Advance Wars Terrain Stars Comparison
Terrain defense stars, from Road at 0 to Mountain and HQ at 4. Pick any two.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Road Ties Bridge, River, Sea, Shoal at 0. | 0 stars | No defense stars | Advance Wars Wiki Terrain: Road 0 stars |
| Bridge Ties Road. Crosses rivers. | 0 stars | No defense stars | Advance Wars Wiki Terrain: Bridge 0 stars |
| River Ties Road. Slows infantry. | 0 stars | No defense stars | Advance Wars Wiki Terrain: River 0 stars |
| Sea Ties Road. Naval only. | 0 stars | No defense stars | Advance Wars Wiki Terrain: Sea 0 stars |
| Shoal Ties Road. Landers land here. | 0 stars | No defense stars | Advance Wars Wiki Terrain: Shoal 0 stars |
| Plains Ties Reef at 1. Default ground. | 1 stars | One defense star | Advance Wars Wiki Terrain: Plains 1 star |
| Reef Ties Plains. Hides subs. | 1 stars | One defense star | Advance Wars Wiki Terrain: Reef 1 star |
| Woods One over Plains. Breaks sight lines. | 2 stars | Two defense stars | Advance Wars Wiki Terrain: Woods 2 stars |
| City Ties Base, Airport, Port, Comm Tower at 3. | 3 stars | Three defense stars | Advance Wars Wiki Terrain: City 3 stars |
| Base Ties City. Deploys land units. | 3 stars | Three defense stars | Advance Wars Wiki Terrain: Base 3 stars |
| Airport Ties City. Deploys air units. | 3 stars | Three defense stars | Advance Wars Wiki Terrain: Airport 3 stars |
| Port Ties City. Deploys naval units. | 3 stars | Three defense stars | Advance Wars Wiki Terrain: Port 3 stars |
| Comm Tower Ties City. Boosts firepower held. | 3 stars | Three defense stars | Advance Wars Wiki Terrain: Comm Tower 3 stars |
| Mountain Ties HQ at 4. Infantry and mech only. | 4 stars | Four defense stars | Advance Wars Wiki Terrain: Mountain 4 stars |
| HQ Top here. Capture it to win. | 4 stars | Four defense stars | Advance Wars Wiki Terrain: HQ 4 stars |
About this converter
Advance Wars terrain grants fixed defense stars from 0 to 4. Road, Bridge, River, Sea and Shoal open tied at 0, Plains and Reef tied at 1, Woods at 2, City, Base, Airport, Port and Comm Tower tied at 3 and Mountain and HQ tied at 4. That spread decides whole maps: infantry on a Mountain shrug off hits that shred them on Roads. Every value here is the standard terrain table with weather left out.
How to use it
Pick two terrains and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. One box holds a count of the first, one holds the matching count of the second, one holds the total in stars. Try 1 HQ against Roads.
Unit build costs for the same game run on the companion funds page, since price and cover measure different things. Snow and rain shift movement but never these stars. Fog of war hides units in Woods and on Mountains. Capturing cities funds the war chest while healing ground units. Silos fire once per map. Days of Ruin kept the classic table intact.
FAQ
What gives most stars?
Mountain and HQ at 4 stars each.
How many stars is a City?
3 stars. Base, Airport, Port and Comm Tower tie it.
How many stars is Woods?
2 stars. One over Plains.
Why no weather?
Snow and rain change movement, never the star table.
Sources
- Advance Wars Wiki Terrain tables, zero stars (Road, Bridge, River, Sea, Shoal)
- Advance Wars Wiki Terrain tables, one to two stars (Plains 1, Reef 1, Woods 2)
- Advance Wars Wiki Terrain tables, three to four stars (City, Base, Airport, Port, Comm Tower 3, Mountain 4, HQ 4)
- Advance Wars in-game terrain info and Days of Ruin tables (cross-checks)
Last verified: 2026-09-28 · 15 entries
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