Hollow Knight Mask Damage Comparison (Boss Hits)

Compare 13 Hollow Knight boss mask hits: Grimm, Hornet, Mantis, Radiance, Sly and Zote. Per attack mask counts cited. Includes bars, table and source ratios.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

False Knight slam2 Masks
Failed Champion contact2 Masks
Traitor Lord2 Masks
Nightmare King Grimm2 Masks
Hollow Knight pillar2 Masks
Great Nailsage Sly slash2 Masks
Radiance beam burst2 Masks
Troupe Master Grimm1 Masks
Hornet Protector1 Masks
Mantis Lords1 Masks
Soul Master1 Masks
White Defender first fight1 Masks
Zote the Mighty0 Masks

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Damage is counted in masks of Knight health per the in-game damage tables. Team Cherry never tied masks to real units, so this page compares mask hits to each other.

About this converter

Bosses in Hollow Knight deal damage in whole masks, and most hits deal exactly 1. Hornet, Mantis Lords, Soul Master, base Grimm and first fight White Defender all land 1 mask per hit. Heavy hits deal 2: False Knight slam, Failed Champion contact, Traitor Lord slashes, Nightmare King Grimm, Hollow Knight flame pillar, Sly Great Slash and every Radiance beam and sword. Zote the Mighty deals 0 with his shellwood nail. Godhome scales the ladder: Attuned repeats the base fight, Ascended doubles damage, and Radiant ends the run on any hit. Every figure here is the per attack mask count from Hollow Knight Wiki boss pages.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Radiance beam against Hornet hits to see the late to early gap. The ratio line prints how many times harder one hit lands.

White Defender adds one mask per win across up to five fights, so the table uses the first fight 1. Radiance deals no contact damage at all, and spikes, void pools and platform falls deal 1. Hornet, Mantis and Soul Master rows use the Attuned standard 1 with Ascended doubling, since their pages print no separate per attack line.

FAQ

How much damage is False Knight slam?

2 masks on direct mace impact. The ground shockwave deals 1.

Does Zote deal damage?

No. Zote the Mighty deals 0 masks, the only harmless row here.

What changes in Ascended fights?

Damage doubles: Attuned 1 mask hits become 2. Radiant ends the fight on any hit.

How much is Radiance beam?

2 masks for beams, swords, orbs and walls. Spikes and void pools deal 1.

Sources

  • Hollow Knight Wiki: False Knight, Failed Champion, Traitor Lord, Radiance boss pages (two mask lines)
  • Hollow Knight Wiki: Nightmare King Grimm, The Hollow Knight, Great Nailsage Sly, White Defender pages
  • Hollow Knight Wiki: Bosses list and Hall of Gods scaling (Attuned, Ascended, Radiant rules)

Last verified: 2026-10-04 · 13 entries

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