BurgerTime Point Value Comparison (Arcade Scores)
What is it worth? Compare 12 fixed 1982 BurgerTime arcade scores, from burger drop 50 and Hot Dog 100 to Fries 1500 and five-enemy drop 8000. See all 12 here.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Burger drop Cheapest row here. | 50 points | Per layer walked across | StrategyWiki BurgerTime scoring: dropping burger 50 per part |
| Mr. Hot Dog Two drops per dog. | 100 points | Squashed foe, most numerous | StrategyWiki BurgerTime scoring: Hot Dog 100 |
| Mr. Pickle Double the dog. | 200 points | Squashed foe, from stage 3 | StrategyWiki BurgerTime scoring: Pickle 200 |
| Mr. Egg Triple the dog. | 300 points | Squashed foe, smartest | StrategyWiki BurgerTime scoring: Egg 300 |
| Ice Cream bonus Plus a pepper pinch. | 500 points | Pepper bonus, stages 1 4 7 | StrategyWiki BurgerTime scoring: Ice Cream 500 plus pepper |
| Drop with one enemy Tied with Ice Cream. | 500 points | Riding ingredient down | StrategyWiki BurgerTime scoring: drop with one enemy 500 |
| Coffee bonus Double Ice Cream. | 1,000 points | Pepper bonus, stages 2 5 8 | StrategyWiki BurgerTime scoring: Coffee 1000 plus pepper |
| Drop with two enemies Tied with Coffee. | 1,000 points | Riding ingredient down | StrategyWiki BurgerTime scoring: drop with two enemies 1000 |
| French Fries bonus Top bonus item. | 1,500 points | Pepper bonus, stages 3 6 9 | StrategyWiki BurgerTime scoring: Fries 1500 plus pepper |
| Drop with three enemies Doubles per extra rider. | 2,000 points | Riding ingredient down | StrategyWiki BurgerTime scoring: drop with three enemies 2000 |
| Drop with four enemies Doubles again. | 4,000 points | Riding ingredient down | StrategyWiki BurgerTime scoring: drop with four enemies 4000 |
| Drop with five enemies Priciest row here. Six riders pay 16000 noted. | 8,000 points | Riding ingredient down | StrategyWiki BurgerTime scoring: drop with five enemies 8000 |
About this converter
BurgerTime 1982 scoring runs 50 to 8000 on fixed arcade values. Burger layers drop at 50 each, squashed Hot Dog at 100, Pickle at 200, Egg at 300, Ice Cream bonus at 500, Coffee at 1000, Fries at 1500. Riding drops double per rider: 500 for one enemy, 1000 for two, 2000 for three, 4000 for four and 8000 for five. That makes a five-rider drop one hundred sixty burger layers. Bonus items also refill pepper, which is why stages time them. Every figure here comes from the arcade scoring tables.
How to use it
Pick two scoring cases and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 five-enemy drop against Hot Dogs to see the eighty to one grill payoff.
Six riders pay 16000 and stay noted above the rowed five. The 2600 port manual lists different squash values, dogs at 200 and eggs at 100, so arcade values are rowed and port ones noted. Extra chef lands every 10000 points. Dropped foes respawn at the landing point while squashed ones return at the edges.
FAQ
How much is Mr. Hot Dog?
100 points squashed. Pickle pays 200, Egg 300.
How do riding drops scale?
500, 1000, 2000, 4000, 8000 for one to five riders. Six pays 16000.
What are the bonus items worth?
Ice Cream 500, Coffee 1000, Fries 1500, each plus pepper.
When is the extra chef?
Every 10000 points. Five chefs start the game.
Sources
- StrategyWiki BurgerTime gameplay scoring table (drop 50, Hot Dog 100, Pickle 200, Egg 300, Ice Cream 500, Coffee 1000, Fries 1500, drops 500 1000 2000 4000 8000 16000)
- AtariAge M-Network BurgerTime manual (squash 200 dogs and sticks and 100 eggs and cheese, two-level drop 500 per nasty, bonus items 500 with pepper)
Last verified: 2026-09-29 · 12 entries
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