No Man's Sky Starship Damage Comparison (Damage Potential)
Compare No Man's Sky starship damage potential by type: Explorer 0, Hauler 15 to 30, Solar 60 to 75, Interceptor 60 to 80 and Fighter 70 to 90 S-class rolls.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Explorer Always zero. Relies fully on installed weapons tech. | 0 damage | Explorer archetype, S-class base roll | Steam guide Starship Guide by Zesty: Explorer Dmg Min 0, Dmg Max 0 |
| Hauler (min roll) Lowest nonzero roll here. Shield tank, not a striker. | 15 damage | Hauler archetype, S-class bottom of roll range | Steam guide Starship Guide by Zesty: Hauler Dmg Min 15, Dmg Max 30 |
| Shuttle (min roll) Cheap hull with weak offense at the floor. | 25 damage | Shuttle archetype, S-class bottom of roll range | Steam guide Starship Guide by Zesty: Shuttle Dmg Min 25, Dmg Max 30 |
| Hauler (max roll) Tied with Shuttle max at 30. Best shields in the game. | 30 damage | Hauler archetype, S-class top of roll range | Steam guide Starship Guide by Zesty: Hauler Dmg Min 15, Dmg Max 30 |
| Shuttle (max roll) Tied with Hauler max. Low cost per cargo slot. | 30 damage | Shuttle archetype, S-class top of roll range | Steam guide Starship Guide by Zesty: Shuttle Dmg Min 25, Dmg Max 30 |
| Living Ship (min roll) Tied with Exotic min. Organic tech recharges with resources. | 50 damage | Living Ship, S-class bottom of roll range | Steam guide Starship Guide by Zesty: Living Ship Dmg Min 50, Dmg Max 75 |
| Exotic (min roll) Tied with Living Ship min. Only one exotic per system. | 50 damage | Exotic archetype, S-class bottom of roll range | Steam guide Starship Guide by Zesty: Exotic Dmg Min 50, Dmg Max 75 |
| Interceptor (min roll) Tied with Solar min. Found crashed, tied to Autophage quests. | 60 damage | Interceptor Sentinel archetype, S-class bottom of roll range | Steam guide Starship Guide by Zesty: Interceptor Dmg Min 60, Dmg Max 80 |
| Solar (min roll) Tied with Interceptor min. Vesper Sail adds pulse and launch perks. | 60 damage | Solar archetype, S-class bottom of roll range | Steam guide Starship Guide by Zesty: Solar Dmg Min 60, Dmg Max 75 |
| Fighter (min roll) Min roll still beats most types. Damage class bonus ship. | 70 damage | Fighter archetype, S-class bottom of roll range | Steam guide Starship Guide by Zesty: Fighter Dmg Min 70, Dmg Max 90 |
| Solar (max roll) Tied with Exotic and Living Ship max at 75. | 75 damage | Solar archetype, S-class top of roll range | Steam guide Starship Guide by Zesty: Solar Dmg Min 60, Dmg Max 75 |
| Exotic (max roll) Tied triple at 75. Strong all round stat spread. | 75 damage | Exotic archetype, S-class top of roll range | Steam guide Starship Guide by Zesty: Exotic Dmg Min 50, Dmg Max 75 |
| Living Ship (max roll) Tied triple at 75. Earned via Void Egg and Starbirth quest. | 75 damage | Living Ship, S-class top of roll range | Steam guide Starship Guide by Zesty: Living Ship Dmg Min 50, Dmg Max 75 |
| Interceptor (max roll) Second best max here. Can hover in place. | 80 damage | Interceptor Sentinel archetype, S-class top of roll range | Steam guide Starship Guide by Zesty: Interceptor Dmg Min 60, Dmg Max 80 |
| Fighter (max roll) Top here at 90. Starter ship class, Vykeen systems. | 90 damage | Fighter archetype, S-class top of roll range | Steam guide Starship Guide by Zesty: Fighter Dmg Min 70, Dmg Max 90 |
About this converter
Starships in No Man's Sky roll base stats inside fixed ranges, and damage potential is the offensive one. Fighters top the list with S-class rolls from 70 to 90. Interceptors follow at 60 to 80. Solar ships run 60 to 75, while Exotics and Living Ships run 50 to 75. Shuttles sit low at 25 to 30. Haulers run 15 to 30. Explorers always roll zero. That makes one max roll Fighter equal three max roll Haulers. These are intrinsic base stats before tech modules. Any ship can mount an Infra-Knife or Phase Beam and burn through pirates, so damage rolls matter less than the table suggests. Shields, maneuverability and hyperdrive range usually decide which ship feels best.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first ship roll, one holds the matching count of the second, one holds total damage potential. Try a max roll Fighter at 90 against a max roll Hauler at 30 to see the three to one gap, then an Interceptor max at 80 against a Solar max at 75. Only damage potential is used here.
Rows pin S-class base damage rolls from the Steam community stat guide by Zesty, which lists the headline max per type plus the full roll range. Max rows use the top of each range and Min rows use the bottom, so the spread of each type stays visible. Explorer pins a single zero row since its range is zero to zero. Values exclude all tech and upgrade module bonuses, which add flat damage on top. Corvette class ships stay out because the guide predates their full stat tables. Lower grades (C, B, A) scale these numbers down, so every row assumes S-class.
FAQ
Which ship type has the highest damage potential?
Fighter at 70 to 90 S-class base. Interceptor follows at 60 to 80.
Why is the Explorer listed at zero?
Its base damage range is zero to zero. Explorers rely fully on installed weapons tech for offense.
Do these numbers include weapons tech?
No. Rows pin intrinsic base stats only. Tech modules and upgrades add flat damage on top of these rolls.
Why are Corvettes missing?
They stay out. The stat guide used here predates full Corvette stat tables, so no pinned per type damage range exists in these sources.
Sources
- Steam Community Guide Starship Guide: Types, Statistics and Roles by Zesty (Aug 2024): S-class base stat roll table, Dmg Min and Dmg Max per ship type
- Same guide headline max base stats: Shuttle 30, Fighter 90, Explorer 0, Hauler 30, Solar 75, Exotic 75, Living Ship 75, Interceptor 80
- No Man's Sky Wiki Starship page: nine ship types and class bonus summary (Fighter damage, Hauler shield, Explorer hyperdrive)
- No Man's Sky Wiki Starship Catalogue: Fighter damage potential class bonus and per type inventory tiers
Last verified: 2026-10-15 · 15 entries
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