Fallout New Vegas Weapon Damage Comparison (Guns)

Compare 16 Fallout New Vegas base gun damage values: 9mm Pistol 16, Cowboy Repeater 32, Hunting Shotgun 70 and Anti-Materiel Rifle 110 in full table here.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Anti-Materiel Rifle110 Damage
Sawed-Off Shotgun100 Damage
Brush Gun75 Damage
Hunting Shotgun70 Damage
Riot Shotgun67 Damage
Hunting Rifle52 Damage
Sniper Rifle45 Damage
.44 Magnum Revolver36 Damage
Cowboy Repeater32 Damage
.357 Magnum Revolver26 Damage
Marksman Carbine24 Damage
10mm Pistol22 Damage
Varmint Rifle18 Damage
Service Rifle18 Damage
9mm Pistol16 Damage
Assault Carbine13 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Fallout New Vegas lists gun damage as DAM per shot at full condition with 100 skill. Values come from G.E.C.K. data shown on Fallout Wiki tables. This page pins base non unique Guns only, covering pistols, rifles and shotguns from early to late game. Assault Carbine opens at 13 and 9mm Pistol at 16. Service Rifle sits at 18. Cowboy Repeater gives 32. Hunting Rifle gives 52. Brush Gun gives 75. Sawed-Off Shotgun gives 100. Anti-Materiel Rifle tops at 110. That makes one Anti-Materiel Rifle equal almost seven 9mm Pistols.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds total damage. Try 9mm Pistol against Anti-Materiel Rifle, then Cowboy Repeater against Hunting Rifle.

Shotguns list total shell damage with pellet splits per row: Sawed-Off shows 100 as 7.1 times 14 pellets. Condition, skill level, perks and ammo types change results in play. Unique variants like Maria or Paciencia stay out. Values assume full condition with listed skill needs met. Fire rate stays out to keep the compare clean.

FAQ

Are these DAM numbers at full condition?

Yes. Wiki tables list damage from G.E.C.K. at 100 skill and full condition. Low condition drops damage in play.

Why do shotguns show high DAM?

Tables list total shell damage. Sawed-Off shows 100 as 7.1 times 14 pellets. Per pellet damage is much lower.

Do mods and ammo change DAM?

Yes. Extended mags, scopes and ammo types shift damage and handling. Base tables pin stock guns with standard ammo.

Why leave out unique guns?

Uniques like Maria at 20 use tuned stats. This page pins base non unique guns for clean compares.

Sources

  • Fallout Wiki New Vegas weapons table: Guns and Shotguns DAM column
  • Fallout Wiki 9mm Pistol, Cowboy Repeater and Anti-Materiel Rifle pages: DAM 16, 32, 110
  • Fallout Wiki Varmint Rifle, Service Rifle, Hunting Shotgun and Sawed-Off pages: DAM values
  • Obsidian Fallout New Vegas G.E.C.K. data (base damage at full condition)

Last verified: 2026-10-01 · 16 entries

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