026-10-03 · 13 entries

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