Chrono Trigger Tech MP Cost Comparison (Single Techs)

Compare Chrono Trigger tech MP costs from Aura 1 to Luminaire 20. SNES values with users, targets and Wiki sources. See the full table with users and targets.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Luminaire20 MP
Frog Squash15 MP
Raise10 MP
Lightning 28 MP
Fire 28 MP
Haste6 MP
Cure 25 MP
Cleave4 MP
Laser Spin3 MP
Lightning2 MP
Fire2 MP
Ice2 MP
Cure2 MP
Aura1 MP
Flamethrower1 MP

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Chrono Trigger single techs cost 1 to 20 MP across the seven heroes. Aura and Provoke and Flame Toss cost 1, Lightning and Fire and Ice and Cure cost 2, Laser Spin costs 3, Spincut costs 4, Cure 2 costs 5, Haste costs 6, Lightning 2 and Fire 2 and Ice 2 cost 8, Life costs 10, Confuse costs 12, Frog Squash costs 15 and Flare and Luminaire cost 20. That makes Luminaire ten times the cost of Lightning. Every figure here is the in game MP cost.

How to use it

Pick two techs and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Luminaire against Lightning to see the eighteen point gap.

Rows pin SNES MP costs from Chrono Wiki and GameFAQs tech tables. Crono learns Lightning at 2 and Luminaire at 20 late. Marle learns Aura at 1 and Cure 2 at 5. Lucca learns Flame Toss at 1 and Flare at 20. Silver and Gold Studs cut these costs in play and stay out so base values compare directly. Dual techs sum the two MP costs. Triple techs sum three plus rocks where needed.

FAQ

What is the gap between Lightning and Luminaire?

Lightning at 2 and Luminaire at 20. Luminaire costs ten times more.

What is cheapest in this table?

Aura, Provoke, Flamethrower and Hypnowave at 1 MP. Aura is the common opener.

Do accessories change these costs?

Yes. Silver Stud halves MP costs and Gold Stud cuts to one quarter. This table shows base costs.

Are dual techs included?

No. This table covers single techs only. Dual and triple techs add the two or three MP costs together.

Sources

  • Chrono Wiki Tech page: Crono Lightning 2, Lightning 2 8; Marle Aura 1, Ice 2, Cure 2 5
  • GameFAQs CT Technique FAQ: Raise 10, Frog Squash 15, Luminaire 20 MP costs
  • Chrono Compendium Marle page: Aura 10 TP, Haste 250 TP, Ice 2 400 TP, Cure 2 600 TP

Last verified: 2026-10-06 · 15 entries

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