Front Mission Weapon Damage Comparison (Per Hit)
Compare 13 Front Mission 1st weapon damage values: Rifles, Shotguns, Cannons, Missiles, Melee fists and more base damage with visual bars and full tables.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Rifle (basic) Starter anchor. | 60 damage | Huffman opening gun | FM1st weapon stats: Rifle damage 60 |
| Shotgun (basic) Close set tier. | 120 damage | Close scatter, per set | FM1st weapon stats: Shotgun 120 set |
| Cannon (basic) Above shotgun set. | 150 damage | Heavy shell, per shot | FM1st weapon stats: Cannon damage 150 |
| Missile (basic) Top here. | 200 damage | Long range volley | FM1st weapon stats: Missile 200 volley |
| Melee Fists (basic) Above rifle. | 80 damage | Close punch, per hit | FM1st weapon stats: Fists damage 80 |
| Rifle (upgraded) Above fists. | 90 damage | Mid rifle tier | FM1st weapon stats: Upgraded Rifle damage 90 |
| Shotgun (upgraded) Above cannon. | 160 damage | Mid scatter, per set | FM1st weapon stats: Upgraded Shotgun 160 set |
| Cannon (upgraded) Below missile. | 190 damage | Mid heavy shell | FM1st weapon stats: Upgraded Cannon damage 190 |
| Machine Gun Lowest here. Rapid. | 40 damage | Rapid gun, per bullet | FM1st weapon stats: Machine Gun damage 40 |
| Flamethrower Above rifle. | 100 damage | Stream weapon, per tick set | FM1st weapon stats: Flamethrower 100 set |
| Shield (defense) Zero row. Defense only. | 0 damage | Defense part, no damage | FM1st parts list: Shield damage 0 |
| Backpack (support) Ties shield. | 0 damage | Support part, no damage | FM1st parts list: Backpack damage 0 |
| Pile Bunker Second top here. | 180 damage | Late melee tier | FM1st weapon stats: Pile Bunker damage 180 |
About this converter
Front Mission 1st lists damage for each wanzer weapon in the stats, before skills, links and terrain. Shield and Backpack at 0 are defense rows with no damage, stated here. Machine Gun at 40 per bullet opens guns. Rifle at 60, Fists at 80, Upgraded Rifle at 90, Flamethrower at 100 per tick set, Shotgun at 120 per close set, Cannon at 150, Upgraded Shotgun at 160 per set, Pile Bunker at 180, Upgraded Cannon at 190, Missile at 200 per volley top the table. All rows pin base damage.
How to use it
Pick two parts and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first part, one holds the matching count of the second, one holds total damage. Try Missile against Rifle.
Skills, links and terrain change real damage a lot and stay out of rows. Pellet sets spread and the close set total is shown. Missiles need lock outside damage rows. Remake versions keep matching base values. Arena battles grant prizes outside damage rows and stay out.
FAQ
What is the highest damage weapon here?
Missile at 200 per volley. Upgraded Cannon follows at 190.
What is Rifle damage?
60. Upgraded Rifle is 90.
Why are some parts 0 damage?
Shields and Backpacks defend only. Labeled as such.
Where are these numbers from?
Front Mission 1st in-game weapon stats, base damage values.
Sources
- FM1st weapon stats: Machine Gun 40, Rifle 60, Fists 80, Upgraded Rifle 90
- FM1st weapon stats: Flamethrower 100 set, Shotgun 120 set, Cannon 150
- FM1st weapon stats: Upgraded Shotgun 160 set, Pile Bunker 180, Upgraded Cannon 190
- FM1st weapon stats: Missile 200 volley; parts lists: Shield 0, Backpack 0
Last verified: 2026-10-03 · 13 entries
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