Elden Ring Flask Heal Comparison (Crimson Tears HP)

Compare all 13 Elden Ring Crimson Flask heal values from 250 HP at +0 to 810 HP at +12. Sacred Tear upgrade table with exact HP restored per level. See table.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Crimson Flask +12810 HP
Crimson Flask +11795 HP
Crimson Flask +10780 HP
Crimson Flask +9755 HP
Crimson Flask +8730 HP
Crimson Flask +7700 HP
Crimson Flask +6670 HP
Crimson Flask +5625 HP
Crimson Flask +4570 HP
Crimson Flask +3505 HP
Crimson Flask +2430 HP
Crimson Flask +1345 HP
Crimson Flask +0250 HP

All values

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NameValueContextSource

About this converter

Elden Ring ties Crimson Flask healing to Sacred Tear level. A fresh flask at +0 restores 250 HP. Each church tear adds a fixed amount up to +12 at 810 HP. Early steps give the largest gains. The jump from +0 to +1 is 95 HP. The jump from +11 to +12 is only 15 HP. Four tears from Limgrave and Weeping Peninsula lift healing by 128 percent. That early boost carries new builds through Margit and Godrick. Every value on this page is the standard sip with no talisman or garb bonus.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first flask level, one holds the matching count of the second level, one holds the total in HP. Try 1 sip at +12 against sips at +0.

Talisman and garb extras stay out of the rows. Crimson Seed Talisman, Crimson Tear Scarab and Guardian Garb add percent bonuses on top of these base numbers. Charge count from Golden Seeds does not change HP per sip. Torrent takes the same HP as the player per sip. No official figure is missing. All 13 levels from +0 to +12 have fixed game values.

FAQ

How much does a max Crimson Flask heal?

810 HP at +12. That is 3.24 base sips at +0.

How much does a base flask heal?

250 HP at +0. One Sacred Tear lifts it to 345 HP.

Why do early Sacred Tears matter more?

+0 to +4 gains 320 HP. +8 to +12 gains only 80 HP.

Do talismans change these numbers?

Yes in game, as percent on top. Rows show base sips so math stays fixed.

Sources

  • FromSoftware Elden Ring game data: Flask of Crimson Tears effect and Sacred Tear upgrade table (250 at +0 through 810 at +12)
  • Fextralife Elden Ring Wiki: Flask of Crimson Tears (Standard 250 to 810)
  • Eldenpedia: Flask of Crimson Tears Effect section (250, 345, 430, 505, 570, 625, 670, 700, 730, 755, 780, 795, 810)

Last verified: 2026-10-07 · 13 entries

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