Civ 6 Civic Culture Cost Comparison (Base Costs)

Compare Civ 6 civics from Code 20 to Urbanization 1060 culture. Base Wiki costs. See full table with sources now. See more. See table. with sources. See full ta

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Urbanization1,060 Culture
Games and Recreation110 Culture
Political Philosophy110 Culture
State Workforce70 Culture
Early Empire70 Culture
Military Tradition50 Culture
Mysticism50 Culture
Craftsmanship40 Culture
Foreign Trade40 Culture
Code of Laws20 Culture

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Civ 6 civics cost 20 to 1060 culture at base. Code of Laws lists 20, Craftsmanship lists 40, Foreign Trade lists 40, Military Tradition lists 50, Mysticism lists 50, State Workforce lists 70, Early Empire lists 70, Games and Recreation lists 110, Political Philosophy lists 110 and Urbanization tops the list at 1060. That makes Urbanization fifty three times Code of Laws. Every figure here is the base culture cost from the Civilization Wiki, boosts stay out.

How to use it

Pick two civics and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Urbanization against Code of Laws to see the fifty fold gap.

Rows pin Civilization Wiki civic list base culture costs. Code of Laws 20 cheapest here. Craftsmanship 40. Military Tradition 50. State Workforce 70. Games 110. Urbanization 1060 top. Inspiration halves costs and stays out so base values compare directly. Craftsmanship opens Agoge. Urbanization opens Military Research. Tables here pin base values so eras compare directly across patches and versions with care.

FAQ

What is the gap between Code and Urbanization?

20 culture base. Urbanization costs 1060, fifty three times more.

What is cheapest here?

20 base for Code of Laws. The cheapest civic here.

Does inspiration apply?

No. This table shows base costs only. Inspiration halves costs.

Why does Urbanization spike?

Yes. Most early civics cost 40 to 70. Urbanization spikes late.

Sources

  • Civ Wiki civics: Code 20, Craftsmanship 40, Foreign Trade 40
  • Civ Wiki civics: Tradition 50, Mysticism 50, Workforce 70, Empire 70
  • Civ Wiki civics: Games 110, Politics 110, Urbanization 1060

Last verified: 2026-10-06 · 10 entries

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