Far Cry 6 Weapon Damage Comparison (Base Stats)

Compare 12 Far Cry 6 base damage stats: AK-47, MS16 S, M9, MP5K, SVD and more. Workbench values with rank tiers and sources. With bars, table and ratios.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

SVD sniper5.5 Damage
45/70-T rifle4.5 Damage
308 Carbine sniper4.5 Damage
P226 pistol4 Damage
MS16 S rifle3.5 Damage
M9 pistol3.5 Damage
AK-47 rifle2 Damage
MP7 SMG2 Damage
SMG-11 auto pistol1.5 Damage
6P13 Auto pistol1.5 Damage
MP5K SMG1.5 Damage
Skorpion auto pistol1.2 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Damage is the in-game workbench stat with no mods, not a real caliber energy figure. Ubisoft never published a joule conversion, so this page compares base stats to each other.

About this converter

Far Cry 6 prints a damage number on every gun at the workbench, and those numbers are fixed before mods. Sidearms start low: the Skorpion is 1.2, the SMG-11 and 6P13 Auto are 1.5, and the MP5K SMG is 1.5. Rifles step up: the AK-47 is 2.0, the MS16 S is 3.5, the 45/70-T is 4.5. Pistols hit harder per shot than they look: the M9 is 3.5 and the rank 4 P226 is 4.0. Snipers top the list: the 308 Carbine is 4.5 and the SVD is 5.5. Rank is the workbench tier from 1 to 4, and each famed variant shares its base gun stats. Every figure here is the base value with no mods from IGN workbench tables, with Game8 as a cross check for the SVD.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 SVD against 1 Skorpion to see the per shot gap, then flip to MP7 to compare top SMG firepower. The ratio line prints how many times harder one gun hits.

Fire rate and mag size are kept in context because damage alone does not set time to kill. A 1.5 damage SMG at 950 rounds per minute can beat a 3.5 rifle up close. Mods, ammo types and rank upgrades shift final damage, so the table stays on base stats for a fair anchor. No Resolver, Supremo or famed-only guns are mixed in, since those use separate rules.

FAQ

What is the highest base damage here?

The SVD at 5.5, a rank 3 sniper from the GDP Oil Platform cache. The 308 Carbine and 45/70-T tie next at 4.5.

Is the AK-47 strong in Far Cry 6?

It is a balanced 2.0 rank 1 rifle. It loses per shot to the MS16 S at 3.5 but wins on mag size and fire rate.

Do mods change these numbers?

Yes. The workbench adds damage mods, ammo types and rank boosts. This page uses base values with no mods so guns compare cleanly.

Can damage be turned into joules?

No. Ubisoft gives no caliber to damage formula, so this page compares in-game stats to each other.

Sources

  • IGN Far Cry 6 Wiki: Every Standard Rifle (AK-47, MS16 S, 45/70-T base damage)
  • IGN Far Cry 6 Wiki: Every Standard Pistol and Auto Pistol (M9, P226, Skorpion, SMG-11, 6P13 base damage)
  • IGN Far Cry 6 Wiki: Every Standard Submachine Gun and Sniper Rifle (MP5K, MP7, 308 Carbine, SVD base damage)
  • Game8 Far Cry 6 SVD weapon page (rank 3 cross check)

Last verified: 2026-10-04 · 12 entries

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