Dwarf Fortress Armor Value Comparison (Base Values)

Compare 15 Dwarf Fortress armor base values, from Thong 5 to Robe 33. Bay12 torso and leg item values with linked converter, bars, sources and tables.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Robe33 Defense (DEF)
Dress31 Defense (DEF)
Coat27 Defense (DEF)
Cloak26 Defense (DEF)
Toga23 Defense (DEF)
Trousers23 Defense (DEF)
Leggings23 Defense (DEF)
Greaves23 Defense (DEF)
Long Skirt22 Defense (DEF)
Leather Armor21 Defense (DEF)
Mail Shirt20 Defense (DEF)
Breastplate15 Defense (DEF)
Short Skirt13 Defense (DEF)
Loincloth8 Defense (DEF)
Thong5 Defense (DEF)

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Dwarf Fortress has no single damage blocked number, so traders and managers use base item value as the shared scale. This table ranks 15 Bay12 torso and leg pieces on that scale, from Thong at 5 up to Robe at 33. Low rows: Thong 5, Loincloth 8, Short Skirt 13, Breastplate 15. Mid rows: Mail Shirt 20, Leather Armor 21, Long Skirt 22, Toga 23, Trousers 23, Leggings 23, Greaves 23. High rows: Cloak 26, Coat 27, Dress 31, Robe 33. Combat armor sits mid table while long clothes sit high, since length and coverage raise value. Material and quality then multiply these bases: copper, bronze, iron, steel, and adamantine climb in that order, and masterwork can double protection.

How to use it

Pick two armor pieces and a unit in the top row, for example Breastplate and Robe with armor value. The three boxes below stay linked, so editing any number updates the other two. One box holds counts of the first piece, one holds matching counts of the second, one holds the total in the chosen unit. Try 1 Robe against Thong to see how many small garments one long robe equals in base value. Click any row to load it as Entry A with amount 1.

Values are base item values before material and quality multipliers, not points of damage stopped. Real protection uses armor level, coverage, layer size, and weapon type: plate beats chain, chain beats leather, rigid plate resists blunt force while mail shirts and leggings resist cuts but do little vs hammers. Breastplate covers torso only while mail shirts also cover neck, upper arms, and upper legs. Bone, shell, leather, and wood carry a 50 percent modifier vs iron before quality. Helm, gauntlet, boot, shield, and weapon rows sit outside this torso and leg table. Numbers match the Item value page Armor and Pants tables.

FAQ

Which armor piece has the top base value here?

Robe at 33, ahead of Dress at 31 and Coat at 27. Among combat pieces, the 23 group of Toga, Trousers, Leggings, and Greaves ties on top.

Is this the same as damage blocked?

No. These are base item values for trade and stockpiles. Real defense uses armor level, coverage percent, material, quality, and weapon type.

Which material protects best?

Copper, then bronze and bismuth bronze, then iron, then steel, then adamantine. Bone, shell, leather, and wood sit at half iron before quality.

Where do these numbers come from?

Dwarf Fortress Wiki Item value page Armor and Pants tables, DF2014 Armor page for chain vs plate roles, and the Armor token page for ARMORLEVEL tags.

Sources

  • Dwarf Fortress Wiki Item value page: Armor values table, Cape 8, Breastplate 15, Mail shirt 20, Leather armor 21, Toga 23, Cloak 26, Coat 27, Dress 31, Robe 33
  • Dwarf Fortress Wiki Item value page: Pants values table, Thong 5, Loincloth 8, Short skirt 13, Long skirt 22, Trouser 23, Leggings 23, Greaves 23
  • Dwarf Fortress Wiki DF2014 Armor page: chain vs plate roles, mail shirt and leggings vs cuts, rigid plate vs blunt, coverage notes
  • Dwarf Fortress Wiki Armor and Armor piece pages: leather, chain, plate sets and bone shell leather wood 50 percent modifier
  • Dwarf Fortress Wiki Armor token page: ARMORLEVEL, UBSTEP, LBSTEP, BLOCKPOWER tags
  • Dwarf Fortress by Bay 12 Games: in game stocks and item value readouts

Last verified: 2026-10-15 · 15 entries

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