Factorio Weapon Damage Comparison (Per Shot)
Compare 13 Factorio weapon damage per shot values: Pistol, SMG, Shotgun, Combat Shotgun, Railgun, Artillery and more damage stats with visual bars and tables.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Pistol Starter anchor. | 5 damage | Starting sidearm, per bullet | Factorio wiki weapon stats: Pistol damage 5 |
| Submachine Gun Ties pistol per bullet. | 5 damage | Early rapid gun, per bullet | Factorio wiki weapon stats: SMG damage 5 |
| Shotgun Twelve pellets tier. | 60 damage | Early scatter, per close set | Factorio wiki weapon stats: Shotgun 5x12 set 60 |
| Combat Shotgun Double shotgun. | 120 damage | Mid scatter, per close set | Factorio wiki weapon stats: Combat Shotgun 10x12 set 120 |
| Flamethrower Burn tier. | 30 damage | Mid stream, per second tick set | Factorio wiki weapon stats: Flamethrower 30 per tick set |
| Rocket Launcher Ties combat shotgun set. | 120 damage | Mid splash, per rocket | Factorio wiki weapon stats: Rocket damage 120 |
| Explosive Rocket Above rocket. | 180 damage | Upgraded rocket, per rocket | Factorio wiki weapon stats: Explosive rocket 180 |
| Railgun Second top here. | 250 damage | Late piercing shot | Factorio wiki weapon stats: Railgun damage 250 |
| Tesla Gun Ties rocket. | 120 damage | Space Age arc tier, per chain set | Factorio wiki weapon stats: Tesla gun 120 set |
| Artillery Shell Top here. One hundred times pistol. | 500 damage | Late map range shell | Factorio wiki weapon stats: Artillery shell 500 |
| Tank Cannon Shell Above explosive rocket. | 200 damage | Vehicle cannon, per shell | Factorio wiki weapon stats: Cannon shell 200 |
| Grenade Above flamethrower tick. | 35 damage | Thrown frag, area | Factorio wiki weapon stats: Grenade 35 |
| Cluster Grenade Below railgun. | 90 damage | Thrown splits, total area | Factorio wiki weapon stats: Cluster grenade 90 total |
About this converter
Factorio lists damage for each weapon in the official wiki stats, mirrored from game files, before research bonuses. Pistol and SMG sit at 5 per bullet. Grenade at 35 and Flamethrower at 30 per tick cover early area. Shotgun at 60 per close set of twelve pellets opens scatter tiers. Cluster Grenade at 90 total, Combat Shotgun and Rocket and Tesla sets at 120, Explosive Rocket at 180, Tank Cannon at 200, Railgun at 250 climb mid late ranks. Artillery Shell at 500 tops the table at one hundred times the pistol. All rows pin base damage.
How to use it
Pick two weapons and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds total damage. Try Artillery Shell against Pistol.
Bullet, shotgun, flamethrower and laser research raise damage past base a lot and stay out of rows. Pellet sets spread and the close set total is shown. Artillery needs targeting remotes and sits at map range outside hand tiers. Space Age tiers use the same base figures.
FAQ
What is the highest damage weapon here?
Artillery Shell at 500. Railgun follows at 250.
What is SMG damage?
5 per bullet, tying the Pistol. Fire rate decides output.
Why is Shotgun 60?
Files show 5 times 12 pellets. Close set total shown.
Where are these numbers from?
Factorio official wiki weapon stats, base damage values.
Sources
- Factorio wiki: Pistol 5, SMG 5, Grenade 35, Flamethrower 30 per tick
- Factorio wiki: Shotgun 60 set, Combat Shotgun 120 set, Cluster grenade 90
- Factorio wiki: Rocket 120, Explosive rocket 180, Tank cannon 200, Railgun 250
- Factorio wiki: Tesla gun 120 set, Artillery shell 500
Last verified: 2026-10-03 · 13 entries
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