Age of Empires Attack Value Comparison (Base Stats)

What hits harder, Knight or Champion? Compare 18 Age of Empires 2 base attack values, from Skirmisher 2 to Paladin 14. Definitive Edition stats. All 18 ranked.

Visual comparison

Linear scale: bar lengths are directly proportional to value, relative to the largest entry.

Paladin14 Attack
Champion13 Attack
Cavalier12 Attack
Two-Handed Swordsman11 Attack
Knight10 Attack
Long Swordsman9 Attack
Light Cavalry7 Attack
Man-at-Arms6 Attack
Arbalester6 Attack
Halberdier6 Attack
Camel Rider6 Attack
Crossbowman5 Attack
Militia4 Attack
Pikeman4 Attack
Archer4 Attack
Spearman3 Attack
Elite Skirmisher3 Attack
Skirmisher2 Attack

All values

Click any row to load it as Entry A.

NameValueContextSource

About this converter

Age of Empires 2 base attack runs 2 to 14 across barracks, range and stable lines. Skirmishers sit lowest at 2 and 3. Spearmen run 3, 4 and 6 up the spear line with Militia at 4 and Pikeman matching. Archers run 4, 5 and 6 to Arbalester. Swordsmen climb 4, 6, 9, 11 and 13 to Champion. Cavalry runs Camel 6, Light Cavalry 7, Knight 10, Cavalier 12 and Paladin 14 at the top. One Paladin matches three and a half Militia. Every figure here is the unupgraded base stat.

How to use it

Pick two units and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Paladin against Militia to see the 14 versus 4 gap. All rows are base Definitive Edition stats.

Values pin base attack with blacksmith upgrades and civilization bonuses left out. Elite upgrades and unique units stay out because bonuses vary by civilization. Bonus damage against armor classes rides in notes where it sharpens a row. Attack speed and armor belong to companion tables. Thumb Ring and Ballistics change accuracy and fire rate, not base attack. Attack speed and armor belong to companion tables.

FAQ

What hits hardest here?

Paladin at 14 attack. Champion follows at 13 and Cavalier at 12.

How does the Militia line scale?

4. It climbs to 6 as Man-at-Arms, 9 as Long Swordsman, 11 as Two-Handed and 13 as Champion.

Do blacksmith upgrades count?

No. All rows are base stats. Forging, iron casting and blast furnace add up to 4 more.

Why no unique units?

No. Unique units carry civilization bonuses, so only generic lines appear here.

Sources

  • AOEDB AoE2 unit database (Militia 4 through Champion 13, spear line 3 to 6, archer line 4 to 6, Knight 10, Cavalier 12, Paladin 14, Camel 6, Light Cavalry 7)
  • openage unit stats docs (Champion 13, Crossbowman 5, Arbalest 6, Knight 10, Paladin 14 with armor and speed)
  • unitstatistics.com AoE2 Definitive Edition stats and IGN units FAQ (Militia 4, Man-at-Arms 6, Crossbowman 5, Arbalest 6, Knight 10, Champion 13, Paladin 14)

Last verified: 2026-10-02 · 18 entries

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