Deep Rock Galactic Credit Cost Comparison (Mods)

Compare 13 Deep Rock Galactic credit costs: equipment mod tiers, primary weapon mod tiers and overclock forge fees, all with official DRG wiki table sources.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Overclock Rotary Overdrive Lead Storm8,800 Credits
Overclock Gas Rerouting Deepcore GK27,800 Credits
Overclock Compact Ammo Deepcore GK27,250 Credits
Primary Weapon Mod Tier 55,600 Credits
Primary Weapon Mod Tier 44,800 Credits
Primary Weapon Mod Tier 32,800 Credits
Primary Weapon Mod Tier 22,000 Credits
Equipment Mod Tier 5 Grappling Hook1,680 Credits
Primary Weapon Mod Tier 11,200 Credits
Equipment Mod Tier 41,100 Credits
Equipment Mod Tier 3960 Credits
Equipment Mod Tier 2780 Credits
Equipment Mod Tier 1420 Credits

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Fees are fixed mod and forge credit costs from the DRG wiki. Mods also need minerals and player levels, noted per row. Mineral Trade payouts vary and are left out. No real world rate exists for credits.

About this converter

Deep Rock Galactic charges fixed credit fees for mods and overclock forging, which makes every upgrade easy to compare. An equipment Tier 1 mod costs 420 credits, a primary Tier 1 mod costs 1,200, and the Rotary Overdrive forge costs 8,800. That means one overclock equals 21 equipment Tier 1 mods or 7 primary Tier 1 mods. Every figure on this page is a fixed credit fee from the DRG wiki weapon and equipment pages. Mods also need minerals and player levels, and each row notes those extras. Mineral Trade payouts vary, so they are left out. Credits have no real world rate, so this page compares credit fees to each other.

How to use it

Pick two costs and a unit in the top row. The three boxes below stay linked: one holds a count of the first cost, one the matching count of the second, one the total in credits. Change any box and the other two update. Try 1 overclock forge against Tier 1 mods, or a Tier 5 weapon mod against equipment tiers.

Equipment mods run 420, 780, 960 and 1,100 across tiers 1 to 4, with the Grappling Hook Tier 5 at 1,680. Primary weapon mods run 1,200, 2,000, 2,800, 4,800 and 5,600 across tiers 1 to 5. Overclock forges run 7,250 Compact Ammo, 7,800 Gas Rerouting and 8,800 Rotary Overdrive, each plus minerals like Jadiz and Enor Pearl.

FAQ

What is the fixed credit cost for an equipment Tier 1 mod?

It is 420 credits plus minerals. Both the Grappling Hook and Drills show this cost.

How much do primary weapon Tier 4 mods cost?

They cost 4800 credits plus minerals. The Deepcore GK2 and Lead Storm pages show this cost.

How much does it cost to forge an overclock?

Costs vary by overclock. Examples are 7250 credits for Compact Ammo and 8800 credits for Rotary Overdrive, plus minerals.

Are Mineral Trade payouts fixed?

No. Mineral Trade payouts vary. This page uses only fixed mod and forge costs.

Sources

  • Deep Rock Galactic Wiki: Equipment page and weapon pages (mod tier credit costs)
  • Deep Rock Galactic Wiki: Grappling Hook and Reinforced Power Drills pages (equipment tiers)
  • Deep Rock Galactic Wiki: Deepcore GK2 and Lead Storm pages (weapon tiers, overclock forge costs)

Last verified: 2026-10-04 · 13 entries

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