Pathfinder 2e Weapon Damage Comparison (Averages)

Pathfinder 2e weapon damage averages, from dagger 2.5 up to greatsword 6.5. Core Rulebook dice with linked converter tool. See all 13 top weapons here.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Greatsword6.5 Damage
Greataxe6.5 Damage
Halberd5.5 Damage
Longsword4.5 Damage
Battle Axe4.5 Damage
Warhammer4.5 Damage
Longbow4.5 Damage
Shortbow3.5 Damage
Rapier3.5 Damage
Shortsword3.5 Damage
Light Hammer3.5 Damage
Hand Crossbow3.5 Damage
Dagger2.5 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Pathfinder 2e weapon dice average to half plus one half: 1d4 is 2.5, 1d6 is 3.5, 1d8 is 4.5, 1d10 is 5.5 and 1d12 is 6.5. Daggers sit at 2.5 with agile and finesse. Shortbows, rapiers, shortswords, light hammers and hand crossbows sit at 3.5. Longswords, battle axes, warhammers and longbows sit at 4.5. Halberds reach 5.5 with reach, and greatswords plus greataxes top at 6.5 two handed. Traits, range and hands decide picks as much as dice.

How to use it

Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 greatsword against daggers to see the two point six to one gap. Averages use die size plus one over two.

Averages ignore runes, traits and crits. Deadly adds dice on crits, fatal swaps dice, and striking runes add whole dice, so built damage runs far above these base rows. Legacy Core Rulebook pages 280 to 282 match Remaster Player Core pages 275 to 280. Maul at 1d12 bludgeoning mirrors the top rows but stays out since its page was not rechecked.

FAQ

What is the average of 1d12 in Pathfinder 2e?

6.5. Greatsword and greataxe both roll 1d12 for 6.5 base.

How much does a longsword average?

4.5 from 1d8 slashing, with versatile piercing. One handed martial.

Why pick a dagger over a greatsword?

Traits. Dagger is agile, finesse and thrown at 2.5, while greatsword needs two hands for 6.5.

Do runes change these numbers?

Yes. Striking runes add full dice on top, so these rows are base dice only.

Sources

  • Archives of Nethys Weapons (IDs 3, 16, 21, 24, 26, 29, 31, 36, 43, 427, 436: damage dice and traits)
  • Pathfinder Core Rulebook pp.280-282 (Legacy weapon tables)
  • Pathfinder Player Core pp.275-280 (Remaster weapon tables, same dice)
  • PathDB / Demiplane Nexus (Shortbow 1d6, Longbow range 100 cross-check)

Last verified: 2026-10-01 · 13 entries

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