Into the Breach Mech Health Comparison (Base HP)

Compare 15 Into the Breach mech HP values, from 2 HP support mechs to 3 HP front line suits. Subset Games file data in a linked converter tool. See bars.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Combat Mech3 HP
Cannon Mech3 HP
Pulse Mech3 HP
Charge Mech3 HP
Laser Mech3 HP
Hook Mech3 HP
Lightning Mech3 HP
Judo Mech3 HP
Gravity Mech3 HP
Flame Mech3 HP
Mirror Mech3 HP
Artillery Mech2 HP
Jet Mech2 HP
Defense Mech2 HP
Ice Mech2 HP

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Into the Breach Wiki infoboxes citing Subset Games files fix starting hull HP for fifteen mechs. Combat Mech holds 3 HP, Cannon Mech 3, Artillery Mech 2, Jet Mech 2, Pulse Mech 3, Charge Mech 3, Laser Mech 3, Defense Mech 2, Hook Mech 3, Lightning Mech 3, Judo Mech 3, Gravity Mech 3, Flame Mech 3, Mirror Mech 3 and Ice Mech 2. Front line Prime and Brute mechs mostly sit at 3 HP. Ranged and Science support mechs often sit at 2 HP. Upgrades and pilots raise these figures in run, so table values are hangar base stats.

How to use it

Pick two mechs and the HP unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try Combat Mech against Artillery Mech to feel the 1 HP gap. HP reads straight since only one unit exists.

Values are base hangar HP from game files as mirrored by wiki infoboxes, without pilot bonuses or reactor upgrades. Artillery Mech at 2 HP reflects its back line role. Defense Mech at 2 HP reflects its flying support build. Rocket, Boulder, Siege, Meteor, Swap and Aegis mechs are omitted to keep fifteen rows across seven squads. Max HP after upgrades runs higher and stays out of this base table.

FAQ

How much HP does a mech start with?

3 HP for front line mechs, 2 HP for most support mechs.

Which mechs are frailest?

Artillery, Jet, Defense and Ice mechs at 2 HP here.

Do upgrades change this?

No. These are hangar base stats. Pilots and reactor upgrades raise HP in run.

Why are some mechs missing?

To keep fifteen rows across seven squads. Max HP runs higher and stays out.

Sources

  • Into the Breach Wiki mech infoboxes citing game files: Rift Walkers and Rusting Hulks HP
  • Into the Breach Wiki mech infoboxes: Zenith Guard, Blitzkrieg and Steel Judoka HP
  • Into the Breach Wiki mech infoboxes: Flame Behemoths and Frozen Titans HP

Last verified: 2026-10-08 · 15 entries

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