Donkey Kong Jr Arcade Point Value Comparison (Scores)
Compare Donkey Kong Jr arcade scores. Fruit, jumps, keys and bonus timer values ranked in points with 1982 Nintendo manual sources. Includes tables and sources.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Grab fruit on Vines stage Base fruit touch value. Same in all stages. | 400 points | Touch fruit on the Vines stage. It drops straight down | GameFAQs Donkey Kong Jr guide scoring table |
| Grab fruit on Springboard stage Same 400 value. Stage does not change fruit points. | 400 points | Touch fruit on the Springboard stage. It drops straight down | GameFAQs Donkey Kong Jr guide scoring table |
| Grab fruit on Chains stage Same 400 value. Used to clear chains. | 400 points | Touch fruit on the Chains stage. It drops to clear Snapjaws | GameFAQs Donkey Kong Jr guide scoring table |
| Jump over Snapjaw Flat 100 for any enemy jump. | 100 points | Jump over a Snapjaw while on a platform | GameFAQs Donkey Kong Jr guide scoring table |
| Jump over Small Nitpicker Same 100. Manual groups Nitpicker and Spark jumps. | 100 points | Jump over a Small Nitpicker on vines or ledges | Nintendo NES manual four ways to improve score - Jumps |
| Jump over Large Nitpicker Same 100. Size does not change jump points. | 100 points | Jump over a Large Nitpicker on the Chains stage | Nintendo NES manual four ways to improve score - Jumps |
| Jump over Spark Same 100. Applies on wires. | 100 points | Jump over a Spark on Mario Hideout wires | Nintendo NES manual four ways to improve score - Jumps |
| Fruit hits one enemy Second step in chain. Guide lists 400, 800, 1200. | 800 points | Dropped fruit hits one enemy in a row | GameFAQs scoring note 400, 800, 1200 |
| Fruit hits two enemies Third step in chain. | 1,200 points | One fruit falls through two enemies in a row | GameFAQs scoring note 400, 800, 1200 |
| Push key into lock Corrects rumored 800. Manual supports 200 per key. | 200 points | Push one key up a chain into a lock on stage 4 | GameFAQs scoring table Pushing Keys 200 |
| Push two keys at once 200 x 2. Manual says two keys can be inserted at once. | 400 points | Push two keys at once using both hands on stage 4 | Nintendo manual keys with both hands plus 200 per key math |
| Stage bonus low end Low end of range. Depends on time taken. | 100 points | Bonus timer left at stage end, minimum shown | GameFAQs Bonus Timer 100 to 5000 plus |
| Stage bonus high end High end of range. Fast clear pays more. | 5,000 points | Bonus timer left at stage end, high shown | GameFAQs Bonus Timer 100 to 5000 plus |
| Extra Junior threshold Threshold, not award. Game ends when timer hits zero. | 20,000 points | Score over 20000 awards one extra Junior | Nintendo NES manual Bonus if score goes over 20000 |
About this converter
Donkey Kong Jr arcade points come from a small set of actions. The 1982 Nintendo manual lists four ways to raise score. Fruit gives points when touched and more when it falls on enemies. Jumps over enemies give a flat award. Keys in the final stage give points per lock. A bonus timer adds what is left at stage end. This page ranks 14 actions in points from manual tables.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Use it to compare a heart catch with a fruit drop. Try a jump against a key push. Test low bonus against high bonus.
Fruit touch is 400 points in all stages. The chain for falling fruit is 800 for one enemy and 1200 for two. The guide writes the chain as 400, 800, 1200, etc. Two keys at once is 400 because each key is 200. Stage bonus ranges from 100 to over 5000 based on time left. Extra Junior at 20000 is a threshold, not an award. No official per enemy fruit value exists beyond the chain, so enemy jumps share value 100. The rumored Key 800 award has no source and is left out.
FAQ
How many points is fruit in Donkey Kong Jr?
Touching fruit is 400 points. A falling fruit that hits one enemy is 800, and two enemies is 1200, per the scoring table.
How many points is a jump?
100 points. The manual groups jumps over Snapjaw, Nitpicker and Spark as the same award.
How many points is a key push on stage 4?
200 points per key. Two keys at once is 400. The rumored 800 for a single key has no source.
What happens at 20000 points?
You get an extra Junior, per the Nintendo manual. The bonus timer also adds leftover time to score at stage end.
Sources
- Nintendo NES Donkey Kong Jr manual
- GameFAQs Donkey Kong Jr scoring table
- Arcade Museum Donkey Kong Jr entry
Last verified: 2026-10-02 · 14 entries
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