Gears of War Weapon Damage Comparison (Gears 1)
Gears of War 1 weapon damage per shot, from Lancer 42 to Torque 640. StrategyWiki base stats with linked converter tool. See all 9 weapons listed here.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Gnasher per pellet Calculated split. Cheapest row here. | 30 damage | 270 total over 9 pellets | Fandom Gnasher nine pellets per shell + StrategyWiki base 270 |
| Lancer per shot Not 45. Workhorse rifle. | 42 damage | 60 round mag, 100/100/60 falloff | StrategyWiki Gears of War Weapons: Lancer base damage 42 |
| Hammerburst per shot Stronger per shot than Lancer. | 56 damage | 6 round burst, 78 mag | StrategyWiki Gears of War Weapons: Hammerburst base damage 56 |
| Snub Pistol per shot Tied Boltok base. | 90 damage | 12 round mag | StrategyWiki Gears of War Weapons: Snub base damage 90 |
| Boltok Pistol per shot Headshot multipliers differ. | 90 damage | 6 round mag, slower 60 RPM | StrategyWiki Gears of War Weapons: Boltok base damage 90 |
| Gnasher total per shell Point blank king. | 270 damage | 8 shell mag, 275/175/50 ranges | StrategyWiki Gears of War Weapons: Gnasher base damage 270 |
| Boomshot per shot Splash plus direct. | 335 damage | 1 round plus splash | StrategyWiki Gears of War Weapons: Boomshot base damage 335 |
| Longshot per shot Not 250. Horde value differs. | 350 damage | 1 round mag, 120/100/100 | StrategyWiki Gears of War Weapons: Longshot base damage 350 |
| Torque Bow charged Priciest row here. Uncharged far less. | 640 damage | Fully charged stick plus explode | StrategyWiki Gears of War Weapons: Torque Bow base damage 640 |
About this converter
Gears 1 base damage runs 30 to 640 per shot with falloff on top. Gnasher pellets sit at 30 each toward 270 per shell, Lancers at 42, Hammerbursts at 56, Snub and Boltok pistols tied at 90 each, Boomshots at 335, Longshots at 350 and charged Torque Bows at 640. Common guesses corrected: Lancer 42 not 45, Longshot 350 not 250, with 250 as Horde mode scaling. Per-shot and per-pellet labels matter since nine pellets share each shell. Hammer of Dawn stays out with no numeric base as an instant kill beam.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Torque against Lancer to see the fifteen to one gap. Pellet rows assume all nine connect.
Horde values in later games rescale everything with Lancer 230 and Gnasher 350, so Gears 1 rows hold here. Multiplayer health scaling and Gears 3 perfect reload bonuses sit outside base rows. Range falloff percentages ride in context per weapon. Perfect active reloads boost damage past base rows in play.
FAQ
How much damage does a Lancer do?
42 base per shot in Gears 1. Not 45.
How much is a Gnasher shell?
270 total across 9 pellets at 30 each.
What hits hardest listed?
Charged Torque Bow at 640. Hammer of Dawn has no number.
Why is Longshot 350 not 250?
350 is Gears 1 base. 250 is Horde mode scaling.
Sources
- StrategyWiki Gears of War Weapons (Lancer 42 through Torque 640 base damage)
- Gears of War Fandom Gnasher Shotgun (nine pellets per shell), Longshot Sniper Rifle
Last verified: 2026-10-01 · 9 entries
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