Elevator Action Point Value Comparison (Scores)
Compare Elevator Action arcade scores. Secret files to gun hits and level bonuses with exact Taito points and converter listed. Includes tables and sources.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Secret Documents 500 points per file. Core goal of each round. | 500 points | Take one secret file from a red door in the 30 story building | Wikipedia Elevator Action |
| Falling Light Knockout 300 points. Lights go dark for a time after the hit. | 300 points | Shoot overhead light so it falls on an enemy agent | GiantBomb Elevator Action |
| Elevator Crush 300 points. Same value as falling light kill. | 300 points | Crush an enemy agent with a moving elevator car | GiantBomb Elevator Action |
| Jump Kick Knockout 150 points. More than a gun shot. | 150 points | Jump and kick an enemy agent at close range | GiantBomb Elevator Action |
| Pistol Shot Kill 100 points. Lowest agent kill value. | 100 points | Shoot an enemy agent with Otto pistol fire | GiantBomb Elevator Action |
| Building 1 Clear Bonus Bonus is 1000 times building number. | 1,000 points | Clear all files and exit by basement car on building 1 | Wikipedia Elevator Action |
| Building 2 Clear Bonus Bonus is 1000 times building number. | 2,000 points | Clear all files and exit by basement car on building 2 | GiantBomb Elevator Action |
| Building 3 Clear Bonus Bonus is 1000 times building number. | 3,000 points | Clear all files and exit by basement car on building 3 | GiantBomb Elevator Action |
| Building 4 Clear Bonus Bonus is 1000 times building number. | 4,000 points | Clear all files and exit by basement car on building 4 | GiantBomb Elevator Action |
| Building 5 Clear Bonus Bonus is 1000 times building number. | 5,000 points | Clear all files and exit by basement car on building 5 | GiantBomb Elevator Action |
| Building 6 Clear Bonus Bonus follows the same 1000 per round rule. | 6,000 points | Clear all files and exit by basement car on building 6 | GiantBomb Elevator Action |
| Building 10 Clear Bonus Max Capped at 10000 points per round. | 10,000 points | Max round bonus after building 10 and later | GiantBomb Elevator Action |
About this converter
Elevator Action is a 1983 arcade game by Taito. You play Agent 17 Otto. You start on the roof of a 30 story building and work down by lifts and stairs. Red doors hold secret files worth 500 points each. Enemy agents come from closed doors. You can shoot them for 100 points, kick them for 150 points, drop a light on them for 300 points, or crush them with a lift for 300 points. After you take all files you leave by the basement car. The clear bonus is 1000 points times the building number up to 10000.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Start with Secret Documents and Pistol Shot to see how many shots match one file. Then try Building Clear bonuses to plan score targets for a full run.
Values here match the arcade scoring list. The bonus rule is 1000 points per round up to 10000 points. That means Building 1 gives 1000, Building 2 gives 2000, and so on to the cap. Light and lift kills both give 300. Kick gives 150. Gun gives 100. Ports can differ in speed and control, so use these base arcade numbers for comparison only. Check the linked manual and game pages for the original tables.
FAQ
How many points is one secret file?
One secret file is 500 points. It is the main scoring action in each building.
What is the best agent kill for points?
Falling light and elevator crush both give 300 points. Kick gives 150 points and gun fire gives 100 points.
How does the building clear bonus work?
The bonus is 1000 points times the building number. It stops rising at 10000 points from building 10 on.
Are red doors and blue doors scored the same?
No. Only red doors hold scored files at 500 points each. Other doors hold enemy agents.
Sources
- GiantBomb Elevator Action
- Wikipedia Elevator Action
- Arcade Museum Elevator Action manual
Last verified: 2026-10-02 · 12 entries
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