Axis and Allies Combat Value Comparison (1942 Hits)
Axis and Allies 1942 combat values, from infantry attack 1 to battleship defense 4. Official rulebook dice thresholds with linked converter. See all 15 values.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Infantry Attack Cheapest row here. Supported pairs hit at 2. | 1 hits | Land 1942 2e, 2 with artillery | Axis and Allies 1942 2nd Ed Rulebook p.24: Infantry Attack 1 (2 supported) |
| Carrier Attack Tied lowest attack. | 1 hits | Sea, carries 2 fighters | 1942 2nd Ed Unit Stats Carrier 14/2/1/2 |
| Bomber Defense Tied lowest defense. | 1 hits | Air weakest defense | 1942 2nd Ed preview: Bomber Defense 1 |
| Artillery Attack Boosts infantry 1 to 1. | 2 hits | Land 1942 2e | 1942 2nd Ed Rulebook: Artillery Attack 2 Defense 2 |
| Submarine Attack First strike at 2. | 2 hits | Sea surprise strike | 1942 2nd Ed Unit Stats Sub 6/2/2/1 + preview |
| Destroyer Attack Some calculators show 3 for other editions. | 2 hits | Sea anti-sub | 1942 2nd Ed Unit Stats Destroyer 8/2/2/2 |
| Infantry Defense Double its attack. | 2 hits | Land 1942 2e | 1942 2nd Ed Rulebook: Infantry Defense 2 |
| Tank Attack Blitzing armor. | 3 hits | Land 1942 2e | 1942 2nd Ed Rulebook: Tank Attack 3 Defense 3 |
| Fighter Attack Tied with tank. | 3 hits | Air 1942 2e | 1942 2nd Ed Unit Stats Fighter 10/4/3/4 + preview |
| Cruiser Attack Shore bombard at 3. | 3 hits | Sea plus bombard at 3 | 1942 2nd Ed Unit Stats Cruiser 12/2/3/3 |
| Tank Defense Tied with attack. | 3 hits | Land 1942 2e | 1942 2nd Ed Rulebook: Tank Defense 3 |
| Bomber Attack Top attack tier. | 4 hits | Air 1942 2e | 1942 2nd Ed Unit Stats Bomber 12/6/4/1 + preview |
| Battleship Attack Tied top attack. Takes 2 hits. | 4 hits | Sea 2 hits plus bombard 4 | 1942 2nd Ed Unit Stats Battleship 20/2/4/4 |
| Fighter Defense Best defense in game. | 4 hits | Air best defense | 1942 2nd Ed preview: Fighter Defense 4 |
| Battleship Defense Priciest row here. Tied top. | 4 hits | Sea 1942 2e | 1942 2nd Ed Unit Stats Battleship defense 4 |
About this converter
1942 Second Edition combat rolls one six sided die per unit and hits at or under the printed value. Attacks run infantry 1, carrier 1, artillery 2, submarine 2, destroyer 2, tank 3, fighter 3, cruiser 3, bomber 4 and battleship 4. Defenses run bomber 1, infantry 2, tank 3, fighter 4 and battleship 4. Artillery boosts paired infantry attacks from 1 to 2. Battleships absorb 2 hits and bombard at 4. Carriers attack at 1 and defend at 2 while moving fighters.
How to use it
Pick two entries and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 battleship attack against infantry attack to see the four to one threshold gap. Rolls hit at or under each value.
Artillery defense 2, submarine defense 1, destroyer defense 2, cruiser defense 3 and carrier defense 2 round out the table but stay out to keep 15 rows. Transports attack and defend at zero with cost 7, and AAA has no normal values with cost 5, hitting air only at 1. Other editions change destroyer and carrier numbers, so this page keeps 1942 Second Edition only.
FAQ
What does attack 3 mean?
The unit hits on a d6 roll of 3 or less. Tanks, fighters and cruisers attack at 3.
Which unit defends best?
Fighters and battleships at 4. Bombers defend worst at 1.
How does artillery help infantry?
Each artillery boosts one paired infantry attack from 1 to 2.
How tough are battleships?
They attack and defend at 4, bombard at 4, and take 2 hits to sink.
Sources
- Axis and Allies 1942 2nd Edition Rulebook PDF (axisallies.com): unit stats table and p.24 unit profiles
- Renegade Game Studios 1942 2nd Ed Rulebook mirror (same unit stats)
- AxisandAllies.org 1942 Second Edition preview (Fighter 3/4, Bomber 4/1, Sub 2/1 cross-check)
Last verified: 2026-10-01 · 15 entries
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