Half-Life Weapon Damage Comparison (Per Shot)
How much damage? Compare 9 Black Mesa per-shot values, from Glock 8 and Crowbar 10 to Crossbow 50, Shotgun 96 double and RPG 100. SDK table. See all 9 rows.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| MP5 bullet Cheapest row here. | 5 damage | 9mmAR primary, 50 round mag | Opposing Force equipment guide: MP5 5 per shot |
| Glock 9mm Three over the MP5 bullet. | 8 damage | Sidearm, 17 round mag | Opposing Force equipment guide: 9mm Beretta Glock 8 per shot |
| Crowbar One more than the Glock per swing. | 10 damage | Melee starter | Opposing Force equipment guide: Crowbar base 10 |
| 357 Python Headshots triple it. | 40 damage | Hand cannon, 6 round cylinder | GameFAQs Half-Life weapon guide: 357 delivers 40 damage |
| Shotgun blast Falls off fast with range. | 48 damage | 6 pellets of 8, SPAS-12 | GameFAQs Half-Life weapon guide: 6 pieces of 8, max 48 |
| Crossbow bolt Silent and exact. | 50 damage | Scoped sniper, 5 bolt mag | Combine OverWiki Crossbow: primary damage 50 |
| Shotgun double blast Double the single blast. | 96 damage | Secondary both barrels | GameFAQs Half-Life weapon guide: 96 in secondary mode |
| MP5 grenade Tied with the RPG. | 100 damage | 40mm secondary, 10 max | Opposing Force equipment guide: MP5 grenade 100 |
| RPG rocket Priciest row here. Tau, Gluon and Snark vary by charge and stay out. | 100 damage | Laser guided, 5 max | Opposing Force equipment guide: RPG 100 per rocket |
About this converter
Black Mesa per-shot values run 5 to 100 across nine rows. MP5 bullet opens at 5, Glock at 8, Crowbar at 10, 357 Python at 40, Shotgun blast at 48, Crossbow bolt at 50, double blast at 96, MP5 grenade and RPG rocket at 100. That makes a rocket twenty MP5 bullets. Headshots triple most rows, so the 357 leads at 120 to the skull. Every figure here is the single-player base value from the guides and SDK data.
How to use it
Pick two rows and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 RPG against Crowbars to see the ten to one lab tool gap.
Tau Cannon, Gluon Gun and Snarks scale with charge, drain or AI state, so no single official figure exists and they stay out. Opposing Force rebalanced the SPAS to 30 and 60; HL1 rows 48 and 96 here. Only nine fixed rows exist, which this table covers in full. HEV suit chargers and health stations heal outside combat and stay out. Multiplayer tweaks like explosive bolts and zoom rules stay out of these single-player rows.
FAQ
How much is the Crossbow?
50 per bolt. Silent, scoped, exact.
How much is the 357?
40 per round, 120 on headshots. Best pistol in the building.
Why only nine rows?
Tau, Gluon and Snark damage varies by state, so fixed rows stop at nine.
Shotgun or MP5 grenade?
Grenade at 100 beats double blast 96, with ten grenades max.
Sources
- Opposing Force equipment guide (Crowbar 10, Glock 8, 357 40, MP5 5 with 100 grenade, SPAS-12 30/60, Crossbow 50, RPG 100)
- GameFAQs Half-Life weapon guide by Yojimbo (357 40 damage, shotgun 6x8 max 48 and 96 secondary)
- Combine OverWiki Crossbow page (primary damage 50, SDK sourced)
Last verified: 2026-09-29 · 9 entries
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