Chrono Trigger Tech MP Cost Comparison (Singles)
Chrono Trigger game single tech MP costs, from Aura 1 to Luminaire 20. Thonky tech tables with linked converter tool. See all 15 top techs listed here.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Marle Aura Cheapest row here. | 1 magic points | Single heal | Thonky Chrono Trigger Marle techs: Aura 1 MP |
| Lucca Flame Toss Not 4. Fire single is 2. | 1 magic points | Line Fire | Thonky Lucca techs: Flame Toss 1 MP; GameFAQs 1 |
| Frog Slurp Tied cheap heal. | 1 magic points | Single heal | Thonky Frog techs: Slurp 1 MP |
| Robo Rocket Punch Tied cheap tier. | 1 magic points | Single physical | Thonky Robo techs: Rocket Punch 1 MP |
| Crono Cyclone Early spin. | 2 magic points | Physical AoE, 5 TP | Thonky Crono techs: Cyclone 2 MP; GameFAQs 2 |
| Crono Slash Tied 2 tier. | 2 magic points | Line AoE Wind Slash | Thonky Crono techs: Slash 2 MP |
| Crono Lightning Tied 2 tier. | 2 magic points | Single Light | Thonky Crono techs: Lightning 2 MP |
| Marle Ice Tied 2 tier. | 2 magic points | Single Water | Thonky Marle techs: Ice 2 MP |
| Lucca Fire Flame Toss line is 1. | 2 magic points | Single Fire | Thonky Lucca techs: Fire 2 MP |
| Frog Water Tied 2 tier. | 2 magic points | Single Water | Thonky Frog techs: Water 2 MP |
| Ayla Rollo Kick Covers all 7 characters. | 2 magic points | Single physical | Thonky Ayla techs: Rollo Kick 2 MP |
| Robo Laser Spin Cheap all foe. | 3 magic points | All Shadow | Thonky Robo techs: Laser Spin 3 MP |
| Crono Spincut Double cutter. | 4 magic points | Single 2x Cleave | Thonky Crono techs: Spincut 4 MP |
| Marle Cure 2 Inverted costs note. | 5 magic points | Single heal | Thonky Marle techs: Cure 2 is 5 MP (Cure 1 is 2) |
| Crono Luminaire Priciest row here. Tied Flare. | 20 magic points | All enemies ultimate | Thonky Crono techs: Luminaire 20 MP |
About this converter
Single tech MP runs 1 to 20 across all seven characters with identical costs on SNES, DS and Steam. One MP heals and pokes through Aura, Flame Toss, Slurp and Rocket Punch. Two MP covers Cyclone, Slash, Lightning, Ice, Fire, Water and Rollo Kick. Laser Spin sits at 3, Spincut at 4, Cure 2 at 5 against Cure 1 at 2 inverted, Lightning 2 at 8, Shock at 17 and Luminaire plus Flare at 20 each. Dual and triple techs split MP across partners and stay out. Names shift by version with Slash as Wind Slash and Spincut as Cleave.
How to use it
Pick two techs and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Luminaire against Aura to see the twenty to one gap. Dual tech splits ride outside single rows.
Cure 2 at 5 over Cure 1 at 2 reads inverted but matches the tables. Flame Toss line at 1 differs from Fire single at 2. Robo Shock at 17, Frog Squash at 15, Triple Kicks and Dark Matter at 20 each stay out to keep 15 rows. TP learn costs are separate points from MP cast costs.
FAQ
How much MP is Luminaire?
20 MP. Tied top with Flare.
Why is Cure 2 more than Cure 1?
Cure 1 costs 2, Cure 2 costs 5. Inverted but official.
Is Flame Toss 4 MP?
No. Flame Toss line is 1. Fire single is 2.
Do dual techs cost the same?
No. Dual and triple techs split MP across partners and stay out.
Sources
- Thonky Chrono Trigger techs (Crono, Marle, Lucca, Frog, Robo, Ayla MP costs)
- GameFAQs PFritz21 Chrono Trigger checklist (Cyclone 2, Flame Toss 1 cross-check)
- Chrono Wiki Tech page (single tech MP cross-check)
Last verified: 2026-10-01 · 15 entries
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