Prey Neuromod Cost Comparison (Ability Ranks)
Compare 15 Prey 2017 Neuromod ability costs: Hacking, Repair, Leverage, Gunsmith and more ranks from Scientist and Engineer trees, with rank tables sourced.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Hacking I No prior rank needed. | 1 neuromods | Scientist tree, bypass Level 1 security | Prey Wiki: Neuromods page, base cost table (1 nm) |
| Hacking II Needs Hacking I first. | 4 neuromods | Scientist tree, bypass Level 2 security | IGN Prey Wiki: Neuromod Skills page (4 nm) |
| Hacking III Needs Hacking II first. | 6 neuromods | Scientist tree, bypass Level 3 security | Prey Wiki: Neuromods page, base cost table (6 nm) |
| Hacking IV Top Hacking rank. | 8 neuromods | Scientist tree, bypass Level 4 security | IGN Prey Wiki: Neuromod Skills page (8 nm) |
| Repair I Base repair rank. | 1 neuromods | Engineer tree, fix Grav Shafts, Fabricators, and Recyclers | Prey Wiki: Neuromods page, base cost table (1 nm) |
| Repair II Needs Repair I first. | 4 neuromods | Engineer tree, fix Turrets, Operators, and electrical junctions | IGN Prey Wiki: Neuromod Skills page (4 nm) |
| Repair III Top Repair rank. | 8 neuromods | Engineer tree, fortify Turrets | Prey Wiki: Neuromods page, base cost table (8 nm) |
| Leverage I Base strength rank. | 1 neuromods | Engineer tree, lift heavy objects | Prey Wiki: Neuromods page, base cost table (1 nm) |
| Leverage II Needs Leverage I first. | 4 neuromods | Engineer tree, lift even heavier objects | IGN Prey Wiki: Neuromod Skills page (4 nm) |
| Leverage III Top strength rank. | 6 neuromods | Engineer tree, lift the heaviest objects and force open unpowered doors | Prey Wiki: Neuromods page, base cost table (6 nm) |
| Gunsmith I Needs Repair rank access in the tree. | 4 neuromods | Engineer tree, upgrade security weapons past Level 1 | Prey Wiki: Neuromods page, base cost table (4 nm) |
| Gunsmith II Needs Gunsmith I first. | 6 neuromods | Engineer tree, fully upgrade security weapons | IGN Prey Wiki: Neuromod Skills page (6 nm) |
| Suit Modification I Gives 15 extra slots for 60 total. | 2 neuromods | Engineer tree, more inventory slots and chipset slots | Prey Wiki: Neuromods page, base cost table (2 nm) |
| Dismantle Also recovers parts from destroyed Operators. | 3 neuromods | Engineer tree, break items into Spare Parts | Prey Wiki: Neuromods page, base cost table (3 nm) |
| Physician I Base medicine rank before Physician II. | 1 neuromods | Scientist tree, Medkit effect to 150 percent | Prey Wiki: Neuromods page, base cost table (1 nm) |
About this converter
Prey 2017 prices every human ability in Neuromods, which makes every build choice easy to compare. Hacking I costs 1 Neuromod, Hacking II costs 4, Hacking III costs 6, and Hacking IV costs 8. That means the full Hacking chain costs 19 Neuromods while the full Leverage chain costs 11. Every figure on this page is a per rank Neuromod cost from the Prey Wiki Neuromods table and IGN skill pages for Scientist and Engineer trees. Higher ranks need the earlier rank first, so the table notes each chain. Typhon alien powers use the same currency but are not listed here.
How to use it
Pick two abilities and a unit in the top row. The three boxes below stay linked: one holds a count of the first cost, one the matching count of the second, one the total in Neuromods. Change any box and the other two update. Try 1 Hacking IV against Hacking I ranks, or a Gunsmith chain against Leverage ranks.
Repair runs 1, 4 and 8 across three ranks. Leverage runs 1, 4 and 6. Gunsmith runs 4 and 6 for two ranks. Suit Modification I costs 2 and gives 15 extra slots for 60 total. Dismantle costs 3 and also recovers parts from destroyed Operators. Physician I costs 1 and lifts Medkit effect to 150 percent.
FAQ
How many Neuromods does Hacking I cost in Prey?
Hacking I costs 1 Neuromod, and each higher Hacking rank costs more.
What is the full Hacking cost chain in Prey?
Hacking I costs 1, Hacking II costs 4, Hacking III costs 6, and Hacking IV costs 8.
How many Neuromods does Repair cost in Prey?
Repair I costs 1, Repair II costs 4, and Repair III costs 8.
How many Neuromods do Gunsmith and Dismantle cost?
Gunsmith I costs 4, Gunsmith II costs 6, and Dismantle costs 3.
Sources
- Prey Wiki prey-archive: Neuromods page (base Neuromod cost table)
- IGN Prey Wiki: Neuromod Skills page (Hacking, Repair, Leverage, Gunsmith ranks)
- Polygon Prey guide: Neuromods skill and abilities trees (Scientist, Engineer, Security layout)
Last verified: 2026-10-04 · 15 entries
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