Fallout 4 Weapon Damage Comparison
Unmodded base damage, from the Minigun at 8 per bullet to the Fat Man at 468. Pick any two.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Minigun 8 per bullet at 272 fire rate. Burst math dwarfs single shots. | 8 damage | Heavy gun, per bullet | Fallout Wiki Minigun Fallout 4 page (Damage 8, 5mm, fire rate 272) |
| Baton Basic one hander. Plus 15 energy with shock mod. | 11 damage | Melee, Vault security | Fallout Wiki Baton Fallout 4 page (Damage 11, medium speed) |
| 10mm Pistol Twenty six make one Fat Man. | 18 damage | Pistol, early sidearm | Fextralife Fallout 4 Ballistic Weapons table (10mm pistol 18) |
| Laser Gun Pistol frame 24. Rifle frames vary by mod. | 24 damage | Energy pistol | Fallout Wiki Rifle overview table (Fallout 4 Laser Gun 24) |
| Deliverer Seven over 10mm. Better VATS odds. | 25 damage | Pistol, Railroad reward | Fextralife Fallout 4 Ballistic Weapons table (Deliverer 25) |
| Classic 10mm Pistol Add-on stock. Ten over standard 10mm. | 28 damage | Pistol, Creation Club | Fextralife Fallout 4 Ballistic Weapons table (Classic 10mm pistol 28) |
| Combat Rifle Ties December Child at 33. | 33 damage | Rifle, mid tier | Fextralife Fallout 4 Ballistic Weapons table (Combat rifle 33) |
| December Child Add-on stock. Ties Combat Rifle at 33. | 33 damage | Rifle, Far Harbor unique | Fextralife Fallout 4 Ballistic Weapons table (December's Child 33, Far Harbor) |
| Double-Barrel Shotgun Three under Combat Shotgun at 50. | 45 damage | Shotgun, two shells | Fextralife Fallout 4 Ballistic Weapons table (Double-barrel shotgun 45) |
| .44 Pistol Ties Eddie Peace and Plasma Gun at 48. | 48 damage | Pistol, heavy frame | Fextralife Fallout 4 Ballistic Weapons table (.44 pistol 48) |
| Eddie Peace Ties .44 at 48. Extra limb damage. | 48 damage | Pistol, unique .44 | Fextralife Fallout 4 Ballistic Weapons table (Eddie's Peace 48) |
| Plasma Gun 24 plus 24 energy, totaled 48. Rifle frame. | 48 damage | Energy rifle, split | Fallout Wiki Plasma Weapon page (Fallout 4 Plasma Gun 24 plus 24) |
| Combat Shotgun Two over the 48 tier. | 50 damage | Shotgun, eight shells | Fextralife Fallout 4 Ballistic Weapons table (Combat shotgun 50) |
| Institute Plasma Rifle 28 plus 28 energy, totaled 56. | 56 damage | Energy rifle, Institute split | Fallout Wiki Plasma Weapon page (Fallout 4 Institute Plasma Rifle 28 plus 28) |
| Manwell Carbine Add-on stock. Thirteen over Institute Plasma. | 69 damage | Rifle, Creation Club | Fextralife Fallout 4 Ballistic Weapons table (Manwell carbine 69) |
| Gauss Rifle Forty one over Manwell. Charge for full 110. | 110 damage | Rifle, magnetic charge | Fextralife Fallout 4 Ballistic Weapons table (Gauss rifle 110) |
| Harpoon Gun Add-on stock. Ignores 30 percent resistance. | 150 damage | Harpoon gun, Far Harbor | Fextralife Fallout 4 Ballistic Weapons table (Defender's Harpoon Gun 150, Far Harbor) |
| Fat Man Top here. Over fifty eight Minigun bullets per shot. | 468 damage | Heavy, mini nuke launcher | Fextralife Fallout 4 Ballistic Weapons table (Fat Man 468, mini nuke) |
About this converter
Fallout 4 prints one base damage number per weapon, from 8 to 468. The Minigun opens at 8 per bullet, the Baton at 11, the 10mm Pistol at 18, the Laser Gun at 24, the Deliverer at 25, the Classic 10mm at 28, the Combat Rifle and December Child tied at 33, the Double-Barrel at 45, the .44 Pistol, Eddie Peace and Plasma Gun tied at 48, the Combat Shotgun at 50, the Institute Plasma Rifle at 56, the Manwell Carbine at 69, the Gauss Rifle at 110, the Harpoon Gun at 150 and the Fat Man at 468. That makes one Fat Man equal twenty six 10mm Pistols of base damage. Receiver mods, perks and legendary rolls add on top in play. Every value here is the unmodded base with splits noted where they divide.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds the total in damage. Try 1 Fat Man against 10mm Pistols.
Splits stay shown: Plasma Gun deals 24 plus 24 energy, Institute Plasma Rifle 28 plus 28, both totaled in rows. Minigun lists 8 per bullet at a 272 fire rate, so burst math dwarfs single shot rows. Unique variants tie their base: Eddie Peace ties .44 at 48, December Child ties Combat Rifle at 33, both flagged. Creation Club and Far Harbor rows are flagged as add-on stock. Fat Man 468 against Minigun 8 shows over fifty eight to one per trigger pull. Companion damage pages for caps run separately.
FAQ
How much is the 10mm Pistol?
18 base. Twenty six equal one Fat Man at 468.
How much is the Fat Man?
468 base on a mini nuke. Highest on this list.
How much is the Minigun?
8 per bullet at a 272 fire rate. Per-shot rows understate its burst.
Do mods change these numbers?
No. Rows pin unmodded base. Receivers, perks and legendary rolls add on top.
Sources
- Fextralife Fallout 4 Ballistic Weapons table (10mm 18, Deliverer 25, Classic 10mm 28, Combat Rifle 33, December's Child 33, Double-barrel 45, .44 48, Eddie's Peace 48, Combat Shotgun 50, Manwell 69, Gauss 110, Harpoon Gun 150, Fat Man 468)
- Fallout Wiki Baton Fallout 4 page (Damage 11)
- Fallout Wiki Minigun Fallout 4 page (Damage 8, fire rate 272)
- Fallout Wiki Plasma Weapon page (Plasma Gun 24 plus 24, Institute Plasma Rifle 28 plus 28)
- Fallout Wiki Rifle overview table (Laser Gun 24)
Last verified: 2026-09-28 · 18 entries
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