BioShock Weapon Damage Comparison (Rapture Guns)

Compare 15 BioShock Rapture gun hits: Wrench, Pistol, Machine Gun, Shotgun, Grenades, Thrower and Crossbow. Base damage cited. With bars, table and ratios.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Crossbow Incendiary600 Damage
Heat Seeking RPG475 Damage
Crossbow Steel Tip450 Damage
Proximity Grenade450 Damage
Shotgun Exploding Buck400 Damage
Frag Grenade350 Damage
Shotgun 00 Buck280 Damage
Shotgun Electric Buck280 Damage
Pistol Standard40 Damage
Machine Gun Standard40 Damage
Machine Gun Armor Piercing30 Damage
Chemical Napalm30 Damage
Chemical Electric Gel25 Damage
Wrench20 Damage
Machine Gun Antipersonnel18 Damage

All values

Click any row to load it as Entry A.

NameValueContextSource
About these numbers: Damage is the in-game base per the BioShock Wiki gunbox values. Ammo multipliers, headshots and upgrades shift final hits, so the table stays on base.

About this converter

Rapture guns print base damage in the gunbox, and ammo types scale it with fixed multipliers. The Wrench deals 20, or 5 against Big Daddies. Machine Gun Antipersonnel is 18 base but 108 against Splicers at 6x. Electric Gel is 25, or 75 against machines. Armor Piercing Machine Gun is 30, doubled and quadrupled against hard targets. Pistol and Machine Gun standard share 40. Shotguns fire 8 pellets: 00 Buck and Electric Buck total 280, Exploding Buck totals 400 plus burn. Frag grenades deal 350, Proximity deals 450, Heat Seeking deals 475, Steel Tip bolts deal 450, and Incendiary bolts top the list at 600. Every figure here is the base cell from BioShock Wiki gunboxes with Joylock guide cross checks.

How to use it

Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Incendiary Bolt against 1 Wrench to see the top to starter gap. The ratio line prints how many times harder one hit lands.

Pistol Armor Piercing and Antipersonnel share the 40 base with 2x, 4x and 6x multipliers, so the table lists standard once and keeps the rest in notes. Liquid Nitrogen deals near zero damage and freezes instead, so it stays out. Upgrade bonuses of about 25 to 30 percent shift finals and stay out of the base math.

FAQ

How much damage is the Wrench?

20 base, or 5 against Big Daddies at 0.25x. No ammo needed.

What is the highest damage here?

Incendiary Bolt at 600 heat. Heat Seeking RPG is next at 475.

Why is Antipersonnel 18 and 108?

18 is the base and 108 is the 6x result against Splicers. The converter tracks the base.

How do shotgun totals work?

Per pellet times 8 pellets: 35x8 is 280. Exploding 50x8 is 400 plus burn.

Sources

  • BioShock Wiki: Wrench, Pistol Rapture, Machine Gun Rapture raw gunbox damage cells
  • BioShock Wiki: Shotgun Rapture, Grenade Launcher, Chemical Thrower, Crossbow raw damage cells
  • GameFAQs Joylock BioShock guide (damage number cross check)

Last verified: 2026-10-04 · 15 entries

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