Fallout New Vegas Weapon Damage Comparison (Guns)
Compare 16 Fallout New Vegas base gun damage values: 9mm Pistol 16, Cowboy Repeater 32, Hunting Shotgun 70 and Anti-Materiel Rifle 110 in full table here.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Assault Carbine Lowest rifle here. High fire rate only. | 13 damage | Auto carbine, 5mm rounds, late troops | Fallout Wiki New Vegas weapons: Assault Carbine DAM 13 |
| 9mm Pistol Lowest pistol here. Maria unique does 20. | 16 damage | Early Goodsprings and NCR sidearm | Fallout Wiki 9mm Pistol New Vegas: DAM 16 |
| Varmint Rifle Ties Service Rifle. Scope options help. | 18 damage | Low hunting rifle, Goodsprings start | Fallout Wiki Varmint Rifle: DAM 18 |
| Service Rifle Same DAM as Varmint but faster semi auto. | 18 damage | NCR standard rifle, NCR troops | Fallout Wiki Service Rifle: DAM 18 |
| 10mm Pistol About 1.4 times 9mm Pistol. | 22 damage | Mid early pistol, Vegas traders | Fallout Wiki 10mm Pistol New Vegas: DAM 22 |
| Marksman Carbine Double Assault Carbine per shot. | 24 damage | Scoped carbine, late traders | Fallout Wiki Marksman Carbine: DAM 24 |
| .357 Magnum Revolver Single action, loads one round at a time. | 26 damage | Early revolver, Primm area | Fallout Wiki .357 Magnum Revolver: DAM 26 |
| Cowboy Repeater About double 9mm Pistol. | 32 damage | Lever rifle, Legion recruits | Fallout Wiki Cowboy Repeater: DAM 32 |
| .44 Magnum Revolver Double the Service Rifle at 18. | 36 damage | Heavy revolver, mid game traders | Fallout Wiki .44 Magnum Revolver New Vegas: DAM 36 |
| Sniper Rifle Lower per shot than Hunting Rifle but faster. | 45 damage | Semi auto long rifle, late scouts | Fallout Wiki Sniper Rifle New Vegas: DAM 45 |
| Hunting Rifle Over three Varmint Rifles. | 52 damage | Bolt rifle, NCR First Recon | Fallout Wiki Hunting Rifle New Vegas: DAM 52 |
| Riot Shotgun Under Hunting Shotgun per shell but faster. | 67 damage | Auto drum shotgun, late NCR | Fallout Wiki New Vegas weapons: Riot Shotgun DAM 67 |
| Hunting Shotgun Total shell value. Needs close range. | 70 damage | Pump shotgun, 10 times 7 pellets | Fallout Wiki Hunting Shotgun: DAM 70 |
| Brush Gun Top non sniper rifle here. | 75 damage | Lever big game rifle, late traders | Fallout Wiki New Vegas weapons: Brush Gun DAM 75 |
| Sawed-Off Shotgun Best close burst of base shotguns. | 100 damage | Break action pair, 7.1 times 14 pellets | Fallout Wiki Sawed-Off Shotgun New Vegas: DAM 100 |
| Anti-Materiel Rifle Highest here. About seven 9mm Pistols. | 110 damage | Bolt big bore sniper, late vendors | Fallout Wiki Anti-Materiel Rifle New Vegas: DAM 110 |
About this converter
Fallout New Vegas lists gun damage as DAM per shot at full condition with 100 skill. Values come from G.E.C.K. data shown on Fallout Wiki tables. This page pins base non unique Guns only, covering pistols, rifles and shotguns from early to late game. Assault Carbine opens at 13 and 9mm Pistol at 16. Service Rifle sits at 18. Cowboy Repeater gives 32. Hunting Rifle gives 52. Brush Gun gives 75. Sawed-Off Shotgun gives 100. Anti-Materiel Rifle tops at 110. That makes one Anti-Materiel Rifle equal almost seven 9mm Pistols.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds total damage. Try 9mm Pistol against Anti-Materiel Rifle, then Cowboy Repeater against Hunting Rifle.
Shotguns list total shell damage with pellet splits per row: Sawed-Off shows 100 as 7.1 times 14 pellets. Condition, skill level, perks and ammo types change results in play. Unique variants like Maria or Paciencia stay out. Values assume full condition with listed skill needs met. Fire rate stays out to keep the compare clean.
FAQ
Are these DAM numbers at full condition?
Yes. Wiki tables list damage from G.E.C.K. at 100 skill and full condition. Low condition drops damage in play.
Why do shotguns show high DAM?
Tables list total shell damage. Sawed-Off shows 100 as 7.1 times 14 pellets. Per pellet damage is much lower.
Do mods and ammo change DAM?
Yes. Extended mags, scopes and ammo types shift damage and handling. Base tables pin stock guns with standard ammo.
Why leave out unique guns?
Uniques like Maria at 20 use tuned stats. This page pins base non unique guns for clean compares.
Sources
- Fallout Wiki New Vegas weapons table: Guns and Shotguns DAM column
- Fallout Wiki 9mm Pistol, Cowboy Repeater and Anti-Materiel Rifle pages: DAM 16, 32, 110
- Fallout Wiki Varmint Rifle, Service Rifle, Hunting Shotgun and Sawed-Off pages: DAM values
- Obsidian Fallout New Vegas G.E.C.K. data (base damage at full condition)
Last verified: 2026-10-01 · 16 entries
More power levels converters
Dragon Ball Power Level Converter and Comparison
Compare 20 official Dragon Ball power levels: Goku, Vegeta, Frieza, Piccolo, Gohan and more. Interactive converter with Daizenshuu sources.
Aardman Movie Runtime Comparison (Minutes)
Compare 9 Aardman runtimes in minutes, from the 79 minute Vengeance Most Fowl to the 97 minute Arthur Christmas. Studio data in a linked tool. right now.
Advance Wars CO Power Star Comparison
Compare 16 Advance Wars CO power stars: Colin 2, Andy 3, Sami 3, Drake 4, Kanbei 4, Eagle 5, Hawke 5 and more. AW1 plus AW2 values. See full CO table here now.
← Fallout: New Vegas Price Comparison (Fixed Cap Values) · Fallout 4 Perk Max Ranks (Base Game Chart) →