Age of Empires Attack Value Comparison (Base Stats)
What hits harder, Knight or Champion? Compare 18 Age of Empires 2 base attack values, from Skirmisher 2 to Paladin 14. Definitive Edition stats. All 18 ranked.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Skirmisher 2 attack. Lowest row here. | 2 attack | Archery Range, anti archer skirmisher | AOEDB AoE2 units: Skirmisher 2 attack |
| Spearman 3 attack. Feudal age defense. | 3 attack | Barracks, anti cavalry spear | AOEDB AoE2 units: Spearman 3 attack |
| Elite Skirmisher 3 attack. Matches Spearman. | 3 attack | Archery Range, elite skirmisher | AOEDB AoE2 units: Elite Skirmisher 3 attack |
| Militia 4 attack. Three and a half to a Paladin. | 4 attack | Barracks, Dark Age sword | AOEDB AoE2 units: Militia 4 attack; IGN units FAQ: Militia attack 4 |
| Pikeman 4 attack. Matches Militia. | 4 attack | Barracks, Castle Age spear | AOEDB AoE2 units: Pikeman 4 attack |
| Archer 4 attack. Matches Militia. | 4 attack | Archery Range, Feudal Age bow | AOEDB AoE2 units: Archer 4 attack |
| Crossbowman 5 attack. One over Archer. | 5 attack | Archery Range, Castle Age bow | AOEDB AoE2 units: Crossbowman 5 attack; IGN units FAQ: Crossbowman attack 5 |
| Man-at-Arms 6 attack. Matches Arbalester. | 6 attack | Barracks, Feudal Age sword | AOEDB AoE2 units: Man-at-Arms 6 attack; IGN units FAQ: Man-at-Arms attack 6 |
| Arbalester 6 attack. Top archer here. | 6 attack | Archery Range, Imperial Age bow | AOEDB AoE2 units: Arbalester 6 attack; IGN units FAQ: Arbalest attack 6 |
| Halberdier 6 attack. Bonus versus cavalry. | 6 attack | Barracks, anti cavalry halberd | AOEDB AoE2 units: Halberdier 6 attack |
| Camel Rider 6 attack. Bonus versus horses. | 6 attack | Stable, anti cavalry camel | AOEDB AoE2 units: Camel Rider 6 attack |
| Light Cavalry 7 attack. One over Camel. | 7 attack | Stable, fast raider | AOEDB AoE2 units: Light Cavalry 7 attack |
| Long Swordsman 9 attack. Two under Champion tier. | 9 attack | Barracks, Castle Age sword | AOEDB AoE2 units: Long Swordsman 9 attack |
| Knight 10 attack. Castle Age terror. | 10 attack | Stable, Castle Age heavy horse | AOEDB AoE2 units: Knight 10 attack; IGN units FAQ: Knight attack 10 |
| Two-Handed Swordsman 11 attack. One under Champion. | 11 attack | Barracks, Imperial Age sword | AOEDB AoE2 units: Two-Handed Swordsman 11 attack |
| Cavalier 12 attack. One under Paladin. | 12 attack | Stable, Imperial Age heavy horse | AOEDB AoE2 units: Cavalier 12 attack |
| Champion 13 attack. Top infantry here. | 13 attack | Barracks, top sword | AOEDB AoE2 units: Champion 13 attack; IGN units FAQ: Champion attack 13 |
| Paladin 14 attack. Top row here. | 14 attack | Stable, top horse | AOEDB AoE2 units: Paladin 14 attack; IGN units FAQ: Paladin attack 14 |
About this converter
Age of Empires 2 base attack runs 2 to 14 across barracks, range and stable lines. Skirmishers sit lowest at 2 and 3. Spearmen run 3, 4 and 6 up the spear line with Militia at 4 and Pikeman matching. Archers run 4, 5 and 6 to Arbalester. Swordsmen climb 4, 6, 9, 11 and 13 to Champion. Cavalry runs Camel 6, Light Cavalry 7, Knight 10, Cavalier 12 and Paladin 14 at the top. One Paladin matches three and a half Militia. Every figure here is the unupgraded base stat.
How to use it
Pick two units and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 Paladin against Militia to see the 14 versus 4 gap. All rows are base Definitive Edition stats.
Values pin base attack with blacksmith upgrades and civilization bonuses left out. Elite upgrades and unique units stay out because bonuses vary by civilization. Bonus damage against armor classes rides in notes where it sharpens a row. Attack speed and armor belong to companion tables. Thumb Ring and Ballistics change accuracy and fire rate, not base attack. Attack speed and armor belong to companion tables.
FAQ
What hits hardest here?
Paladin at 14 attack. Champion follows at 13 and Cavalier at 12.
How does the Militia line scale?
4. It climbs to 6 as Man-at-Arms, 9 as Long Swordsman, 11 as Two-Handed and 13 as Champion.
Do blacksmith upgrades count?
No. All rows are base stats. Forging, iron casting and blast furnace add up to 4 more.
Why no unique units?
No. Unique units carry civilization bonuses, so only generic lines appear here.
Sources
- AOEDB AoE2 unit database (Militia 4 through Champion 13, spear line 3 to 6, archer line 4 to 6, Knight 10, Cavalier 12, Paladin 14, Camel 6, Light Cavalry 7)
- openage unit stats docs (Champion 13, Crossbowman 5, Arbalest 6, Knight 10, Paladin 14 with armor and speed)
- unitstatistics.com AoE2 Definitive Edition stats and IGN units FAQ (Militia 4, Man-at-Arms 6, Crossbowman 5, Arbalest 6, Knight 10, Champion 13, Paladin 14)
Last verified: 2026-10-02 · 18 entries
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