Resident Evil 4 Remake Weapon Damage Comparison (Power)
Compare 13 Resident Evil 4 remake weapon power values: SG-09 R, Red9, Riot Gun, Stingray, Broken Butterfly, Killer7 and more power with visual bars and tables.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| SG-09 R (starter pistol) Starter anchor. | 1 damage | Village opening handgun | RE4 remake upgrade menu: SG-09 R Power 1.00 |
| W-870 (starter shotgun) Above pistol. | 4.5 damage | Village shotgun, per set | RE4 remake upgrade menu: W-870 Power 4.50 |
| SR M1903 (starter rifle) Above shotgun. | 5 damage | Village rifle | RE4 remake upgrade menu: SR M1903 Power 5.00 |
| Red9 Above starter pistol. | 1.4 damage | Early handgun stock | RE4 remake upgrade menu: Red9 Power 1.40 |
| Punisher Penetration tier. | 1.1 damage | Early handgun stock | RE4 remake upgrade menu: Punisher Power 1.10 |
| Riot Gun Above W-870. | 5.2 damage | Mid shotgun stock | RE4 remake upgrade menu: Riot Gun Power 5.20 |
| Striker Top shotgun here. | 6 damage | Late shotgun stock | RE4 remake upgrade menu: Striker Power 6.00 |
| Stingray Above SR M1903. | 5.5 damage | Mid rifle stock | RE4 remake upgrade menu: Stingray Power 5.50 |
| CQBR Assault Rifle Rapid tier. | 1.2 damage | Late auto rifle, per bullet | RE4 remake upgrade menu: CQBR Power 1.20 |
| Broken Butterfly Magnum tier. | 12 damage | Mid magnum stock | RE4 remake upgrade menu: Broken Butterfly Power 12.00 |
| Killer7 Top here. Fourteen times starter pistol. | 14 damage | Late magnum stock | RE4 remake upgrade menu: Killer7 Power 14.00 |
| Bolt Thrower Double starter pistol. | 2 damage | Castle crossbow tier | RE4 remake upgrade menu: Bolt Thrower Power 2.00 |
| LE 5 SMG Lowest here. Rapid fire. | 0.9 damage | Late SMG, per bullet | RE4 remake upgrade menu: LE 5 Power 0.90 |
About this converter
Resident Evil 4 remake prints Power for each weapon in the Merchant upgrade menu at base level, before tickets and charms. LE 5 at 0.90 opens the table. SG-09 R at 1.00 anchors pistols. Punisher at 1.10, CQBR at 1.20 per bullet, Red9 at 1.40, Bolt Thrower at 2.00 climb small arms. Shotguns run 4.50 to 6.00: W-870 at 4.50, Riot Gun at 5.20, Striker at 6.00. Rifles run 5.00 to 5.50: SR M1903 at 5.00, Stingray at 5.50. Magnums run 12.00 to 14.00: Broken Butterfly at 12.00, Killer7 at 14.00. That makes Killer7 fourteen times the starter pistol. All rows pin base Power.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds total damage. Try Killer7 against SG-09 R.
Exclusive upgrades multiply Power past base a lot and stay out of rows. Attachables, charms and spinels change real output and sit outside this base table. Shotgun sets spread pellets and the set total is shown. TMP and rifle crit rates differ by type and stay out.
FAQ
What is the highest power weapon here?
Killer7 at 14.00 Power. Broken Butterfly follows at 12.00.
What is SG-09 R power?
1.00 at base in the Merchant menu.
Why is LE 5 so low?
Menus show per bullet. LE 5 at 0.90 fires far faster than a 14.00 magnum.
Where are these numbers from?
RE4 remake Merchant upgrade menus, base Power values.
Sources
- RE4 remake Merchant menus: LE 5 0.90, SG-09 R 1.00, Punisher 1.10, CQBR 1.20
- RE4 remake Merchant menus: Red9 1.40, Bolt Thrower 2.00, W-870 4.50
- RE4 remake Merchant menus: SR M1903 5.00, Riot Gun 5.20, Stingray 5.50, Striker 6.00
- RE4 remake Merchant menus: Broken Butterfly 12.00, Killer7 14.00
Last verified: 2026-10-03 · 13 entries
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