Dead by Daylight Status Duration Comparison (Seconds)
Compare 13 Dead by Daylight status durations from Dead Hard 0.5 sec to Dragon Grip 60 sec. Endurance, Exposed and Deep Wound timers with full sources.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Exposed Dragon Grip Top tie at 60. First toucher screams. | 60 seconds | Dragon Grip perk, damaged generator touch | Official Dead by Daylight Wiki Exposed page: Dragon Grip Exposed 60 seconds, cooldown 60 50 40 |
| Broken Deliverance Top tie at 60. Range 100 80 60. | 60 seconds | Deliverance perk, self unhook Tier III | Official Dead by Daylight Wiki Broken page: Deliverance Broken 100 80 60 seconds after self unhook |
| Mangled Self Mend Top tie at 60 after mending self. | 60 seconds | Mangled after self mend | Official Dead by Daylight Wiki Deep Wound page: Mangled 60 seconds after mending self |
| Exposed Victor Crush 45 on crush while Charlotte controls. | 45 seconds | Twins power, crush Victor control | Official Dead by Daylight Wiki Exposed page: Crushing Victor Exposed 45 seconds |
| Exhausted Dead Hard Range 60 50 40. Cannot use while Exhausted. | 40 seconds | Dead Hard perk, Exhausted Tier III | Official Dead by Daylight Wiki Endurance page: Dead Hard Exhausted 60 50 40 seconds |
| Deep Wound Bleed Out Fixed 20. Paused while running or mending. | 20 seconds | Deep Wound bleed out, fixed timer | Official Dead by Daylight Wiki Deep Wound page: Bleed-out timer 20 seconds, Patch 4.5.0 unified |
| Exhausted Smash Hit Range 30 25 20. | 20 seconds | Smash Hit perk, Exhausted Tier III | Official Dead by Daylight Wiki Haste page: Smash Hit Exhausted 30 25 20 seconds |
| Broken Victor Removal 20 on removal. | 20 seconds | Twins power, remove latched Victor | Official Dead by Daylight Wiki Broken page: Removing latched Victor Broken 20 seconds |
| Endurance Borrowed Time Extends by 10 to 16 18 20 total. | 10 seconds | Borrowed Time perk, Endurance extend Tier III | Official Dead by Daylight Wiki Endurance page: Borrowed Time extends Endurance by 6 8 10 seconds |
| Haste Borrowed Time Extends Haste by 10 to 20 total. | 10 seconds | Borrowed Time perk, Haste extend | Official Dead by Daylight Wiki Haste page: Borrowed Time extends Haste by 10 seconds |
| Endurance Soul Guard Range 4 6 8. Cooldown 30. | 8 seconds | Soul Guard perk, Endurance Tier III | Official Dead by Daylight Wiki Soul Guard page: Endurance 4 6 8 seconds, cooldown 30 seconds |
| Haste Hatchet Hit Plus 2 percent Haste for 5. | 5 seconds | Huntress power, hatchet hit Haste | Official Dead by Daylight Wiki Haste page: Hatchet hit plus 2 percent Haste for 5 seconds |
| Endurance Dead Hard Lowest here at 0.5 while running injured. | 0.5 seconds | Dead Hard perk, Endurance trigger | Official Dead by Daylight Wiki Endurance page: Dead Hard Endurance 0.5 seconds |
About this converter
Dead by Daylight fixes many status timers in seconds on the official wiki. Deep Wound bleeds out in 20. Dead Hard grants Endurance for 0.5. Soul Guard grants Endurance for 8 at Tier III from a 4, 6, 8 range with a 30 second cooldown. Borrowed Time extends Endurance by 10 and Haste by 10 at Tier III. Victor crush applies Exposed for 45. Dragon Grip applies Exposed for 60. Dead Hard applies Exhausted for 40 at Tier III from 60, 50, 40. Smash Hit applies Exhausted for 20 at Tier III from 30, 25, 20. Deliverance self unhook applies Broken for 60 at Tier III from 100, 80, 60. Victor removal applies Broken for 20. Self mend applies Mangled for 60. Huntress hatchet hit grants Haste for 5.
How to use it
Pick two effects and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first effect, one holds the matching count of the second, one holds total seconds. Try Dragon Grip Exposed at 60 against Dead Hard Endurance at 0.5. Click a table row to load that entry as Entry A with amount 1.
Values pin Tier III where perks scale, with full ranges in notes. Base unhook Endurance and Haste sit under Borrowed Time rows as extensions of 10 each. Deep Wound uses the fixed 20 second bleed out unified in Patch 4.5.0, paused while running or mending, with 12 second self mend and 8 second altruistic mend after later tuning. Killers, add-ons, offerings and Hex totems shift these timers in trials and sit outside base rows. Undetectable, Oblivious, Hindered and Blindness lack fixed base durations and are left out to keep timed effects clear.
FAQ
Which effects last longest here?
Exposed Dragon Grip, Broken Deliverance and Mangled Self Mend tie at 60 seconds.
Which is shortest here?
Endurance Dead Hard at 0.5 seconds while running injured. Press the active ability to trigger it.
How long does Deep Wound last?
20 seconds fixed since Patch 4.5.0. It pauses while running or mending. Mend in 12 self or 8 helped.
Where are these numbers from?
Official Dead by Daylight Wiki Status pages: Endurance, Exposed, Deep Wound, Broken and Haste plus Soul Guard, Borrowed Time, Dead Hard, Deliverance and Dragon Grip perks.
Sources
- Official Dead by Daylight Wiki Endurance page: Dead Hard 0.5 sec, Soul Guard 4 6 8 sec, Borrowed Time extend 6 8 10 sec
- Official Dead by Daylight Wiki Exposed page: Victor crush 45 sec, Dragon Grip 60 sec, cooldown 60 50 40
- Official Dead by Daylight Wiki Deep Wound page: bleed-out 20 sec Patch 4.5.0, Mangled 60 sec after self mend
- Official Dead by Daylight Wiki Broken page: Deliverance 100 80 60 sec, Victor removal 20 sec, Haste hatchet 5 sec
Last verified: 2026-10-15 · 13 entries
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