1942 Point Value Comparison (Arcade Scores)
What is it worth? Compare 12 Capcom 1942 arcade scores, from Small Green 30 and Medium 1000 to Large Bomber 2000 and stage bosses to 50000. See all 12 scores.
Visual comparison
All values
Click any row to load it as Entry A.
| Name | Value | Context | Source |
|---|---|---|---|
| Small Green Plane Cheapest row here. | 30 points | Basic Zero fighter | GameFAQs 1942 strategy guide: Small Green 30 |
| Red formation plane Full red waves drop POW. | 100 points | Five or ten ship wave | Arcade-history 1942 scoring: small red formation 100 each |
| Per-hit tick Never give up firing. | 100 points | Each hit on multi-hit planes | Arcade-history 1942 scoring: 100 per hit on big planes |
| Unused loop Three loops max per wave. | 1,000 points | End of stage bonus each | Arcade-history 1942 scoring: unused loops 1000 each |
| Medium plane Lower row of the band. | 1,000 points | Aichi D3A class | GameFAQs 1942 strategy guide: Medium 1000 to 1500 |
| Medium plane high Upper row of the band. | 1,500 points | Aichi D3A class late | GameFAQs 1942 strategy guide: Medium 1000 to 1500 |
| Large bomber Plus 500 per consecutive kill to 9000. | 2,000 points | Nakajima B6N opener | GameFAQs 1942 strategy guide: Large bombers 2000 to 9000 |
| Special figure Slow flyer from behind. | 5,000 points | Lone green plane star | Arcade-history 1942 scoring: special figure 5000 |
| Stage 26 boss Cheapest boss here. | 20,000 points | First Ayako battleship | Arcade-history 1942 scoring: stage 26 boss 20000 |
| Stage 18 boss Ten thousand over the first. | 30,000 points | Second Ayako battleship | Arcade-history 1942 scoring: stage 18 boss 30000 |
| Stage 10 boss Ten thousand over the second. | 40,000 points | Third Ayako battleship | Arcade-history 1942 scoring: stage 10 boss 40000 |
| Stage 02 boss Priciest row here. Final stage pays 10M noted. | 50,000 points | Final Ayako battleship | Arcade-history 1942 scoring: stage 02 boss 50000 |
About this converter
Capcom 1942 scoring runs 30 to 50000 on fixed arcade values, and bosses pay backward. Small Green opens at 30, red formation and per-hit ticks at 100, unused loops and Medium at 1000, Medium high at 1500, Large bomber at 2000 scaling to 9000, special figure at 5000, stage 26 boss at 20000, stage 18 at 30000, stage 10 at 40000 and stage 02 at 50000. That makes the final boss one thousand six hundred sixty six small greens. Kill percent bonuses stack on top per stage. Every figure here comes from the arcade scoring tables.
How to use it
Pick two scoring cases and a unit in the top row. The three boxes below stay linked. Change any box and the other two update. Try 1 stage 02 boss against Small Greens to see the one thousand six hundred sixty six to one fleet gap.
Large bombers climb 500 per consecutive kill to 9000 and stay noted above the 2000 opener. PC88 port lists differ, Paper Plane colors and Lone Green zero, and stay out. Final stage completion pays 10000000 and extra lives land at 19000 plus, both noted outside this enemy table.
FAQ
How much is a Small Green?
30 points. Cheapest row here.
Why do bosses pay backward?
Stage 26 pays 20000 up to stage 02 at 50000. Earlier date, bigger prize.
How do bombers scale?
2000 opener plus 500 per consecutive kill to 9000. Death resets it.
What is the special figure?
A slow lone green plane worth 5000. POW waves pay separately.
Sources
- Arcade-history 1942 scoring section (small 30 to 200, red formation 100, per-hit 100, special figure 5000, bosses 20000 30000 40000 50000, loops 1000, final 10M)
- GameFAQs 1942 strategy guide by Robot2600 (Small Green 30, Medium 1000 to 1500, Large bombers 2000 to 9000)
Last verified: 2026-09-29 · 12 entries
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