Half-Life 2 Weapon Damage Comparison (Base Hits)
Compare 12 official Half-Life 2 base weapon damages: SMG 4, Pistol 5, Crowbar 10, Magnum 40, RPG 100, Crossbow 100 and more. Valve data. See table. See more.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| SMG MP7 Lowest bullet here. | 4 damage | Per bullet sk_plr_dmg_smg1 | Half-Life Wiki MP7: sk_plr_dmg_smg1 4 per bullet |
| USP Pistol One over SMG. | 5 damage | Per shot sk_plr_dmg_pistol | Half-Life Wiki USP Match: sk_plr_dmg_pistol 5 per shot |
| Buckshot pellet Three over Pistol. | 8 damage | Per pellet sk_plr_dmg_buckshot | Valve skill config: sk_plr_dmg_buckshot 8 per pellet |
| AR2 Pulse Ties pellet. | 8 damage | Per round sk_plr_dmg_ar2 | Valve skill config: sk_plr_dmg_ar2 8 per round |
| Crowbar Iconic melee. | 10 damage | Per swing HL2 | Half-Life Wiki Crowbar: HL2 per swing 10 |
| Magnum body Four Crowbars. | 40 damage | Per shot body sk_plr_dmg_357 | Half-Life Wiki and skill config: sk_plr_dmg_357 40 body |
| Shotgun Primary Eight over Magnum body. | 48 damage | Per shell 6 pellets x8 | SourceRuns HL2 weapons: Shotgun Primary 48 per shell 6x8 |
| Magnum head Double body. | 80 damage | Per shot head 2x body | Half-Life Wiki and guides: Magnum head 80 |
| SMG Grenade Twenty Pistol shots. | 100 damage | Alt fire direct sk_plr_dmg_smg1_grenade | Valve skill config: sk_plr_dmg_smg1_grenade 100 direct |
| RPG Rocket Ties SMG Grenade. | 100 damage | Per rocket sk_plr_dmg_rpg_round | Valve skill config: sk_plr_dmg_rpg_round 100 per rocket |
| Crossbow Ties at 100. | 100 damage | Per rebar sk_plr_dmg_crossbow | Valve Weapon crossbow: sk_plr_dmg_crossbow 100 per rebar |
| Frag Grenade Top here. Thirty Pistol shots. | 150 damage | Per grenade sk_plr_dmg_grenade | Valve skill config: sk_plr_dmg_grenade 150 per grenade |
About this converter
Half-Life 2 console damage runs from 4 to 150 per hit. SMG opens at 4 per bullet, Pistol at 5, Buckshot pellet and AR2 at 8, Crowbar at 10, Magnum body at 40, Shotgun Primary at 48, Magnum head at 80, SMG Grenade, RPG and Crossbow at 100 and Frag Grenade at 150. That makes one Frag equal thirty Pistol shots or fifteen Crowbar swings. Shotgun Primary fires six pellets of 8 for 48, headshots double Magnum body. Every value here is the sk_plr_dmg base from Wiki and Valve configs.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first, one holds the matching count of the second, one holds the total in damage. Try 1 Frag Grenade against Pistol shots.
Difficulty scales damage in game, so rows pin console base. Shotgun Alt double blast 84 to 100 range stays out because spread breaks per shot math. AR2 alt Combine Ball dissolves with no number and stays out. HL1 Crowbar 5 against HL2 10 shows sequel bump, noted here.
FAQ
How much is Crowbar?
10 per swing in HL2. HL1 was 5.
How much is Pistol?
5 per shot. Thirty make one Frag.
What hits hardest here?
Frag Grenade at 150.
Does difficulty count?
No. Rows pin console base. Game scales on top.
Sources
- Half-Life 2 game data (Valve 2004): sk_plr_dmg_* console base tables
- Half-Life Wiki: Crowbar 10, USP Pistol 5, MP7 4, Magnum 40 80, Crossbow 100
- Valve Developer Wiki skill configs: buckshot 8, AR2 8, SMG grenade 100, RPG 100, Frag 150
- SourceRuns HL2 weapons: Shotgun Primary 48 6x8 and Alt range omitted
Last verified: 2026-09-29 · 12 entries
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