Missile Command Point Value Comparison (Arcade Scores)
What scores more? Compare 7 fixed Missile Command 1980 point values, from 5 point ABMs to 125 point smart missiles. Full Atari table now. See inside now.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Unused ABM bonus Cheapest row here. | 5 points | Per missile left at wave end | Atari 5200 Missile Command Manual Table 1: ABM 5 points |
| IPBM kill Five ABM bonuses. | 25 points | Ballistic missile intercept | Atari 5200 Missile Command Manual Table 1: IPBM 25 points |
| MIRV warhead Hit before it splits. | 25 points | Split warhead intercept | Atari 5200 Missile Command Manual Table 1: MIRV 25 points |
| Bomber Four IPBMs. | 100 points | Plane crossing screen | Atari 5200 Missile Command Manual Table 1: Bomber 100 points |
| Satellite Tied with Bomber. | 100 points | Killer satellite crossing | Atari 5200 Missile Command Manual Table 1: Satellite 100 points |
| Saved City bonus Defend all six. | 100 points | Per city left at wave end | Atari 5200 Missile Command Manual Table 1: City 100 points |
| Smart Missile Most expensive row here. Dead on hits only. Pays 750 at Wave 11 x6. | 125 points | Evasive cruise missile | Atari 5200 Missile Command Manual Table 1: Smart Missile 125 points |
About this converter
Atari 1980 pays seven base tickets. ABM bonus at 5, IPBM and MIRV at 25, Bomber, Satellite and City at 100, Smart at 125. That makes Smart equal twenty five ABM bonuses at base, or 750 at Wave 11 x6. Multipliers climb x1 to x6 every two waves. Every figure here is the manual Table 1 value with tiers in notes.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked: one holds a count of the first, one the matching count of the second, one the total in points. Change any box and the other two update. Try 1 Smart Missile against IPBMs.
Tier math stays noted: x2 Waves 3-4 through x6 Wave 11 plus scale every ticket, which is why tiers live in notes, not rows. Bonus cities every 10000 replace losses and stay out of ticket rows. Dumb cruise missiles share Smart 125 in some ports and are noted as outside this 5200 cut. Smart 125 against ABM 5 shows twenty five to one. City 100 ties Bomber 100. Multiplier x6 lifts Smart to 750. Bomber 100 ties Satellite 100 and City 100. Noted.
FAQ
How much is Smart Missile?
125 base. At Wave 11 x6 it pays 750.
How much is a city?
100 bonus per city left at wave end. ABM bonus is 5 each.
How do multipliers work?
x1 Waves 1-2 through x6 Wave 11 plus, stepping every two waves.
Sources
- Atari 5200 Missile Command Manual Table 1 (IPBM 25, MIRV 25, Bomber 100, Satellite 100, Smart 125, ABM 5, City 100)
- Atari 5200 Missile Command Manual Table 2 (Waves 1-2 x1 through Wave 11 plus x6)
- Atari 2600 Missile Command Manual (cruise 125, ABM 5, City 100, Waves 9-10 x5 cross-check)
Last verified: 2026-09-27 · 7 entries
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