Chrono Trigger Tech MP Cost Comparison (Single Techs)
Compare Chrono Trigger tech MP costs from Aura 1 to Luminaire 20. SNES values with users, targets and Wiki sources. See the full table with users and targets.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Aura 1 MP. Cheapest row here. | 1 magic points | Marle single, heal one ally | Chrono Wiki Marle techs: Aura 1 MP, 10 TP |
| Flamethrower 1 MP. Ties Aura. | 1 magic points | Lucca single, line of foes | Chrono Wiki Lucca techs: Flamethrower 1 MP, 10 TP |
| Lightning 2 MP. First magic for Crono. | 2 magic points | Crono single, one foe | Chrono Wiki Crono techs: Lightning 2 MP |
| Fire 2 MP. Ties Lightning. | 2 magic points | Lucca single, one foe | Chrono Wiki Lucca techs: Fire 2 MP |
| Ice 2 MP. Ties Lightning. | 2 magic points | Marle single, one foe | Chrono Wiki Marle techs: Ice 2 MP |
| Cure 2 MP. Ties Lightning. | 2 magic points | Marle single, heal one ally | Chrono Wiki Marle techs: Cure 2 MP, 150 TP |
| Laser Spin 3 MP. One over base spells. | 3 magic points | Robo single, all foes | Chrono Wiki Robo techs: Laser Spin 3 MP, 5 TP |
| Cleave 4 MP. Double damage hit. | 4 magic points | Crono single, one foe double | Chrono Wiki Crono techs: Cleave 4 MP, 200 TP |
| Cure 2 5 MP. Large heal. | 5 magic points | Marle and Frog single, full heal | Chrono Wiki Cure II: 5 MP, 600 TP |
| Haste 6 MP. Speed buff. | 6 magic points | Marle single, halve turn time | Chrono Wiki Marle techs: Haste 6 MP, 250 TP |
| Lightning 2 8 MP. Six over Lightning. | 8 magic points | Crono single, all foes | Chrono Wiki Crono techs: Lightning 2 8 MP, 500 TP |
| Fire 2 8 MP. Ties Lightning 2. | 8 magic points | Lucca single, all foes | Chrono Wiki Magus and Lucca techs: Fire 2 8 MP |
| Raise 10 MP. Revive. | 10 magic points | Crono single, revive ally | GameFAQs CT tech FAQ: Raise 10 MP, 400 TP |
| Frog Squash 15 MP. Damage rises when HP falls. | 15 magic points | Frog single, all foes low HP bonus | Chrono Wiki Frog techs: Frog Squash 15 MP, 1000 TP |
| Luminaire 20 MP. Costliest row here. | 20 magic points | Crono single, all foes top tier | Chrono Wiki Crono techs: Luminaire 20 MP |
About this converter
Chrono Trigger single techs cost 1 to 20 MP across the seven heroes. Aura and Provoke and Flame Toss cost 1, Lightning and Fire and Ice and Cure cost 2, Laser Spin costs 3, Spincut costs 4, Cure 2 costs 5, Haste costs 6, Lightning 2 and Fire 2 and Ice 2 cost 8, Life costs 10, Confuse costs 12, Frog Squash costs 15 and Flare and Luminaire cost 20. That makes Luminaire ten times the cost of Lightning. Every figure here is the in game MP cost.
How to use it
Pick two techs and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Luminaire against Lightning to see the eighteen point gap.
Rows pin SNES MP costs from Chrono Wiki and GameFAQs tech tables. Crono learns Lightning at 2 and Luminaire at 20 late. Marle learns Aura at 1 and Cure 2 at 5. Lucca learns Flame Toss at 1 and Flare at 20. Silver and Gold Studs cut these costs in play and stay out so base values compare directly. Dual techs sum the two MP costs. Triple techs sum three plus rocks where needed.
FAQ
What is the gap between Lightning and Luminaire?
Lightning at 2 and Luminaire at 20. Luminaire costs ten times more.
What is cheapest in this table?
Aura, Provoke, Flamethrower and Hypnowave at 1 MP. Aura is the common opener.
Do accessories change these costs?
Yes. Silver Stud halves MP costs and Gold Stud cuts to one quarter. This table shows base costs.
Are dual techs included?
No. This table covers single techs only. Dual and triple techs add the two or three MP costs together.
Sources
- Chrono Wiki Tech page: Crono Lightning 2, Lightning 2 8; Marle Aura 1, Ice 2, Cure 2 5
- GameFAQs CT Technique FAQ: Raise 10, Frog Squash 15, Luminaire 20 MP costs
- Chrono Compendium Marle page: Aura 10 TP, Haste 250 TP, Ice 2 400 TP, Cure 2 600 TP
Last verified: 2026-10-06 · 15 entries
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