Donkey Kong Arcade Score Comparison (Point Values)

What scores more? Compare 13 fixed Donkey Kong 1981 arcade point values, from 100 point barrel jumps to 8,000 point level clear bonuses in game today.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Stage bonus Level 4 plus8,000 Points
Stage bonus Level 15,000 Points
Collect item Level 3 plus800 Points
Smash top tier foe800 Points
Jump three plus at once500 Points
Collect item Level 2500 Points
Smash fireball tier500 Points
Jump two items at once300 Points
Smash barrel with hammer300 Points
Collect item Level 1300 Points
Jump one barrel100 Points
Remove one rivet100 Points
Jump close to Kong100 Points

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Scores are 1981 arcade ROM values. The triple jump displays 800 due to a bug but awards 500, which the row uses. Atari 2600 manual values match arcade for base actions and are cited as cross-check.

About this converter

The 1981 board pays in small jumps and big clears. Single barrel at 100, rivet at 100, Kong taunt jump at 100, double at 300, hammer barrel at 300, Level 1 item at 300, triple at 500 awarded, Level 2 item at 500, mid hammer at 500, Level 3 item at 800, top hammer at 800. Stage clear dwarfs actions: 5,000 on Level 1, 6,000 on Level 2, 7,000 on Level 3, 8,000 on Level 4 onward. Extra life hits at 7,000 points. Every figure here is the arcade scoring table value, with the 800 display bug noted where it misleads.

How to use it

Pick two actions and a unit in the top row. The three boxes below stay linked: one holds a count of the first action, one the matching count of the second, one the total in points. Change any box and the other two update. Try 1 Level 4 bonus against single jumps.

Ports shift some values and stay out: Atari 2600 smash at 800 is noted as cross-check only, with arcade 300 to 800 tiers used for rows. Cement pile smash reads 100 in one strategy PDF against the 300 table, so the arcade table value is used and the conflict is noted. Conveyor and elevator stages use the same jump table, so no separate rows exist.

FAQ

How much is a barrel jump?

100 points single, 300 double, 500 triple awarded. Triple displays 800 due to a bug.

How much is a hammer smash?

300 barrel tier, then 500 and 800 tiers for tougher foes.

How much is Pauline item?

300 on Level 1, 500 on Level 2, 800 on Level 3 onward.

When is extra life?

At 7,000 points. One Level 1 clear at 5,000 plus twenty single jumps gets there.

Sources

  • arcade-history.com Donkey Kong 1981 scoring table (jump 100 300 500, hammer 300 500 800, item 300 500 800, rivet 100, bonus 5000 6000 7000 8000)
  • Atari 2600 Donkey Kong Cartridge Instructions PDF (starting bonus 5000, jump 100, rivet 100)
  • How to Win at Donkey Kong strategy PDF mocagh.org (barrel 100 smash 300, plugs 100, bonus L1 5000 L2 6000 L3 7000 L4 8000, extra at 7000)
  • GameFAQs Donkey Kong Points FAQ (100 jump, 300 double, 500 triple, 300 destroy, 300 item cross-check)

Last verified: 2026-09-27 · 13 entries

More arcade scores converters

Arcade Scores

100m Sprint Record Comparison (Seconds)

Compare 10 fastest legal 100 meter sprint times in seconds, from Bolt at 9.58 to Greene at 9.79. World Athletics marks in a linked tool here. right now.

Athletics · 10 entries
Arcade Scores

100m World Record Progression Comparison (Men)

Compare 15 mens 100m world records, from Lippincott 10.6 to Bolt 9.58. World Athletics progression data in a linked tool. See bars. Verified now. Verified.

World Athletics · 15 entries
Arcade Scores

12 Monkeys Episode Count Comparison (Seasons)

How many 12 Monkeys episodes per season? Compare all 4 season counts plus the 47 total, from 10 in season 3 to 13 in early years, using Syfy guides. Data.

12 Monkeys · 5 entries

← Don Siegel Movie Runtime Comparison (Minutes) · Donkey Kong Bananza Gold Cost Comparison (Shops) →