Civ 6 Unit Production Cost Comparison (Standard Speed)

Compare 15 Civ 6 unit production costs at standard speed: Scout 30, Warrior 40, Settler 80, Knight 180, Musketman 240 and Tank 480. Base roster in one table.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Tank480 Production
Infantry430 Production
Field Cannon330 Production
Frigate280 Production
Musketman240 Production
Knight180 Production
Catapult120 Production
Swordsman90 Production
Settler80 Production
Galley65 Production
Archer60 Production
Builder50 Production
Warrior40 Production
Slinger35 Production
Scout30 Production

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Civilization 6 prices units in production at standard speed, and costs climb by era. Scout opens at 30 with Slinger at 35 and Warrior at 40. Builder costs 50 and Archer 60 with Galley at 65. Settler costs 80 before scaling and Swordsman 90 with Catapult at 120. Knight costs 180. Musketman costs 240 with Frigate at 280. Field Cannon costs 330. Infantry costs 430 and Tank tops the table at 480. One Tank costs the same as twelve Warriors. Naval and siege rows sit beside their land peers so eras compare directly.

How to use it

Pick two units and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Tank against Warriors to see how many ancient melee units one modern armor costs.

Rows pin base game standard speed costs from Civilization Wiki game data. Quick and Online speeds multiply costs and stay out. Settler and Builder base costs are listed before per copy scaling in longer games. Expansion units and unique replacements with changed costs stay out so rows compare base roster to base roster.

FAQ

What do Civ 6 units cost?

Production at standard speed. Scout at 30 is cheapest here and Tank at 480 is dearest, with twelve Warriors per Tank.

What does a Settler cost?

80 before scaling. Each Settler built raises later Settler costs, and Builders scale the same way, so rows pin the base.

Do speeds change costs?

No. Quick and Online speeds change costs, and unique units replace base rows, so this table pins the base roster at standard speed.

Where are tech costs compared?

Tech costs in beakers. This page covers unit production while the companion tech page covers science.

Sources

  • Civilization Wiki Civ6 base units data module (production costs)
  • Civilization Wiki list of units in Civ6 unit stats page
  • CivFanatics Civ6 unit info database (cross checks)

Last verified: 2026-10-01 · 15 entries

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