Cyberpunk 2077 Weapon Damage Comparison (Tier 1)
Compare 14 Cyberpunk 2077 base weapon damage values at Tier 1 Common: Copperhead 6.9, Lexington 9.2, Unity 22, Igla 22.8 and Nekomata 32 in one table.
Visual comparison
All values
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| Name | Value | Context | Source |
|---|---|---|---|
| G-58 Dian Lowest here. Fast fire rate. | 6.8 damage | Smart SMG, city vendors, Tier 1 | Cyberpunk 2077 weapon database: G-58 Dian Tier 1 6.8 |
| D5 Copperhead Lowest rifle here. High fire rate. | 6.9 damage | Nokota power assault rifle, Tier 1 | Cyberpunk 2077 weapon database: D5 Copperhead Tier 1 6.9 |
| D5 Sidewinder Smart lock. Rises with tier. | 7.7 damage | Nokota smart assault rifle, Tier 1 | Cyberpunk 2077 weapon database: D5 Sidewinder Tier 1 7.7 |
| M-10AF Lexington Auto pistol base. Rises with tier. | 9.2 damage | Militech power pistol, Watson shops, Tier 1 | Cyberpunk 2077 weapon database: Lexington Tier 1 9.2 |
| Dying Night Same base as Lexington. Adds move damage perk. | 9.2 damage | Iconic Lexington, 2nd Amendment gift, Tier 1 | Cyberpunk 2077 weapon database: Dying Night Tier 1 9.2 |
| M251s Ajax About 1.5 times Copperhead at base. | 10.2 damage | Militech power assault rifle, Tier 1 | Cyberpunk 2077 weapon database: M251s Ajax Tier 1 10.2 |
| Pit Bull Same base as Ajax. Iconic perks differ. | 10.2 damage | Iconic Ajax, late game loot, Tier 1 | Cyberpunk 2077 weapon database: Pit Bull Tier 1 10.2 |
| Slaught-O-Matic 36 round mag. Cannot reload. | 12.2 damage | Budget Arms auto pistol, Tier 1 | Cyberpunk 2077 weapon database: Slaught-O-Matic Tier 1 12.2 |
| DR-12 Quasar Charge shots pierce cover. | 13.2 damage | Tech revolver, gun shops, Tier 1 | Cyberpunk 2077 weapon database: DR-12 Quasar Tier 1 13.2 |
| Widow Maker Burst of 2 shots times 5 projectiles. Poison chance. | 14.7 damage | Iconic Achilles, Nash quest, Tier 1 | Cyberpunk 2077 weapon database: Widow Maker Tier 1 14.7 |
| Unity About 2.4 times Lexington at base. | 22 damage | Constitutional Arms power pistol, Tier 1 | Cyberpunk 2077 weapon database: Unity Tier 1 22 |
| DB-4 Igla Total across 6 pellets per shot. | 22.8 damage | Power double shotgun, Tier 1 | Cyberpunk 2077 weapon database: DB-4 Igla Tier 1 22.8 |
| Sovereign Same base as Igla. Iconic frame. | 22.8 damage | Iconic Igla, late game loot, Tier 1 | Cyberpunk 2077 weapon database: Sovereign Tier 1 22.8 |
| Nekomata Highest base here. Fires slow. | 32 damage | Tsunami tech sniper, Tier 1 | Cyberpunk 2077 weapon database: Nekomata Tier 1 32 |
About this converter
Cyberpunk 2077 damage scales by tier from 1 to 5++. This page pins Tier 1 Common base damage per hit for fair compares. Pistols sit near 7 to 22 damage. Rifles sit near 7 to 10 damage. Shotguns and snipers sit higher per shot. Iconic variants share base frames but add perks and higher tier growth. G-58 Dian opens at 6.8 and Nekomata tops at 32. That makes one Nekomata equal almost five Copperheads per hit. Values come from in game tier tables and wiki infoboxes.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first weapon, one holds the matching count of the second, one holds total damage. Try Copperhead against Nekomata, then Lexington against Unity. Drops scale up fast with tier.
Tier 1 is the low pinned base. Higher tiers run several times higher. Shotgun totals split across pellets in play: DB-4 Igla lists 22.8 across 6 projectiles. Widow Maker fires bursts with 5 projectiles per shot. Dying Night and Pit Bull scale with their base frames. Fire rate stays out so per hit crowns differ from DPS crowns. Patch 2.0 stats are used here.
FAQ
Why pin Tier 1 values?
Damage scales from Tier 1 to Tier 5++. Tier 1 Common gives a fair base across all frames.
Do iconic guns share base damage?
Often yes. Dying Night shares 9.2 with Lexington at Tier 1. Pit Bull shares 10.2 with Ajax. Sovereign shares 22.8 with Igla.
Is shotgun 22.8 per pellet?
No. DB-4 Igla lists 22.8 per trigger pull across 6 projectiles. Per pellet math is lower before mods and falloff.
Why leave out DPS?
DPS mixes fire rate and reload. Base per hit keeps pistols, rifles and snipers on one scale.
Sources
- Cyberpunk 2077 weapon database: Tier 1 damage tables (Lexington 9.2, Unity 22, Nekomata 32)
- Cyberpunk Wiki weapons pages: damage per hit and tier scaling notes
- CD Projekt Cyberpunk 2077 patch 2.0 weapon stat tables
- Cyberpunk 2077 in game weapon tooltips: Tier 1 Common base damage
Last verified: 2026-10-01 · 14 entries
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