Prey Neuromod Cost Comparison (Ability Ranks)

Compare 15 Prey 2017 Neuromod ability costs: Hacking, Repair, Leverage, Gunsmith and more ranks from Scientist and Engineer trees, with rank tables sourced.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Hacking IV8 Neuromods
Repair III8 Neuromods
Hacking III6 Neuromods
Leverage III6 Neuromods
Gunsmith II6 Neuromods
Hacking II4 Neuromods
Repair II4 Neuromods
Leverage II4 Neuromods
Gunsmith I4 Neuromods
Dismantle3 Neuromods
Suit Modification I2 Neuromods
Hacking I1 Neuromods
Repair I1 Neuromods
Leverage I1 Neuromods
Physician I1 Neuromods

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Costs are per ability rank in Neuromods from the Prey Wiki and IGN skill tables. Higher ranks require the earlier rank first, so chain totals are the sum of the listed ranks. Typhon alien powers are out of scope and are not listed.

About this converter

Prey 2017 prices every human ability in Neuromods, which makes every build choice easy to compare. Hacking I costs 1 Neuromod, Hacking II costs 4, Hacking III costs 6, and Hacking IV costs 8. That means the full Hacking chain costs 19 Neuromods while the full Leverage chain costs 11. Every figure on this page is a per rank Neuromod cost from the Prey Wiki Neuromods table and IGN skill pages for Scientist and Engineer trees. Higher ranks need the earlier rank first, so the table notes each chain. Typhon alien powers use the same currency but are not listed here.

How to use it

Pick two abilities and a unit in the top row. The three boxes below stay linked: one holds a count of the first cost, one the matching count of the second, one the total in Neuromods. Change any box and the other two update. Try 1 Hacking IV against Hacking I ranks, or a Gunsmith chain against Leverage ranks.

Repair runs 1, 4 and 8 across three ranks. Leverage runs 1, 4 and 6. Gunsmith runs 4 and 6 for two ranks. Suit Modification I costs 2 and gives 15 extra slots for 60 total. Dismantle costs 3 and also recovers parts from destroyed Operators. Physician I costs 1 and lifts Medkit effect to 150 percent.

FAQ

How many Neuromods does Hacking I cost in Prey?

Hacking I costs 1 Neuromod, and each higher Hacking rank costs more.

What is the full Hacking cost chain in Prey?

Hacking I costs 1, Hacking II costs 4, Hacking III costs 6, and Hacking IV costs 8.

How many Neuromods does Repair cost in Prey?

Repair I costs 1, Repair II costs 4, and Repair III costs 8.

How many Neuromods do Gunsmith and Dismantle cost?

Gunsmith I costs 4, Gunsmith II costs 6, and Dismantle costs 3.

Sources

  • Prey Wiki prey-archive: Neuromods page (base Neuromod cost table)
  • IGN Prey Wiki: Neuromod Skills page (Hacking, Repair, Leverage, Gunsmith ranks)
  • Polygon Prey guide: Neuromods skill and abilities trees (Scientist, Engineer, Security layout)

Last verified: 2026-10-04 · 15 entries

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