Halo Weapon Damage Comparison (Base Values)

Compare 15 official Halo Combat Evolved base weapon damages: Assault Rifle 10, Pistol 25, Shotgun 120, Sniper 101, Rocket 330 and more. See full table inside.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

M90 Shotgun120 Damage
SRS99C Sniper101 Damage
Frag Grenade80 Damage
Plasma Grenade80 Damage
Plasma Pistol (charged)70 Damage
Needler explosion40 Damage
Fuel Rod Gun40 Damage
Melee40 Damage
M7057 Impact36 Damage
M6D Pistol25 Damage
M7057 Flame (burn)20 Damage
MA5B Assault Rifle10 Damage
Plasma Pistol (normal)10 Damage
Plasma Rifle10 Damage
Needler shard10 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Values are Combat Evolved engine base from the Halo Editing Kit, before difficulty scaling. Ranges show minimum to maximum falloff. M19 Rocket at 330 max sits out of rows to keep per bullet math clean and is noted here.

About this converter

Halo Combat Evolved damage comes from engine base numbers, not tooltips. MA5B, Plasma Pistol, Plasma Rifle and Needler shard all open at 10 per bullet or bolt. M6D Pistol hits 25, Flamethrower burn 20 with impact 36, Needler blast, Fuel Rod and Melee 40, charged Plasma Pistol 70, Frag and Plasma Grenades 80, Sniper 101 and Shotgun 120 close total. That makes one Shotgun equal twelve MA5B bullets at close range. Every value here is the minimum base from Halopedia and GameFAQs HEK tables, with falloff noted where it climbs.

How to use it

Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first, one holds the matching count of the second, one holds the total in damage. Try 1 Shotgun against MA5B bullets.

Difficulty scales damage in game, so rows pin engine base. Shotgun pellets spread eight times fifteen at close for 120, up to 375 far spread in tables. Rocket at 80 to 330 blast sits out of rows because blast falloff breaks per shot math. MA5C Halo 3 at 7.5 per bullet is a separate game and stays out.

FAQ

What hits hardest here?

Shotgun at 120 close total. Sniper follows at 101.

How much is MA5B damage?

10 per bullet in Combat Evolved engine base.

How much is M6D Pistol damage?

25 per bullet. Two and a half MA5B bullets.

Where is Rocket Launcher?

M19 at 80 to 330 blast sits out because falloff breaks per shot rows. Noted only.

Sources

  • Halo Combat Evolved game data (Bungie 2001): Halo Editing Kit engine damage tables
  • Halopedia: CE Assault Rifle Damage 10, Combat Evolved manual calibers and mag sizes
  • GameFAQs Halo CE damage FAQ (Joylock): M6D 25, Shotgun 120 to 375, Sniper 101, Rocket 80 to 330, Grenades 80 to 120
  • Bungie Combat Evolved manual (MA5B 7.62mm, M6D 12.7mm, SRS99C 14.5mm specs)

Last verified: 2026-09-29 · 15 entries

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