Super Mario Bros Point Value Comparison

Official 1985 NES scores, from a 50 point brick to the 8000 point combo top. Pick any two.

Visual comparison

Log scale: values span 160x from smallest to largest, so bar lengths are logarithmic. Labels and table show exact values.

Combo chain top8,000 Points (pts)
Bowser (fireballs)5,000 Points (pts)
Flagpole top5,000 Points (pts)
Flagpole high2,000 Points (pts)
Hammer Brother1,000 Points (pts)
Power-up1,000 Points (pts)
Lakitu800 Points (pts)
Fireworks500 Points (pts)
Koopa Paratroopa400 Points (pts)
Coin200 Points (pts)
Piranha Plant200 Points (pts)
Bullet Bill200 Points (pts)
Blooper200 Points (pts)
Cheep Cheep200 Points (pts)
Spiny200 Points (pts)
Little Goomba100 Points (pts)
Koopa Troopa100 Points (pts)
Buzzy Beetle100 Points (pts)
Brick Block50 Points (pts)
Time bonus (per second)50 Points (pts)

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Scores are the fixed 1985 NES values from the manual and game data. Later ports and Vs. Super Mario Bros change 1-Up rules after the chain top but change nothing about these base numbers.

About this converter

Super Mario Bros for the NES scores every action with fixed points. The 1985 instruction manual prints the core table on pages 12 to 14: Goomba 100, Koopa Troopa 100, Buzzy Beetle 100 and Koopa Paratroopa 400. Coins pay 200, bricks pay 50 when broken, and every power-up pays 1000. That makes one power-up equal ten Goombas or five coins. Hammer Bros pay 1000, Lakitu pays 800 on a stomp, and Bowser pays 5000 with fireballs only. The flagpole pays 100, 400, 800, 2000 or 5000 by height, so a bottom touch equals one Goomba and a top touch equals one Bowser.

How to use it

Pick two scores and the unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first entry, one holds the matching count of the second, one holds the total in points. Try 1 Bowser against Goombas, then switch to 1 flagpole top against coins. Shell and stomp chains climb past single hits, so use the 8000 row to test long combos.

Piranha Plants, Bloopers, Spiny, Bullet Bills and Cheep Cheeps pay 200, mostly by fireball since many cannot be stomped. Koopa Troopas pay 200 by fireball instead of 100. Lakitu drops to 200 by fireball. Buzzy Beetles ignore fireballs. Spiny and Spiny Eggs pay 100 when hit from below. Podoboo gives no points and stays out of the table. Castle levels give no time bonus in the NES original. Fireworks pay 500 each when the timer ends in 1, 3 or 6.

FAQ

How much is a Goomba worth?

100 points. Stomp, fireball or hit from below all pay 100, per the manual page 13.

How much is Bowser worth?

5000 points with fireballs only. The axe or pit kill gives no points. It equals a flagpole top touch.

How much is the flagpole worth?

100, 400, 800, 2000 or 5000 by height. The bottom equals one Goomba, the top equals one Bowser.

How do stomp and shell combos score?

Stomps without landing climb 100, 200, 400, 500, 800, 1000, 2000, 4000, 5000, 8000 then 1-Up. Shell kills climb 500, 800, 1000, 2000, 4000, 5000, 8000 then 1-Up.

Sources

  • Nintendo Super Mario Bros Instruction Manual (NES, 1985), pp. 12-14 (Goomba 100, Koopa 100, Paratroopa 400, Buzzy 100)
  • Nintendo Classic Mini manual reprint CLV-P-NAAAE, pp. 12-14 (same enemy point table)
  • TheMushroomKingdom Super Mario Bros Complete Guide breakdown (brick 50, coin 200, power-up 1000, Bowser 5000, Lakitu 800, Hammer 1000, flagpole chart, stomp and shell chains)
  • MarioWiki Point page (brick 50, coin 200, power-up 1000, flagpole 100/400/800/2000/5000, time 50 per second, fireworks 500, chain sequences)
  • StrategyWiki Super Mario Bros Enemies and Secrets (Piranha 200, Spiny 200, Blooper 200, fireworks 500, shell and stomp chains)

Last verified: 2026-09-28 · 20 entries

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