Nuclear Throne Weapon Damage Comparison (Shots)

Compare 15 Nuclear Throne per shot far totals: Revolver 3 to Super Slugger 110. Weapon table cells cited now. With full source table and ratios shown.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Super Slugger110 Damage
Super Crossbow100 Damage
Assault Slugger66 Damage
Heavy Slugger60 Damage
Heavy Crossbow50 Damage
Sawed-off Shotgun36 Damage
Double Shotgun28 Damage
Slugger22 Damage
Crossbow20 Damage
Toxic Bow16 Damage
Hyper Rifle15 Damage
Shotgun14 Damage
Triple Machinegun9 Damage
Assault Rifle9 Damage
Revolver3 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Damage is per shot projectile math before mutations. Brackets mark close range bonus frames, so this page uses far values with close flagged.

About this converter

Nuclear Throne prints damage per shot as projectile damage times projectile count, and brackets add close range bonuses for 2 frames. Revolver reads 3 with all regular bullets tied. Triple Machinegun and Assault Rifle total 9 each. Shotgun totals 14 far across 7 pellets. Hyper Rifle totals 15. Crossbow and Toxic Bow read 20 and 16 impact. Double Shotgun totals 28, Sawed-off totals 36, Slugger reads 22, Assault Slugger totals 66, Heavy Slugger reads 60, Heavy Crossbow reads 50, Super Crossbow totals 100, and Super Slugger tops at 110. Close bonuses lift several rows, such as Slugger 24 and Heavy Slugger 70. Every figure here is the far cell from Nuclear Throne Wiki weapon tables.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Super Slugger against 1 Revolver to see the top to starter span. The ratio line prints how many times harder one shot lands.

Pellet spreads, bounce and pierce thresholds ride in context since totals alone do not set builds. Machinegun, SMG, Heavy Revolver, Heavy MG, Auto Crossbow and Heavy Auto ties stay out to hold 15 rows.

FAQ

How is shotgun damage counted?

Per pellet times pellets far: 2 times 7 is 14. Close brackets add bonus.

What is the highest damage here?

Super Slugger at 110 far. Super Crossbow is next at 100.

What do brackets mean?

Close range bonus for 2 frames after leaving the weapon.

Why far values?

Close bonuses are conditional. Far totals keep rows comparable.

Sources

  • Nuclear Throne Wiki Weapons damage per shot tables (Regular, Pellets, Slugs, Bolts)
  • Vlambeer Nuclear Throne in-game weapon stats (base values)

Last verified: 2026-10-04 · 15 entries

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