Paper Mario TTYD Badge FP Cost Comparison
Paper Mario TTYD game badge FP costs, from Charge 1 to Triple Dip 8. Flower Point move costs with linked converter tool. See all 13 badges listed here.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Charge Cheapest row here. Tied partner. | 1 flower points | Spend turn plus 2 attack next | Mario Wiki TTYD badge list: Charge for 1 FP |
| Charge P Tied Charge. | 1 flower points | Partner version | Mario Wiki TTYD badge list: Charge P for 1 FP |
| Power Smash Same PM64 and TTYD. | 2 flower points | Hammer plus 2 over normal | Mario Wiki Power Smash: FP 2, costs two Flower Points |
| Power Jump Tied smash. | 2 flower points | Jump single Boots plus 2 | Mario Wiki Power Jump: FP 2, costs two Flower Points |
| Multibounce Crowd clearer. | 2 flower points | Jump hits each enemy in order | Mario Wiki Multibounce: FP 2, costs two FP |
| Hammer Throw Remake effect tweaked, FP same. | 2 flower points | Throw hits any incl flying | Mario Wiki badge list: Hammer Throw for 2 FP |
| Head Rattle Tied 2 tier. | 2 flower points | Hammer confuse 3 turns | Mario Wiki badge list: Head Rattle for 2 FP |
| Power Bounce Stylish spam. | 3 flower points | Repeat bounce one enemy till miss | Mario Wiki Power Bounce: FP 3, at cost of three FP |
| Quake Hammer PM64 costs 2 instead. | 3 flower points | All ground and ceiling | Mario Wiki Quake Hammer: FP 3 in TTYD, 2 in PM64 |
| Ice Smash Tied 3 tier. | 3 flower points | Hammer freeze 2 turns | Mario Wiki badge list: Ice Smash for 3 FP |
| Double Dip Item engine. | 4 flower points | Use 2 items one turn | Mario Wiki badge list: Double Dip for 4 FP |
| Fire Drive Burn over 3 turns. | 5 flower points | Hammer all ground plus burn | Mario Wiki badge fetch: Fire Drive for 5 FP |
| Triple Dip Priciest row here. | 8 flower points | Both Double Dips equipped, 3 items | Mario Wiki badge list + RPGClassics shrines: Triple Dip costs 8 FP |
About this converter
TTYD badge move costs run 1 to 8 Flower Points for one game only. Charge and Charge P sit at 1 each, Power Smash, Power Jump, Multibounce, Hammer Throw and Head Rattle at 2 each, Power Bounce, Quake Hammer and Ice Smash at 3 each, Double Dip at 4, Fire Drive at 5 and Triple Dip at 8 with both Double Dips equipped. Extra copies double FP while adding attack. All FP match GameCube and Switch remake unless noted. Piercing Blow stays out on unverified FP from the fetch.
How to use it
Pick two badges and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Triple Dip against Charge to see the eight to one gap. Equip costs in BP ride outside these move rows.
Quake Hammer costs 2 in Paper Mario 64 against 3 in TTYD, the one cross game split here. BP equip costs are separate points from FP move costs and stay out. Hammer Throw remake always deals 2 plus pierce on Switch, same 2 FP. Action Commands boost damage past base FP rows with stylish timing. Badge shops sell rare badges for star pieces across chapters.
FAQ
How much FP is Power Smash?
2 FP in both PM64 and TTYD.
What costs the most FP?
Triple Dip at 8 with both Double Dips equipped.
Why is Quake Hammer 3?
TTYD charges 3. Paper Mario 64 charges 2.
Do extra badge copies cost more?
Yes. Extra copies double FP while adding attack.
Sources
- Mario Wiki List of badges in Paper Mario TTYD (all 13 FP costs)
- Mario Wiki Power Smash, Power Jump, Multibounce, Power Bounce, Quake Hammer pages
- RPGClassics shrines TTYD badges (Triple Dip 8 FP)
Last verified: 2026-10-01 · 13 entries
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