Dead by Daylight Status Duration Comparison (Seconds)

Compare 13 Dead by Daylight status durations from Dead Hard 0.5 sec to Dragon Grip 60 sec. Endurance, Exposed and Deep Wound timers with full sources.

Visual comparison

Log scale: values span 120x from smallest to largest, so bar lengths are logarithmic. Labels and table show exact values.

Exposed Dragon Grip60 Seconds
Broken Deliverance60 Seconds
Mangled Self Mend60 Seconds
Exposed Victor Crush45 Seconds
Exhausted Dead Hard40 Seconds
Deep Wound Bleed Out20 Seconds
Exhausted Smash Hit20 Seconds
Broken Victor Removal20 Seconds
Endurance Borrowed Time10 Seconds
Haste Borrowed Time10 Seconds
Endurance Soul Guard8 Seconds
Haste Hatchet Hit5 Seconds
Endurance Dead Hard0.5 Seconds

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Dead by Daylight fixes many status timers in seconds on the official wiki. Deep Wound bleeds out in 20. Dead Hard grants Endurance for 0.5. Soul Guard grants Endurance for 8 at Tier III from a 4, 6, 8 range with a 30 second cooldown. Borrowed Time extends Endurance by 10 and Haste by 10 at Tier III. Victor crush applies Exposed for 45. Dragon Grip applies Exposed for 60. Dead Hard applies Exhausted for 40 at Tier III from 60, 50, 40. Smash Hit applies Exhausted for 20 at Tier III from 30, 25, 20. Deliverance self unhook applies Broken for 60 at Tier III from 100, 80, 60. Victor removal applies Broken for 20. Self mend applies Mangled for 60. Huntress hatchet hit grants Haste for 5.

How to use it

Pick two effects and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first effect, one holds the matching count of the second, one holds total seconds. Try Dragon Grip Exposed at 60 against Dead Hard Endurance at 0.5. Click a table row to load that entry as Entry A with amount 1.

Values pin Tier III where perks scale, with full ranges in notes. Base unhook Endurance and Haste sit under Borrowed Time rows as extensions of 10 each. Deep Wound uses the fixed 20 second bleed out unified in Patch 4.5.0, paused while running or mending, with 12 second self mend and 8 second altruistic mend after later tuning. Killers, add-ons, offerings and Hex totems shift these timers in trials and sit outside base rows. Undetectable, Oblivious, Hindered and Blindness lack fixed base durations and are left out to keep timed effects clear.

FAQ

Which effects last longest here?

Exposed Dragon Grip, Broken Deliverance and Mangled Self Mend tie at 60 seconds.

Which is shortest here?

Endurance Dead Hard at 0.5 seconds while running injured. Press the active ability to trigger it.

How long does Deep Wound last?

20 seconds fixed since Patch 4.5.0. It pauses while running or mending. Mend in 12 self or 8 helped.

Where are these numbers from?

Official Dead by Daylight Wiki Status pages: Endurance, Exposed, Deep Wound, Broken and Haste plus Soul Guard, Borrowed Time, Dead Hard, Deliverance and Dragon Grip perks.

Sources

  • Official Dead by Daylight Wiki Endurance page: Dead Hard 0.5 sec, Soul Guard 4 6 8 sec, Borrowed Time extend 6 8 10 sec
  • Official Dead by Daylight Wiki Exposed page: Victor crush 45 sec, Dragon Grip 60 sec, cooldown 60 50 40
  • Official Dead by Daylight Wiki Deep Wound page: bleed-out 20 sec Patch 4.5.0, Mangled 60 sec after self mend
  • Official Dead by Daylight Wiki Broken page: Deliverance 100 80 60 sec, Victor removal 20 sec, Haste hatchet 5 sec

Last verified: 2026-10-15 · 13 entries

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